... theoretically any DirectX 11- or 12-based game, too. Read more
Jun 16, 2024
... or off (DirectX 12) * Fixed an issue that caused bots to stop progressing when playing with mods that add new production buildings for existing items * Fixed a power related desync issue Enjoy! TeamJA
... HairWorks on DirectX 11 crashed the game after loading a save. It also adds some new capabilities for modding scripts: the script compiler now supports a number of annotations. Their main purpose ...
Renaissance Patch 1 Patch 0.61 is here. It comes with more Developments for your cities, new unit Traits, and big changes to the Labour currency. Let's explore! ✨ Features • New Developments: ...
V0.8.6 Before posting the patch notes, this might not seem like a lot of content. However, keep in mind we are still actively working on the rebuild of the entire game, which takes place in a new wiped ...
... Deck on DirectX 11 to not crash anymore the game when entering the Dark World after the boss fight. 2. We updated the game to support name change for the steam workshop characters, by adding a INI file. ...
... sunsetting official DirectX 12 support over the next couple of weeks. We initially enabled this option as a way to give more options for dealing with performance issues but we have found it hasn't ...
... section! DirectX 12:The game now supports DirectX 12 which should improve compatibility across the board. You can now choose between DirectX 12 and Vulkan on Windows when starting the game. Linux:The ...
... Vulkan and DirectX 12 APIs for Wild Life Extreme custom runs. (Requires graphics drivers supporting Vulkan to be installed) Fixed The audio toggle for Steel Nomad and Steel Nomad Light is now more ...
... rendering to DirectX 11, 65% performance boost and more stable (Reduces risk for crashes) Balancing Fixes- Reduced difficulty on Bunker "Monday" level - Clarified that flashlight ...
... lighting and DirectX 12. The anime skin shaders are also different than the previous ones and use different types of functions. The Alder Forge (Previous entry) uses Unreal Engine 4.25, the Alder ...
... Always use DirectX 11 (regardless of initial DirectX selection) to prevent VRAM related crashes, It will probably be a while before our next update, but that doesn’t mean we’re not listening! ...
Apr 29, 2024
... renderer from DirectX 12 to DirectX 11. We're making this change because after extensive testing we've determined that the game runs smoother this way without really losing too many new UE5 features ...
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