... related to PhysX DLLs and NetGUID. Many FX particles appeared to play at 1.5x the speed they should play at. LINK Dithering appeared to look much more severe on 4.23 than previously, it turned out ...
... relating to PhysX issues. Fixed Disruptors hitbox so it shots hitting the ship are more accurate and do not pass through the ships model. Balance Changes Watchman - Reworked Primary Weapon(LMB) ...
... related to PhysX and ships flying in via T-Drive that could cause scripts to get all confused FIX: Numerous problems with Freelance jobs FIX: A problem with junk pieces in junkyards turning green ...
... related to PhysX and ships flying in via T-Drive that could cause scripts to get all confused FIX: Numerous problems with Freelance jobs FIX: A problem with junk pieces in junkyards turning green ...
... possible with Physx, we just don't have the ability to get them implemented and tested properly while we are working on the rigid physics. >Will players be able to skin components in the bot lab ...
... possible with Physx, we just don't have the ability to get them implemented and tested properly while we are working on the rigid physics. >Will players be able to skin components in the bot lab ...
... - Improved PhysX fluid rendering quality at high resolutions. - Improved NVIDIA 3D Vision integration. - Fixed the "Inverted reverse steering" option not working for clients in a multiplayer ...
... to run PhysX with only a minor dip in performance at high resolutions. It’ll also run Nvidia’s 3D Vision.For output, the GTX 590 forgoes an HDMI port in favor of three dual-link DVI connectors ...
... issue with PhysX which causes the motorbike to move in non-natural fashion after hitting the terrain when upside downAnti-Cheat You will no longer be able to remove shadows by revising the .ini ...
... issue with PhysX which causes the motorbike to move in non-natural fashion after hitting the terrain when upside downAnti-Cheat You will no longer be able to remove shadows by revising the .ini ...
... performance improvements: PhysX, Rendering, better use of multicore Greatly improved shadow distance For more information, see: http://unity3d.com/5Added private matches option to allow ...
... performance improvements: PhysX, Rendering, better use of multicore Greatly improved shadow distance For more information, see: http://unity3d.com/5Added private matches option to allow ...
... new driverless PhysX version. All necessary .dlls are included in the game distribution. Added 'static gui' option. Set this to On to have a low movement video background instead of the default ...
... Further optimized PhysX collision for better framerate, especially in the vicinity of stations and structures UPDATED: Optimized flares for better framerate UPDATED: Improved model streaming ...
... Further optimized PhysX collision for better framerate, especially in the vicinity of stations and structures UPDATED: Optimized flares for better framerate UPDATED: Improved model streaming ...
... - PHYSX: PhysX initialisation failures will now display message boxes and close the game gracefully instead of crashing. - GAMEPLAY: Players will now drop a carried task item when they deploy ...
... a new PhysX version. While this should improve performance, it also changed some physics behaviors. Please keep an eye out for bugs that may be related to the physics engine. *Due to the extent of ...
... a new PhysX version. While this should improve performance, it also changed some physics behaviors. Please keep an eye out for bugs that may be related to the physics engine. *Due to the extent of ...
... HBAO+ and PhysX caused the performance issues on AMD graphics cards, but upon further investigation this appears to be incorrect. AMD cards did have issues with ambient occlusion. Other performance ...
... 5 and PhysX 3.3 ) and the three prototype stages, "chutes", "elevators", and "towers" that were demonstrated at E3. The 0.2.5 “unstable” build also has ...