* Library and compiler updates, etc. * add backup agent in case network access is not available * add verbose match logging (community contribution! thanks!) * fix hang when firing modded weapons ...
... VisualsFixed cockpit and flee sprites for Izumi Added exhaust smoke that emanates from the dozer Explosions now create smoke Scrap and coins now travel to their respective HUD icons when collected ...
... content added and improvements made to the game since the initial early access release in October 2024. The price will increase once more to the final release price of $20 USD when the game transitions ...
... food, sleep, and sanitation costs of both human and Dwarven workers, the Board of Directors sanctioned the creation of a temporary Minimally Demanding Bioform Search Committee, who were able ...
... where the ice riddle at the Tree of Life could be solved early - some more small fixes
... class identities and achieving our goal of creating the best Class System in Battlefield's history.  We have seen the suggestions to revert to previous systems and/or closed weapons. We are ...
... production planning, and budgeting keeping our hands full. This update was mainly about making optimizations across the board to help the game run better and move us closer to getting a standalone ...
... ever done, and it took the longest of any update I've ever done. I have a lot of thoughts about it and I want to share them. This is going to be a long post. If you hate the update, I don't expect this to change ...
... class identities and achieving our goal of creating the best Class System in Battlefield's history.  We have seen the suggestions to revert to previous systems and/or closed weapons. We are ...
... class identities and achieving our goal of creating the best Class System in Battlefield's history.  We have seen the suggestions to revert to previous systems and/or closed weapons. We are ...
... that screenshots and images were taken in a test environment, and some changes may occur when applied to the live server. ■ Version Information- 0.21.0 ■ New ContentNew Growth Content – ...
... waves 5 and 10. 🔻 Wave 5: Difficulty scaling reduced by 10%. 🔻 Wave 10: Difficulty scaling reduced by 5%. 🔻 OctoHead: Fire rate reduced in half. Octohead is this little fella here👇 🪦 ...
... on structures and props now displays infos like health and garrison capacity - Keepo is now self-deploying when close enough to the homebase - Added an Upgrade All button for turrets Improvements ...
... the look and feel of the Contract Manager UI providing a simpler and more intuitive user navigation. Updated the coloring of Steel and Carbon pickaxe to help them visually stand out more from the ...
Jul 16
... multiplayer balance and includes bug fixes to improve the overall gameplay experience. These gameplay changes will likely invalidate any saved Replay files made after the launch of the 2.1.1 ...
... you all and good luck! Discord Subreddit ---------- If you'd like to participate in this test build, follow the directions below: Right click on PunjiVR in your Steam inventory Select Properties ...
... a fierce and agile cat-like race, have arrived as a new playable race in Ancient Kingdoms! This massive update brings a ton of new features, balance changes, and bug fixes to enhance your journey. ...
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