Hi everyone, We've been working through a bunch of balance changes and bug fixes this week, and I wanted to walk you through what's changed. Big thanks again to Kozonak and all of you who left a review. ...
DECISIONS *) Fixed an issue where Dulles and McCarthy were incorrectly referenced causing an error to be shown Updated the Red Scare for the Balance of Power decisions Updated the Chinese Civil ...
v018*) Improved enemy combat behaviour Red sun with horizontal orbit Change font color from red to grey Custom Vill logo In game feedback buttons Height map on all textures ,
*Improved Shadow Optimization *Reduced texture memory footprint *Improved lighting optimization *Fixed bug that could lock you in the inventory screen if opened while using a workbench *Fixed ...
### Mechanics - Block is simplier, just prevents damage and no longer goes away after a monster attacks you. Rebalanced a lot of cards and items around new block. - New starting deck, removed Reclaim ...
Godot 4.5Updated to Godot 4.5, hoping for better Linux Proton support. Camera updatesFixed a bug that could cause the camera sensitivity to explode on lower frame rates. Added a camera sensitivity ...
Changes: *) Upgrade Efficiency: Slightly reduced for better balance. Experience System: Time to gain experience slightly increased. Prestige: Counter for completed prestiges moved to the ...
WIP stuffs : (not implemented yet) trickster and blaster: actually already programmed, available if I got the anims up damage direction indicator (if I actually finished it) doll's rework sweeper ...
*) Workers have been added to some buildings. These can be security guards, laborers, salespeople, etc. Currently they serve as an “aquarium” role, with mechanics to be added later; When ...
V1.092 Patch Notes: Just fixed some minor bugs! *) Increased spaces between skin buttons and made it so unlock criteria text can't be targeted, making it easier to select the buttons. Fixed glitch ...
v2.79.0 Release Notes*) Fixed bug where using a campsite to recover from the Sandstorm hostile weather event did not remove the Blind status from Sandstorm. (Thanks BeatKasterG) Fixed bug where ...
🗺️ Procedural Map Generation *) The first map, Unending Timber, is now fully procedural, every run will generate the roads dynamically. Note: Currently this is available for single-player ...