Hi asepriters! Today we’re releasing Aseprite v1.3.16 as the new stable version. It includes all the new features from the previous v1.3.16-betas and a lot of bug fixes. On the other hand, in ...
*) Policies 'Remove' option now have a helpful tooltip saying it needs the node value to be 0 Fixed some issues with Navy Projection Military Goods : old weapons decay faster if better weapon are ...
... fearsome playable civilizations. They come with some exciting abilities to utilise; Prussia boasts an extra promotion spot for each unit while Japan loads up with an increased storage space! ...
... Update bake sdk to 3.15.4 \[3D View/SceneBrowser] Avoid selecting a UsdPrimitive when doing a right click on it \[ColorManagement] Support ACES 2.0 \[Compositing Graph] Allow to set an output ...
This fix addresses a fatal error when more than one character is detected at once by an Occupancy Sensor. A potential fix for the dynamic canisters not being able to be removed from some portables ...
... new Discord SDK and account linking. Improvements & ChangesBalance: Adjusted the cost of the extra slot (reduced from 250 to 200). Network: Damage and Killing are now calculated on the client ...
Patch Notes – AI Behaviour, Camera Updates & Multiplayer Fixes AI Improvements AI now properly clears targets when a player dies, preventing enemies from continuing to track a dead body. ...
... 3.6 Steam sdk downgraded to 1.60 , Another boatload of fixes thanks to Sand. If things move at a good pace there may be one more bug fix update before a feature update near Christmas. The reason for ...
*) KING battle rework: King now has multiple abilities throughout his battle, along with more advanced AI and new move sets for his monsters. This is meant to make him more difficult without just ...
The game was released in May 2025, and I'll continue updating it next year! Your feedback is incredibly helpful; I try to read every review and fix any errors or issues you think could improve the ...
I am happy to share this update with you. It brings quality of life upgrades across the whole game. In singleplayer ghosts are easier to manage, multiplayer feels smoother thanks to some fixes and ...
Fixed bug when mobiles were overlapping and swapping places nonstop (especially common with party members). Mobiles should never overlap, but if they do, they will now correct themselves ASAP. ...
Hey there, truckers! Take a look at the challenges and straight-up DANGERS of the road in Road Truckers: New Beginning. In our game, the difference is that when your truck breaks, it’s not over. ...
I've added an in-game timer for all you speedrunners out there. The timer starts when Start Game is pressed and stops on the last hit of the boss. The timer will pause during loading screens. It can ...
While working on Update 15, we found some fixes for a few issues reported by the community. We wanted to get this hotfix into your hands right away while we finish up our work. v0.14.9.91 Patch Notes ...
Thank you for playing and providing your feedback. The main fixes and updates in this patch are as follows: *) Reduce the score requirement for early-stage levels across all difficulty modes. ...
Fixed a few problems that were in the v0.55 build: *) Fixed soft lock that happens when failing the third merchant job in the tutorial. This job was also ending a bit earlier than it should, and I also ...
Hello Heroes! We’re wrapping up the year with one last patch! Thank you all for the love and support you’ve shown us this year. Your feedback, passion, and energy to keep Forestrike growing ...