... related to PhysX simulation. It has proven hard to debug since it involves external libraries. Our programmers have finally found useful debugging information, and once they have a confirmed ...
...PhysX will now use more cores from your CPU (up to 4 instead of 2). This will be on higher end systems. This will improve overall performance when around many players/zombies/items. The grenade ...
...PhysX will now use more cores from your CPU (up to 4 instead of 2). This will be on higher end systems. This will improve overall performance when around many players/zombies/items. The grenade ...
...PhysX will now use more cores from your CPU (up to 4 instead of 2). This will be on higher end systems. This will improve overall performance when around many players/zombies/items. The grenade ...
... we have PhysX. Apologies to the Havok fans, we know that it's a great solution and was our solution for RA 2 in the early days of physics solutions. Physics is important and tricky to get right and we ...
... we have PhysX. Apologies to the Havok fans, we know that it's a great solution and was our solution for RA 2 in the early days of physics solutions. Physics is important and tricky to get right and we ...
... was a PhysX-related issue that didn't show itself until we had the latest build of Hue with consistently full servers. We've made some changes to address that and we will be pushing out another build ...
... was a PhysX-related issue that didn't show itself until we had the latest build of Hue with consistently full servers. We've made some changes to address that and we will be pushing out another build ...
... conclusion that Unity/PhysX do not like wheels spinning very fast. So I removed wheels from the game. Up to this point the wheels have been physically simulated ones that actually propel the locomotives ...
... conclusion that Unity/PhysX do not like wheels spinning very fast. So I removed wheels from the game. Up to this point the wheels have been physically simulated ones that actually propel the locomotives ...
... caused by Physx when deploying - Fixed AXR Aegis abilities getting permanently disabled if AXR Aegis is being hacked while channeling an ability midway - Fixed AXR Crawler's Transporter UI to ...
... Nvidia's impressive PhysX technology powering in-game dust mote trajectories and a whopping hour-long play session with Gearbox founder Randy Pitchford and the GameSpot team. Take a look at ...
... - Upgraded PhysX to version 3.1, your character should run along walls now more smoothly. - Enabled hardware shadows (should improve FPS and quality of shadows) - Improved store buy functionality ...
... implementation of PhysX. With the aid of NVIDIA, our programmers were able to fix a collision crash that was widely reported, but hard to reproduce. At the same time we have closed our first iteration ...
... related to PhysX simulation. It has proven hard to debug since it involves external libraries. Our programmers have finally found useful debugging information, and once they have a confirmed ...