... was a PhysX-related issue that didn't show itself until we had the latest build of Hue with consistently full servers. We've made some changes to address that and we will be pushing out another build ...
... was a PhysX-related issue that didn't show itself until we had the latest build of Hue with consistently full servers. We've made some changes to address that and we will be pushing out another build ...
... we have PhysX. Apologies to the Havok fans, we know that it's a great solution and was our solution for RA 2 in the early days of physics solutions. Physics is important and tricky to get right and we ...
... we have PhysX. Apologies to the Havok fans, we know that it's a great solution and was our solution for RA 2 in the early days of physics solutions. Physics is important and tricky to get right and we ...
... quality) Nvidia PhysX Updated from 2 to 3. Lighting, Reflections, and Rendering Quality has improved significantly. General Performance Increase (Higher Frame Rate)General Changes: Occlusion ...
... quality) Nvidia PhysX Updated from 2 to 3. Lighting, Reflections, and Rendering Quality has improved significantly. General Performance Increase (Higher Frame Rate)General Changes: Occlusion ...
... conclusion that Unity/PhysX do not like wheels spinning very fast. So I removed wheels from the game. Up to this point the wheels have been physically simulated ones that actually propel the locomotives ...
... conclusion that Unity/PhysX do not like wheels spinning very fast. So I removed wheels from the game. Up to this point the wheels have been physically simulated ones that actually propel the locomotives ...
... content with PhysX set to Medium or High.
... Nvidia's impressive PhysX technology powering in-game dust mote trajectories and a whopping hour-long play session with Gearbox founder Randy Pitchford and the GameSpot team. Take a look at ...
Apr 17, 2013
... implementation of PhysX. With the aid of NVIDIA, our programmers were able to fix a collision crash that was widely reported, but hard to reproduce. At the same time we have closed our first iteration ...
... - Upgraded PhysX to version 3.1, your character should run along walls now more smoothly. - Enabled hardware shadows (should improve FPS and quality of shadows) - Improved store buy functionality ...
... version of PhysX brings a variety of improvements. Incremental Garbage Collection! This means fewer hitches as Unity cleans up unneeded memory and data in a more efficient manner. Anyways, you ...
Oct 1, 2013
... related to PhysX simulation. It has proven hard to debug since it involves external libraries. Our programmers have finally found useful debugging information, and once they have a confirmed ...
Aug 3, 2020
... enters the PhysX black box within the engine code. We’ve attached a huge amount of debug to replicate this. We’ve also found that some players may never experience it, while some players may ...
... or better, PhysX support, *) Sound: DirectX 11 Compliant,
Jun 13, 2013
... Filtering out PhysX logging Added option to disable shadow smoothing (memory and rendering optimization) for detail level 2,
Jun 13, 2013
... Filtering out PhysX logging Added option to disable shadow smoothing (memory and rendering optimization) for detail level 2,
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