... on maneuver offensive - efficiency: Rallies (Luke) - AI was looking at too many rally plans too slowly due to a bug. Fixed for both AI 1.0 and 2.0. Bugs- Surrendered Units were not being counted in ...
... later phases. Global adjustments have been made to cobun unit types. Adjusted movement correction speed and WIZ scaling for all Hustle Techs. Some Hustle Tech 1 & 2 setups have been swapped. ...
... official email: https://oncehuman@global.netease.com. We'll investigate as soon as we receive your message. We've been gathering community feedback and actively addressing your concerns. ...
... Fixed a global audio issue where sounds could be heard during loading screen transitions Fixed an issue where players could still interact with the Data Diver door port to the Manager’s Office ...
... in the global list of productions. , DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of ...
IntroductionThank you for always playing MONSTER CARDS! In this update, a brand-new in-game tool called MONSTER CARDS BINDER will be introduced, allowing you to search and browse card files ...
... be displayed. Global and stand probability configurations aligned with the design. Segment size events now include previously excluded segments, with value tweaks and recurrence fixes. Event ...
... Series 3: Global Endurance Explore some of the highly competitive options available to privateer teams and experience the turnkey racecars they use in Global Endurance. These include Touring ...
... supports removing global resistances ChangeResource now differentiates between direct damage (ignores redirects) and ignoring resistances Fixed an issue that would cause an Entity to fire ...
Hey there, awesome gang: Summer is coming to a close nicely, awesome events have come and go, but don’t worry! There’s still plenty of time to crack open a cold one with your crew and enjoy the ...
... in the global list of productions. , DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. ...
... across servers. Non-global items (e.g., Consumables, Eclipsium-related items) remain server-bound. Buying items from other servers incurs additional shipping fees. Fees are a percentage ...
... such as Global Illumination Quality and Shadows. Alternatively, start from Low settings and work your way up. If you are using Frame Gen, please keep these in mind: Intel Frame Gen is supported ...
... cannot follow global color changes after advanced editing Occasionally, the dock does not activate the window, and it is currently being investigated Additional instructions myfinder volume ...