... lock itself and refuse to distribute resources via conveyors. Fixed outpost power generation bug that caused total power loss. Fixed an issue where colonists could teleport into walls. Hotfix ...
... be inaccessible and we are sorry for the inconvenience caused. The following are the main contents of this maintenance: [Game Updates] 1.New Ranger Skills added: Multi-Layered Trap and Carnage ...
... be inaccessible and we are sorry for the inconvenience caused. The following are the main contents of this maintenance: [Game Updates] 1.Pet Island Feature is Now Live — A Dedicated Growth Space ...
... to each and every one of you who has contributed to the campaign. Now that we have concluded our campaign, we are very excited to announce a few things. Please read along for more information. Necrofugitive ...
... for assault and smg, music on one ear fixed now plays on both ears, some small map fixes Gameplay: Post processing effects are applied directly at spawn. With two fallbacks at 3 and 10 seconds after ...
... bug fixes and improvements. Finally, this patch includes the much-requested confirmation dialogue when attempting to warp when friendly crew are still aboard the enemy ship. Version Number: ...
... July 31 and August 7, 2025, the following items will be available: Rough Riders Gift This week we have prepared a special gift for you. This gift contains 3 Platinum boosters and 2 Battle Coin boosters. ...
... Spiderwebs and TorchesTorches can now be used on the surface, in addition to dungeons. This provides a little extra light, but the main reason is to allow players to burn through spiderwebs. Now, ...
... made suggestions and caught these bugs! *) Some ranged attacking enemies now move after firing, making them more dynamic and their attack pattern less predictable. You can now back out of menus ...
... of July and here’s our development update. Today you’ll see a new update for the game that includes a new shotgun, carrier drone, networking improvements, and bug fixes. You can view the ...
... for full and demo builds: *) Fixed an issue regarding the loading screen: in some cases it was deactivated too early when loading a map, which lead to players seeing a blue sky for some time while the ...
... additional settings and also introduce a major aspect of our battle plans: Additional Settings incl. Input Remapping Auto-Aim & Auto-Fire Options as requested by the community as an optional ...
... helped test and provide feedback. Moving forward, lone.AI will continue to receive updates and fixes based on community input. This update introduces run missions, visual enhancements, and...