... to Nvidia PhysX fixing a client crash. Applied a fix to Nvidia PhyxX fixing freezes on Linux servers. Fixed certain sounds of nearby players not getting played. Updated the EAC plugin. Fixed a client ...
Why do I have to change? In V0.1.0, the car made from PhysxVehicle. While it's quite drivable at that time but it's hard to tune and modify to make more complex vehicle (Crane Truck, Chinook with wheels ...
This update is available on the beta branch for QuiVr. It can be accessed by going to your steam library, right clicking QuiVr, and selecting Properties -> Betas -> and selecting the 'beta ...
This update is available on the beta branch for QuiVr. It can be accessed by going to your steam library, right clicking QuiVr, and selecting Properties -> Betas -> and selecting the 'beta ...
... related to PhysX when you chop up enemies. This is hard since it’s way down in complicated code. Either we fix it, bypass this somehow or just remake the dismemberment system. We’ll post updates ...
... version of PhysX which has support for multithreading, which will allow Besiege to use your CPU far more effectively than in the past. We’ve put together an example for you below, showing the ...
... version of PhysX which has support for multithreading, which will allow Besiege to use your CPU far more effectively than in the past. We’ve put together an example for you below, showing the ...
Hello everyone! After a long break, I am pleased to inform you that the development of the game continues and a new version has been released!ːsteamhappyː Now let's talk about the main changes ...
... on the PhysX and DirectX 11 graphical enhancements, which add some extra visual bells and whistles. It's worth noting, because if the graphics settings perform like they did in the PC version of ...
... on the PhysX and DirectX 11 graphical enhancements, which add some extra visual bells and whistles. It's worth noting, because if the graphics settings perform like they did in the PC version of ...
... - Fixes 'PhysX Failed To Initialise' when SSE not present (AthlonXP CPU) - Legacy screenshots are no longer whispy - AI, player, particles and camera updates are synchronised - FPS Limit at 30 and ...
... or better, PhysX support Sound: DirectX 11 Input: Keyboard or dual-analog gameplay The Recommended: OS: Windows 7 x64-Bit or Later CPU: Intel i5-750 / AMD Phenom IIx4 945 RAM: 6 GB Hard Drive: 50 ...
... to NVIDIA PhysX calculations Improved framerates and performance New environment and vehicle shaders New Post-Processing stack (Improved SSR, SSAO, Color Correction, etc) UI Overhaul - Controller ...
... • Fixed PhysX version related crash issues • Fixed ServerBrowser sorting incorrectly disabling servers • Focus issues in ServerBrowser fixed • Fixed some map loading problems in different ...
... Nvidia PhysX Using PhysX we have managed to increase the amount of vegetation on screen and added ivy hanging from power cables and under bridges. We have also added old ripped banners on buildings. ...
... Nvidia PhysX Using PhysX we have managed to increase the amount of vegetation on screen and added ivy hanging from power cables and under bridges. We have also added old ripped banners on buildings. ...
... handled by PhysX. And there is always a tradeoff between accuracy and performance. If the collisions were solved even a bit incorrectly, spacecraft will be immediately launched with 10x speed ...
... calling the “Physx Crash” (the key crash you’re experiencing within the game currently) has meant that we’ve delayed our roadmap release while we find a fix as soon as possible. As a result, ...
... latest PhysX extensions have been overhauled to better address physics Async physics substepping has been disabled for this build, to test certain mesh actions when struck. Every texture and ...