... matrix of ice cream scoops, while trying to prevent creatures called VOIDs from reaching the bottom. WordScoop was actually developed as my senior thesis project in college! For the assignment, ...
... main character and face of our project The Black Ice, which we are developing in collaboration with Red Crab Games and with voice acting by GamesVoice. Add the game to your wishlist and follow its ...
... -Improved loot and interior scenery in the Slums. -Added Artifact Spawns to the Docks. -Added Artifact Spawns to the Slums. -Adjusted NPCs' Line of Sight range so that they are less helpless in ...
... bug fixes and improvements. Finally, this patch includes the much-requested confirmation dialogue when attempting to warp when friendly crew are still aboard the enemy ship. Version Number: ...
... lock itself and refuse to distribute resources via conveyors. Fixed outpost power generation bug that caused total power loss. Fixed an issue where colonists could teleport into walls. Hotfix ...
...Fire up your Steam client and sign up for the first exclusive playtest to experience your first taste of Legion and let us know anything that doesn't go well! All game modes (Practice, Casual and...
... be inaccessible and we are sorry for the inconvenience caused. The following are the main contents of this maintenance: [Game Updates] 1.New Ranger Skills added: Multi-Layered Trap and Carnage ...
... be inaccessible and we are sorry for the inconvenience caused. The following are the main contents of this maintenance: [Game Updates] 1.Pet Island Feature is Now Live — A Dedicated Growth Space ...
... of July and here’s our development update. Today you’ll see a new update for the game that includes a new shotgun, carrier drone, networking improvements, and bug fixes. You can view the ...
... Spiderwebs and TorchesTorches can now be used on the surface, in addition to dungeons. This provides a little extra light, but the main reason is to allow players to burn through spiderwebs. Now, ...
... for assault and smg, music on one ear fixed now plays on both ears, some small map fixes Gameplay: Post processing effects are applied directly at spawn. With two fallbacks at 3 and 10 seconds after ...
... made suggestions and caught these bugs! *) Some ranged attacking enemies now move after firing, making them more dynamic and their attack pattern less predictable. You can now back out of menus ...
... for full and demo builds: *) Fixed an issue regarding the loading screen: in some cases it was deactivated too early when loading a map, which lead to players seeing a blue sky for some time while the ...
... additional settings and also introduce a major aspect of our battle plans: Additional Settings incl. Input Remapping Auto-Aim & Auto-Fire Options as requested by the community as an optional ...
... helped test and provide feedback. Moving forward, lone.AI will continue to receive updates and fixes based on community input. This update introduces run missions, visual enhancements, and...