Updated the consumption system so you can now eat or drink straight from your backpack in the field, at a cost of extra AP and less effectiveness, while the pouch remains the only source of full-strength ...
... hide hit effects. 4. In matches, the item encyclopedia and the current quantity held in the current game can be viewed in the shop interface, pause interface, and settlement interface. Performance ...
Version 1.064 (Bug Fixes) Fixed damage reduction items - they were bugged on version 1.063 Fixed flat bleeding skills- was also bugged on version 1.063 Fixed issue where effect that applied on ...
Receive item rewards when you log in to Closers from the first of every month until the last day of your log-in! [color=#FFE135]Day[/color][color=#FFE135]Log-in Rewards[/color][color=#FFE135]Amount[/color]1Elite ...
... Our core combat design The Ichthian and Undead factions Our mastery system (showcasing Storm and Warfare) Re-spec and Rituals The Hippokampos boss fight To learn more about our early access, ...
... more thrilling combat! A wider variety of support equipment to make combat even more dynamic. , To reflect the substantial new content, the game's price will be increased on August 7th. Players ...
... to adjust combat length and difficulty. You can now set a multiplier for enemy HP to increase or reduce the time spent on spaced-repetition-based combats. Added a microphone test option (Windows ...
... that prioritizes effects that are generally more useful at the beginning of a settlement. Reputation generation from Resolve now caps at 0.75 per minute for every species. The Amber reward for ...
... to adjust combat length and difficulty. You can now set a multiplier for enemy HP to increase or reduce the time spent on spaced-repetition-based combats. Added a microphone test option (Windows ...
... New Click effects (no sound) Bear Claw Falling Apples Flowers Musical Instruments Toy Blocks Vlad’s Bats New Finisher effects (no sound) Apple Banana Bear Claw Flowers Lightning Machete Toxic ...
... in-game lighting effects Attempt to fix abnormal enemy spawns in multiplayer mode , Note: Players using different versions cannot team up or see each other's room list.
This week, we ran some filter tests on the illustrations for the Basic Attack and Special Ability cards, using the splash arts created by one of our artists. And to satisfy your curiosity a bit, I've ...
... ImprovementsDeath post-process effects improved Khan post-process effects improved New post-process effect added for when the player takes damage , SSA TEAM
... and reworked combat. Our next update, which will bring a new world generation system, a progression revamp, new items, and much more, is progressing swimmingly! We look forward to sharing even ...
... your Deviation combat experience in RaidZone. After gathering feedback and analyzing gameplay data, we have decided to make these balance adjustments. Balance UpdatesWe will monitor the ...
... and impactful combat encounters to create meaningful moments of exploration and tension. Check out our latest video and let Jonathan Jacques-Belletête, Art and Creative Director, guide you ...
... optimize the combat experience and enhance game stability. Below are the detailed update notes: Balance Adjustments Final Phase Range Restriction: Further reduced the actionable range in ...