Fixed some bugs introduced in 1.5. Fixed in v1.5.2 *) Fixed sign & map marker text not saving. Fixed in v1.5.1 Fixed Elf Sister (Tall)'s new male animation. Fixed buildable visuals sometimes ...
As multiplayer moves closer and closer to a full release, here's another feature which I've made as part of multiplayer that is already ready for release now! During multiplayer beta testing, ...
[ MAP SCRIPTING ] *) Updated tsconfig.json in the script_zoo, setting the target to "es2022" for more accurate type analysis. Changed point_script entity to no longer remove itself ...
... see the source of the reference price. 4. Fixed an issue where players would get stuck interacting with the ice cream machine and cutting board if their interaction points were inaccessible. 5. ...
Nov 7
... a great source of motivation for us. Thank you.
Nov 3
... additional light sources within the starter area in Grimwater Tunnels. Balancing Reduced the aggression rate of ghosts on lower difficulties. Increased the rate at which temperatures drop ...
... with open source programming libraries out there available for the job. In the case of Super Video Golf I used the libktx library to add support for loading compressed textures, and nvidia’s ...
... realm before source) Choosing a state of mind now also pauses the 'No preset' cooldown timer for entities (it used to only pause LHEA's timer) Updated Ikenga's flute preset to increase chances ...
... about the source of this perspective from our Development Team! Below is an outline of the many changes that will be implemented soon in Mabinogi. I’m sharing the content below as a broad overview. ...
Exactly 4 years ago, on November 1 2021 the first version of Mik(legacy?) released here on steam, beginning my long game dev journey. A game that started out as a bad side project of 14yo me is now finally ...
... we can source out while keeping it workable on the price side of things. As for the boardgame, what is there not to love? Lot of dedication went into this, and I still have that “flattopoly” project ...
... as the sources they cover. Fixed shadows not rendering properly after loading a game. Fixed a crash caused by entering some dangerous characters in settlement names. Fixed a crash upon loading ...
... for the source of the errors so we can fix them as soon as possible. We'll keep you updated.
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