... by Divine Blade (card effects are the same). Sanguine Slash effect changed. No longer stores previously dealt damage as bonus damage, now increases damage by 1 whenever healed in combat. Missing ...
... features: cards, mods, chips, stickers, packs, consumables, the marker, the blender, the empanada race. Obviously, more content is needed, but the 'base mechanics' are already finished. Only ...
... Added "Add Padding" and "Patch Hole" garment-ui context menu display icons for the fabric item. - Clicking on the top half of a two-container object's sprite will select ...
... - Force Blade max health as bonus shield on hitting an enemy from 18% to 14% Nautilus Ability 1 - Sonar Augment Warden: from 3% cooldown recovery to 2%, max cooldown recovery from 30% to 20% ,
... and "portable mode" DF 52.01 added a toggle for "portable mode". If set to "on" DF saves games in the install folder the way it did in prior versions. If set to "off" ...
... [carousel autoadvance="true"][/carousel]E.Y.E: Divine Cybermancy was conceived as a hybrid work, a direct homage to our dearest influencesâfilms, books, games, music, anime, ...
... a "logic system", where we set conditions and effects to determine what happens when you collect a pickup. Generic Throwables: Same as the pickups, but for everything that can be thrown. ...