Hey all, Hope you are all doing well. This update has a bunch of fixes and small changes, as well as introducing a couple of minor things. First things first, The Night Shift is now completely playable ...
... for both DirectX 11 & 12! Besides that, the game now also uses up to 50% less RAM while using DirectX 11! The same thing is true for load times, which have now been decreased by 30% while using DirectX ...
... use the DirectX variant for the time being.,
... issues with DirectX 12, optimization and PC specifications as the main factors. After switching to DirectX 11, these fatal errors were fixed for many users and reports suggest that the CPU processing ...
Need a helping hand to get started in Walton City? We've put together answers to some frequently asked questions, and explained some troubleshooting to common issues. General Questions Where ...
... version uses DirectX 11 now.,
... to missing DirectX libraries - Additional fixes for the rotating cube in the Labyrinth - Some minor AI fixes
... DirectX 11 Support – The game can now be launched in DX11 mode using the -dx11 launch flag. Save System Overhaul – Fixed save file corruption affecting certain edge cases. Introduced save file ...
... Switching to DirectX mode for better performance. Technical Support: While the game has been tested on over 20 different hardware configurations, we understand issues can still arise. If you ...
... support the DirectX 11 API used by Trails through Daybreak II, while DLSS does. If a future release of either of the other temporal upscaling solutions adds DX11 support, we would certainly aim ...
... Avowed with DirectX 11 is now disabled, as the game does not support it. Some players have been using a DirectX 11 launch parameter as a workaround for various crashes, performance problems, or ...
... using the "DirectX" launch option - this should fix most of the startup issues! Patch Notes Visuals: *) Added the Direct3D 11 launch option as a fallback for people with launch/rendering ...
... I’m learning DirectX 12, but since it’s a hobby, I don’t follow a strict schedule. Through a close friend, I discovered Adrian Courrèges' blog, which contains a collection of articles ...
Hey everyone! Thanks for all of your feedback around Chapter 4 and the recent patches on social, Steam, and Discord! We have another patch here for you today, focusing mostly on bug fixes, visual ...
... vcredist and directx redistributables to work on a wider range modern systems. Microsoft has depreciated some of the older redistributables, so today's update tries to bring things back up-to-date ...
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