...MOD SupportWe're opening up parts of the game that were previously locked down, giving MOD creators way more freedom to customize content however they want. Plus, we're tackling compatibility ...
* Library and compiler updates, etc. * add backup agent in case network access is not available * add verbose match logging (community contribution! thanks!) * fix hang when firing modded weapons ...
... passives and mod suffixes. Fixed an issue where Hazardous Object could trigger Gulped Lore's passive effect. We will continue to monitor the performance and use rates of each build to see if further ...
... have custom mods synced from those. Skins are all synced via the same multiplayer system when you join, as well as being able to be shared on the workshop as an added bonus. Even get to have all your ...
... the custom mod system, and a few visual improvements. Also… we’ve fixed that weird thing where Act III enemies were showing up in Act II. Sorry about that. 😅 \[MOD] – Daily & Custom ...
... use a mod that replaces these files), you can simply drop the files back into the "mov" folder in the game’s installation folder. On Windows, the game will always prefer these files ...
Update 2.3 lands tomorrow! Experience Night City in a whole new way — this patch introduces 4 new vehicles, the AutoDrive feature, self-driving Delamain cabs and more! It also contains updates ...
... have custom mods synced from those. Skins are all synced via the same multiplayer system when you join, as well as being able to be shared on the workshop as an added bonus. Even get to have all your ...
Welcome, masterful Blacksmiths!The time has come! After more than a year in development, we’re excited (and a bit stressed) to announce that Blacksmith: Ignite the Forge is now officially ...
... focus toward mod support and occasional bug fixes. Why? Because I’m starting a new project! I once made a psychological horror game, and I plan to rebuild it from scratch. But don’t worry — ...
... (in Garry's Mod)Meanwhile, user AnomalousBytes had this to share. I got too tired of waiting, so I made Dandelion Void at home! The pedigree of our team’s modding experience traces back to the ...
... Shards and Mods) I’ve put a lot of thought into how multiplayer should play. A simple co-op mode with two ships at the bottom felt too basic, not exciting or fresh enough. So instead, I’m developing ...
Hello Survivors! V2.1 is going stable today. Along with all the additions, changes and fixes we also heavily reduced the settings and values important to crossplay servers. This update also fixes ...