... M1: Level geometry changes to make the lockwheel puzzle more obvious - M2: Cleared out some objects near the first Red-bomb + crystal to make the bomb more obvious - M2: Added a red line from the first ...
... all dash skills should be working if unlocked all but the final Jump skills should be working if unlocked and some of the super speed skills will work if unlocked Psy Powers won't do anything yet, ...
... -New Dash Mechanic! -New Level 4-1 for a period of time (2 weeks). -New banger music on stage 4. -Addded stage 4 polyhedron to level select. -Added rebindings to the game. -Added crosshair color ...
... icons. Dash Effects Added in some particle effects to the dash ability. Brightening the Boss Arena Added in a series of lights to the boss room that should improve visibility. We opened the curtains ...
... 12: fixed geometry that was slightly off the ground. - Level 12: enlarged wooden platform up top, so Gunther can't block the player. - Level 12: fixed Gunther respawning when loading from a checkpoint ...
... the Electro-Motive Dash 2 line, along with other locomotives types like the GP38-2, seen in other Train Sim World Add-ons. Santa Fe-specific details have been modeled on this rebuilt variant ...
Hello everyone! We're releasing Update 1.18.1 today to address some stability, balance, and usability issues reported to us since the release of All Under Heaven. We're also including some new ...
Mom is still alive!It’s been a while since our last update, but don’t worry, Mom is still alive and in need of saving! And now, she’s in more danger than ever… because a new boss battle has ...
Mom is still alive!It’s been a while since our last update, but don’t worry, Mom is still alive and in need of saving! And now, she’s in more danger than ever… because a new boss battle has ...
... OrbStellar Dash: Damage has been reduced. Damage from the projectile fired has been decreased from 580% of Base Damage +210 to 290% of Base Damage +105. Damage from the projectiles fired from summoned ...
... DashThe old dash has been reworked into a ground roll. Grants full damage immunity during the roll. Cooldown reduced from 3s -> 1s. You can now roll through enemies and fallen bodies for uninterrupted ...
... a dedicated rogue-lite mode that tasks you with surviving levels with increasingly more difficult enemies, mutators, and car builds for yourself. The characters, cars, and items you unlock ...
Hi. Last month was the best one for The Sword Game yet. It got worldwide attention during the Next Fest, had its' first demo event in the capital of Finland, and got named as second best Next Fest demos ...
... on unintended geometry.[] Fine-tuned synchronization between punishment windows and response cooldowns; the risk profile remains intact.[] Small variations in patrol patterns and reaction ...
Hey all! Nextfest sure was fun! We have received a lot of great feedback from the awesome people that played our demo, and today we have an update addressing bugs, adding features, and reworking ...
... [Command] Double Dash caused the player to not be able to do certain controls - Fixed a bug where Amy's [Command] Jump Attack Down had attack hits remaining under certain circumstances - Fixed a ...
... jump and dash and grapple and swing through the world: Puzzles are puzzling. Items and Power-ups are waiting to be collected. Secrets are waiting to be revealed. Tons of new music has been added. ...
... jumps and dashes. General HUD improvements. Party system is now available again. The Darkness zone is now playable. Many abilities have been updated (visuals, damage, effects). Added visual ...