Just a small update with improvements and some bug fixes: *) added in version 1.0.50k: the procedural battle generation algorithm now applies a negative weight to spaces close to treasure chests, ...
Todays patch includes some QOL and flavor updates. Most importantly, the third person HUD reticle got some love to align it more closely to third person aiming. Bows should now have a much tighter ...
... both the small details and the bigger gameplay features. From the whole team: thank you for being such an active and constructive part of this journey. FAQ – Everything You’re Asking About ...
- Changed how Meow's are sent and received - Added number of players currently in lobby to the lobby UI - Fixed menu offset in relation to Bongo Cat when scaling the UI - Fixed player names disappearing ...
-added keybind for using chat (enter) -reworked spawnpoints on VV, CC and PP so that players spawn closer to the flags to avoid random behind enemy line spawns (this is now possible thanks to contested ...
Just some small things *) Made the game run a bit better Added the hammer on every map Slighly changed how the enemies behave , also created a new branch that will now serve as the "lightweight" ...
... In this small update, I’ve upgraded the Unity version to the latest release and made some minor adjustments to improve performance. Additionally, I’ve added two new options in the settings: ...
... everyone! Small Update v0.4.6 Patch Notes: *) New: Fast-forward to the next day Changes: Successful communication with employees now directly increases their working hours, instead of increasing ...
Fixes *) Some users reported not getting the "Welcome to the Sanctuary" & "New Immortal" achievements. Though rare, sometimes one-off achievement requests can fail ...
There was a problem with the new collection log. It somehow endlessly filled the storage with 3. I dont know how this happened or what caused this. This was the reason why some people experienced ...
... bunch of small glitches. - The Sphinx hallway and subsequent fight had a lot of glitches specifically related to the bubble shield and especially when members of the party who were not currently ...
- Hotswap indicators are now correct. - Added additional setting for hiding players by projection inside the newly created Imports section of Preferences.
-Enemy bases now take damage on a basis of how the game now calculate shrapnel, so a bomb going off a few meters away will not contribute much of any damage, whereas ANY overlapping explosion spheres ...
Got some feedback to work ːcoolstar2022ː *) Difficulty levels have been slightly renamed Battle results window is now better scaled for large resolutions Sparks now have explanation hints ...