[img]https://cdn.mos.cms.futurecdn.net/MVfHMm88VKNeMywZoYHomF-1280-80.png[/img] I can't exactly call them misguided.
Jul 22
ADDED *) Armour - Craft with 3 of any ingot, increases maximum HP when worn New Sound Effects Grass/Leaf-based Tiles/Objects (Place, Damage, Destroy) Stone-based Tiles/Objects (Place) Sheep, ...
Jul 29
New Additions 1. A help panel has been added to the backpack interface. 2. The "attribute coefficient" of characters can now affect Dot, charging time, and ammunition reloading speed. ...
We have just released an new update with the following fixes: *) Fixed Comrade-in-Arms Academic View found in Man-at-Arms Hero Shrine Resized Stealth so it doesn't get cut off  Fixed broken descriptions ...
*) Added Files Management System, providing 5 archive slots, allowing players to add and delete archives freely, and the progress of each archive is not interoperable. "Continue" ...
Hello Elders, Version 1.7 is now up on the main branch, thank you for your feedback! We did some changes during the experimental period, let's see what new QoL features I added! Hyperlinks As I anticipated ...
Hey everyone! Big moment—Exit Strategy just hit what I consider the near final build! That means everything major is in place. The core gameplay is solid, the systems are working, the chaos is ...
Gameplay changes: -NPCs can now join your party on quests throughout zones, assuming they decide to join you.  They can join you in combat and share exp/gold if they get the final hit, but no faction ...
Jumping Steve has changed alot over the last year. After the game was released, I realised it was slow to get going and boring, so i rushed to re-make it. I had to enjoy it myself, so i ended up working ...
New Features*) Added a new mechanic to certain levels: Predetermined Starting Dots Introduced music controls, allowing you to skip, repeat, or pause the game’s music Added new levels Added ...
Maze Mice has exited Early Access! With this update comes 154 unlockable achievements, a dynamic maze, and a new boss fight mechanic. NewsHey everyone! As previously announced, Maze Mice is fully ...
July Update - Playlists and Arena SwapsAfter two successful playtests (thank you all!), we’re rolling out a fresh wave of features, fixes, and improvements to the Dead as Disco Demo! Let’s ...
Hi everyone, I hope you're enjoying the game. As many of you know, I usually focus on development during weekends while balancing a full-time job. Your feedback continues to be a key part of the process, ...
Jul 22
Changes in 0.0.67 - I've added a tutorial (no more confusion!) - Added time speed adjustments for 'enemy turns', 'traversal', and 'battle phase switching'. (For those who find the game's pace ...
At long last we are ready to release our Steadfast Steward’s update!  We want to extend a heartfelt thank you to everyone who helped beta test our weekly changes, submitted feedback, and answered ...
Hi everyone, We’ve been made aware of a scam going around where someone is pretending to be part of the Many Ducks team and offering a fake beta download through unofficial websites. ❗ If you’ve ...
Save up to 80% on Birmingham Cross-City over on the Steam Store ahead of the launch of the West Midlands Railway / CrossCountry Class 170 on 29th July! https://store.steampowered.com/app/2970200/Train_Sim_World_5_Birmingham_CrossCity_Line_Lichfield__Bromsgrove__Redditch_Route_AddOn/Master ...
Hello, Heroes of Bermesiah! Bug fixes and improvements have been updated. <Bug Fixes/Improvements> - Fixed a bug where certain repeat missions were marked as complete under certain circumstances ...
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