Here is where the Tale took the team last week... *) Chi Implement custom roll behaviour Cleanup logic in various scripts Combat: fix sporadic jumping of targeting indicator Desolation: Fixes ...
In this update:*) Fixed the continue button crashing the game when no savefile is available Fixed the journal displaying over the save menu Fixed getting stuck when pressing pause before the intro ...
Combat Abilities One of the major new features of the Reckoning Expansion, the Combat Ability and Adrenaline system. These new and impactful additions represent the largest and most evolving ...
Bug fixes and improvements for the latest major release. Including: *) Added option to skip intro sequence Fixed Redeemost Recycler Vibration Improved camera during the bricks gameplay Save ...
- The Pot Lid is now the Winged Boots. Have fun - Fixed a bug in one of the Thicket caves that blocks progress, which was created by me fixing a different bug... Sorry about that
*) Reworked Fur Quality System: Replaced the single groom + LOD method with three dedicated groom assets (Low, Medium, High), ensuring only the necessary asset is loaded into memory. The previous ...
... for this patch. Changes*) Reworked movement and Health costs. Added the rest of the crops to the spawn logic (Oops) Chests can now spawn on grass as well. Caleb's shoes now require metal to break ...
... for this patch. Changes*) Reworked movement and Health costs. Added the rest of the crops to the spawn logic (Oops) Chests can now spawn on grass as well. Caleb's shoes now require metal to break ...
... in this patch, as well as some additional reporting. We know a few of you have been having some disconnection issues occasionally, and this reporting will hopefully help us understand what's happening ...
Hey Everyone! First off just want to say a huge thank you to everyone that is playing the game. It means the world to us to see so many players jumping into the world and building all this awesome stuff! ...
... Another patch is now live and this one is a big one! Fixes *) Substation 3 redesign for better puzzle flow Fixed the issue where the tutorial was still showing up at Eagle Ridge even after saying 'No' ...
* Reduce camera snapping when building a lot of towers which can be visually disruptive * Gameplay balancing on some pirate ship levels as they are harder than they should be for the earlier levels. ...
... one more patch (I have a pretty long list of small bugs that players have found) and if all goes well release 0.11 to public next week. What comes nextIn my last brief monday update I have listed a number ...
... more Demo patches before the full game release. We are going to release some patches even after the full game release, to respond to player feedback and to fix bugs. However most things are working ...
... 20 July), Patch 1 for Part One will arrive. This update will include: *) One missing scene that will now be added. Corrected spellings in the English version. French language support. , A significant ...
Changes*) Added call to action after player returns from session Added light indicators for when altars are ready Bug Fixes Fixed the leaderboard order and redesigned the information for songs ...
· Modified the missing text of an exit in the Akai Forest map. · Optimized the escape location when being defeated in the Lost Cave to prevent being caught by the enemy again and again.