... chat with my old barber last year about the Skate trailer. We weren't concerned with the popular gripes. We were just stoked to record new edits and re-enter the classic Skate flowstate on a new engine ...
... on ourselves, my test station is older than that sadly. There is still a known issue about a scene not triggering with John, and we will work that one out, but in the meantime here comes this patch. ...
... happy with my weird alien plants, and their subtle animation when you touch them. You can see below a decent example of the type of combination-ability platforming you will need to utilize to get ...
... isn’t from my own gameplay, but it shows a battle against Greater Nue. I hope you’ll look forward to seeing what kind of fight it turns into. I’m also attaching the name hand-brushed in calligraphy ...
... This is my most detailed and atmospheric adult project so far, blending romance, AI-driven interactions, and fully animated erotic scenes in a sensual Middle Eastern setting. Thank you to everyone ...
... use on my computer.” 2. Improved resolution optimization for dynamic wallpapers. Similar to static wallpapers, but the optimization will take some time on your computer. 3. Seamless looping ...
... Haruka's fans! My Neighbor's Lonely Wife 2 has officially sold over 100,000 copies! 🎉 Haruka's happiness is all thanks to you! 💚 We also have more good news: The new title from YASANIKI, Desert ...
... spent every my free time to move my game to newest version of engine. Why? Old one had some problems with corrupting save files. It also lacked some features. But it doesn't matter. I'd like to present ...
... game… My Hotel Simulator is OUT right now! 🎉https://store.steampowered.com/app/3969010/My_Hotel_Simulator/ Thank you for all the support during the Playtest and Demo, your feedback ...
... been revisiting my terrain tools. Since I originally wrote them, I've moved away from Unity's terrain system and now use my own custom solution. That meant a lot of the old code needed updating. ...
... since release, my only guess is that somethin on the GMS backend (updated versions yesterday) changed how some variable types were interacting, yadayadayada not my fault you get the point ANYWAY ...