IMPROVEMENTS *) You can now set cargo for each unit during replacement - no more unwanted “Auto” assignments. A new “Do not change” option keeps original cargo untouched when editing ...
... called Cursor Blade and a bit of Vampire Survivors. The side slash attack is basically the whip in Vampire Survivors. I just thought - "The whip is the best weapon in that game, but what sucks ...
... person will "host" a map on their computer, and they can send a code to other people to let them join. I can't confirm yet whether there will be a public lobby system, I need to do more research ...
Hello Deadsiders! With the release of the modkit, we have created a few guides for new modders looking to get started! The modkit can be found here on the epic games store, you will need ~85GB of free ...
... Morph, Gesture: Blade Dance, Pose: Throne of Fire, and more. Want even more unique rewards for completing seasonal challenges? The Battle Pass is an optional seasonal purchase that can turn your ...
... able to mount each creature and kill it, feeling like the "Rico" of the situation. If you have any questions, comment below, and add "Home Wars: Battlefield" to your wishlist! ...
... now "Hawaiian Day" an independent short story (15–20 minutes) we created to show the capabilities of the MOD tools. It's also a fun way to see some of our favorite characters from Sintracorp ...
... Pathbreakers: Roaming Blades! As you can imagine, they will be one of the most powerful foes to take on and require an attentive plan to overcome their insidious abilities. Consider following ...
... amount of mods were installed. - fixed a crash caused by too many Lua files being loaded at the mod loading stage The same fix has been pushed to the version140 BETA under the version number of RC6.3. ...
... the awesome Mods that were made! Playing levels and using skins that others made is such a fun thing for me and I'm always hyped if I see that new stuff got uploaded! Keep 'em coming! I'm currently working ...
... branch called "experimental", focused on me throwing ideas out and getting them in people's hands to test. I've been working on getting the game feeling smooth, and trying to get things ...
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