... be able to do an update this week... Well, turns out I managed to free up a few hours to deliver a slightly more stable version. Without further ado, let me tell you about it This Week's RecapThis is ...
... were possible to implement at this point in time. *) Various bug fixes and stability improvements Adjustments to cutscenes and animations Balance updates to combat and traps Improvements to...
We're excited to announce that Neon Striker will be attending Dreamhack Atlanta as a part of the indie section! The event will be taking place from October 31 to November 2 at the Georgia World Congress ...
... turned out to be very intense for us. Barely notable changes led to big breakthroughs, while the smallest features sometimes took weeks (9 weeks, actually) to implement and polish. Oh well, that's ...
... an update to the Beta branch: the content for the 1.2 update is there and ready to test! Be aware that this is beta content and therefore could have bugs or other instabilities. But if you want a peek ...
... changes according to metacritic score (when above 80) to alert the player to a flying enemy spawns Spectators can no longer be killed by normal attacks (as it was before) ,
... things wanted to discuss with you guys regarding the next update, etc... First and foremost, we've managed to fix the recent bug surrounding the crooked shaft mining co not paying out any cash after ...
... sliders with direct visual feedback. Updated in this version: *) Visual overhaul (again) but now I am finally satisfied Redesigned the visual settings menu Added pulsing hurt animation on low ...
... I want to sincerely thank each of you who have been following, supporting, and sharing kind words about the game. There have been times when I needed to step back, take a break, and reflect on the journey ...
... be sure to check the full patch notes in the bottom. The main intent of the update is to improve trajectory control in Mercury, Gemini and Apollo. This includes new tools for retrograde burn planning ...
... incredibly excited to reveal to you that Town toCity will be released into Early Access on September 16th!Check out our release date trailer here: Town toCity is a cozy city builder with a unique ...
... Steam’s Back to School Games Celebration from August 25th to September 1st, hosted by our friends at Mooncube Games! In both Aloft and in real life, the environment is precious - and we must ...
... engine migration to Unreal Engine 5. It has been a long time since we started work on this, and we would like to thank each and every one of you who joined us in that testing. We would not have been able ...