... we released Patch 1.3.1, which included huge optimizations, quality of life fixes, and more. The next update, 1.4.0, will be released today! It will include a brand NEW side story featuring two ...
... Update Beta Patch 2025.09.01 now live. Here is what changed: *) Fixed bug preventing upper district merchants from generating inventory Fixed enemy reinforcements walking back to dungeon start ...
... set of patches for Bang! Howdy just now. - Some bounties got broken when we did our map changes. This is now fixed - Updated map names to not include their test names anymore. - Fixed parlor crashing ...
Patch Notes - v2025.8.30.0Just a quick patch before the Best Indie Games Fall Showcase! *) Added multiple save files Convoy vehicles now have thin outlines when "thick outlines" is ...
... of the patch notes here. Note that the below does not encapsulate every question we've seen bubbling up from the community—some require more input from other members of the dev team, and some ...
... both upcoming patches and longer-term goals. But we also want your help in deciding what comes first. We’ll be opening up individual discussions on each topic so we can walk through the ideas ...
A small update to the demo. Some additional updates will be coming later, with the full game release on September 12th. Change log: *) Fixed a bug where the second dungeon, the Occult Manor, was sometimes ...
... is another patch of changes. New*) There is not a new Toggle in the settings, if you want a small reminder when something is inactive. Changes Fixed bug where herb market didn't properly reset upon ...
Hello, Turret Squad! Thank you so much for playing and enjoying TurretGirls! We've been thrilled to read all of your feedback. After discussion within the team, we’ve made the following adjustments. ...
Bugs & Crashes*) Fixed a crash when trying to load a save file that contains invalid equipment Fixed a crash when Snortoise Armour tried to damage a vending machine Fixed a crash when entering ...
• Extract: Interact timer tweaked. • Looting: Pickups & drops are now interactable (auto-pickup on overlap removed). • Zombies: Harder, excessively more of them, and faster attacks ...
... the last patch, we introduced new volumetric clouds as an alternative to the 2D clouds. However, we put them under experimental settings and kept them disabled by default. With this patch, the ...
... in progress. Patch notes v360.20 Structure FixesFixed snapping issues with Large Metal Walls Dino/Tame FixesFixed a crash related to uploading dinos without Augments Fixed dinos losing their ...
This patch makes bosses more unique (tactics, skills, quests, etc), adds several new quests, adds a new grate block, and fixes many other minor issues. 0.840 change list: *) added grate block (solid ...
... list of patch notes released since then can be found by our News page: Patch Notes & Other News Unlike the PS5 & PC releases, the pricing structure will differ for the Nintendo Switch version: ...
Patch notes - 0.7.7 *) More Input Hints Weapon stats ATK / DMG or DEF for equipped items now visible in character menu Make damage when no weapon is equipped All items are now sellable at the different ...
... of small patches and minor additions, we focused on fundamental innovations that will move the game forward. This takes a little more time, but we believe the result will be worth the wait. With ...
... In this patch, we’re introducing several system reworks, texture and animation updates, and a new Crimson Knight ability. Major Changes*) Added new Animation + VFX to Crimson Knight's abilities ...
🛠 Patch Notes:*) Fixed a bug where the previous tool stayed in hand despite selecting the canister Fixed a bug where the canister cap was floating in the air Updated the tutorial list to display ...