... the Civ mod scene, so you're sure to find something exciting while browsing the Civ VII Workshop. Once you've found a mod you'd like to try, hitting the "Subscribe" button on that mod's ...
... the Civ mod scene, so you're sure to find something exciting while browsing the Civ VII Workshop. Once you've found a mod you'd like to try, hitting the "Subscribe" button on that mod's ...
... crashing. ModdingThe mod builder now auto-detects the build platform. The mod builder now correctly copies built DLLs on macOS. Fixed "Open mods directory after successful build" ...
Greetings Pergonauts! Welcome to another Tuesday dev blog for Dandelion Void. This week we are showing off a new terminal-controlled device, as well as discussing the role of the Pergola’s ...
... like airstrikes, mod support, and dynamic server hosting, all part of the long-term rebuild roadmap. This episode is packed with systems talk, design intent, and blunt honesty about what’s ...
... showcases standout mods, guides, screenshots, and more, all selected through community voting. The June issue includes engineering feats, comprehensive power guides, and visual showcases ...
... Heart of Chornobyl\\Stalker2\\Content\\Paks\\~mods folder Changes to the original game files — whether manually edited, downloaded from third-party sites (e.g., Nexus Mods), or altered ...
... three example mods, including new narrative events, policies, a rework for Majapahit, and documentation for creating mods. This update is just the first step for modding support. We look forward ...
... User content (Mod.io) authentication not showing Steam options User content browser (downloaded levels) showing no levels. ,
Hi everyone! Firstly, we need to talk about our translation of the Chinese language. Thanks to our Chinese players who told us about this, we have spoken with the person who worked on the translation ...
... or removing mods from a saved game Fixed an issue where the Blueprint Details screen showed an old thumbnail after re-publishing Fixed an issue where replacing a published blueprint did not work ...
... - Mod Doom and the RuneScape: Dragonwilds Team
Chronicles: Medieval FAQWe’ve seen your questions popping up all over - and we absolutely love the curiosity and excitement around Chronicles: Medieval! So, we grabbed a few of the devs, sat ...
... the game modes above. If you’re using the websocket interface for modding, or you’re a webdev interested in finding out more, you can find the repository here. \\ These are going to be the last ...
... leagues, game modes and save files and synced with Steam. Reorganized Achievements: Achievements have been refactored and split between unlocks which are seasonal/save file dependent and ...
... changed. Show mod count warning - enable/disable a warning message which shows when you have a large number of mods installed. Allow infinite view map preload - this setting is off by default, which ...
... this week! Talladegahttps://mod.io/g/carx-dro/m/talladega Creator KidoKEF NightmareBasicBase[carousel autoadvance="true"][/carousel]https://mod.io/g/carx-dro/m/nightmarebasicbase ...
... in the mods menu having no effect. Keyboard and Mouse controls have been moved to the top of the Controls screen. Fixed flickering screens on some objects (fixes for other screens in-progress). ...
... main menu 'Mods -> Create a new mod' only created a partial mod template. This is now fixed, so we have a minimal GUI to create a fresh mod. IMPROVED: More detailed error logging when initializing ...
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