... adjustments to Mod Information Panel We have a lot more updates planned: Allowing for subscribing from within the game Help creating new mods Loading local mods Improved the Jobs Board Missions ...
... New Mod: InfernoWant to spread the heat? The new Inferno mod adds flat explosive damage and increased area of effect, turning your explosive-based builds into infernal monsters. New Nexus: Lin's ...
... the Manage Mods screen before mods finished loadingUI Fixed an issue where the "Activate" button was missing in a Mod's Detail screen if mods were not yet loaded in the Manage Mods screen ...
Necesse Creative Mode (Version 0.33) is now live! Alongside the update, we're also running a 35% discount on Necesse. Remember, Creative Mode also works with multiplayer, so now is a good time ...
[img]https://cdn.mos.cms.futurecdn.net/ZKXxAEKGoUALYtWypVd7RQ.jpg[/img] Halo Goldsource brings Slayer and Firefight into Valve's classic shooter.
210.21 - 'beta' branch *) Fixed a bug in zone building due to placing quest items on villagers or lair owners that lack inventories. Isahind and Warden Yrame now always have the appropriate freezing ...
... fire rate mods now also effect tick rate for beam Improved wording on warning for crew upgrades with a stat in the divisor Reduced starting cost of T2 Capital cores to make getting the shield regen ...
... to create mods! 2. There is a special script "time for quiet and good" without enemies. 3. Careful preparation can be made for character customization at the beginning, such as professions, ...
... into 3 modes with different opening times. Normal Mode: 7/17 10:00 - 8/21 04:00 (UTC+8) Hard Mode: 7/17 10:00 - 8/21 04:00 (UTC+8) Challenge Mode: 7/24 04:00 - 8/21 04:00 (UTC+8) Details: To help ...
... 11. Weapon Mod Event 12. King's Treasure Event 13. Battle Balance Updates
... on weapon mods in the Inventory screen. Fixed headers in the Liquid Decompressor GUI menu. Added `PhysicsClientDisableCollisionComponent` to properly handle physics interactions when Vine ...
Jul 7
... the risk mod for children and elderly applied to all risks instead of just sickness - Fixed the centering of tiles when the small building toggle is enabled - Fixed the color of ships in build mode ...
Hey scouts! Thanks to everyone who's helped with the beta branch! We're so back with this new patch. As usual, continue to report any bugs through forums or our Discord <3 Most importantly we've ...
Greetings Warriors of Calradia! Our “Setting Sail” dev blog revealed the expanded Calradia coming with War Sails as well as the new campaign gameplay mechanics — and your questions quickly ...
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