... cause of PhysX crashes. For now just stay on -dx12 fix if needed; - More stability and performance changes are coming in the next update! We also have a special promotion for you: From October 28th ...
... physics tech PhysX Flex so far – lots of rubbery water balloons flopping about and leaking blue wet. Pssh, it won’t look like that in the games we actually play. Killing Floor 2 [official ...
... physics tech PhysX Flex so far – lots of rubbery water balloons flopping about and leaking blue wet. Pssh, it won’t look like that in the games we actually play. Killing Floor 2 [official ...
... moving from PhysX to the Chaos engine. It’s mostly cleared and feels good(actually most people didn’t find any problems during the G-Star event) But still there are critical issues we have ...
... fix for PhysX contact generation crash. Avalanche AI boulders break when they hit the castle door so they don't block other boulders that are also trying to reach their target. Delayed win in Spaghettiland ...
... - Fixed PhysX having unexpected collision responses at high velocity. - Fixed issue where the ball would not speed up after beeing slowed down. - Fixed issue where servers would not update correctly ...
... - Fixed PhysX having unexpected collision responses at high velocity. - Fixed issue where the ball would not speed up after beeing slowed down. - Fixed issue where servers would not update correctly ...
... the exploding physx on level loads. This has been a long standing bug thats eluded me. Hooopefully this does the trick. Also some more optimizations and fine tunements.
... the exploding physx on level loads. This has been a long standing bug thats eluded me. Hooopefully this does the trick. Also some more optimizations and fine tunements.
... 13 Notes*) PhysX Crash Fix Fix for DX12 crashes on Foy, For those that didn't know, the PhysX crash could occur when body parts from two different dismembered bodies collided. Not the easiest thing ...
... caused by PhysX taking too long to calculate collisions for dynamic lanes We are currently working one a few major features which will take some time to complete so expect a few smaller changes in ...
... caused by PhysX taking too long to calculate collisions for dynamic lanes We are currently working one a few major features which will take some time to complete so expect a few smaller changes in ...
... Mainly, the PhysX crash has been fixed. It seems to be a bug in how UE4 handles collision and we can't be 100% sure our fix will cover all cases, but from our internal testing we've had 0 crashing related ...
... physics engine PhysX, for crying out loud. ‘Making a splash’ is almost Nabokovian in comparison. You may recall recent advances in convincing/crazed coiffures and I care about ...
... changes for PhysX code to address collision issues on Linux servers running custom maps, We have a feedback thread as well if you notice any issues with the smoke update.
... replace the PhysX versions Speculative crash fix for https://discord.com/channels/469412014427602944/705202412562022400/975882774907084890 Updated the Gas Emitter to the new AOE ...
... use NVIDIA's PhysX physics technology, publisher 2K Games announced today, with the PC version getting a "thorough integration" of PhysX plus some APEX clothing and particle effects.A glimpse ...