Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed Dragon's Fury projectiles colliding with other projectiles
  • Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities
  • Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities
  • Fixed an exploit related to opening the ConTracker while the taunt menu is open
  • Fixed an issue with props and team colors when taunting with Australium weapons
  • Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps
  • Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles
  • Fixed large bundle descriptions being clipped in the Mann Co. Store
  • Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes
  • Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom
  • Fixed players receiving knockback from enemy weapons during a truce
  • Updated Mann vs. Machine mode
    • Fixed an infinite health exploit for Snipers using The Razorback
    • Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile
  • Updated the Strange ranks for the Razorback to be similar to the Manntreads
  • Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated koth_synthetic_event
    • Fixed some prop pop in
    • Added backup check to try to make sure the point is set to neutral when the toastmaster spawns
    • Increased volume of toastmaster summon sounds to make it more obvious when he spawns
  • Updated pd_farmageddon
    • Updated scarecrow logic to make damaging them more consistent
    • Fixed incorrect farmer line playing sometimes when the cap opens
    • Added func_respawnflag back to the acid area in cap zone that mysteriously vanished
    • Fixed some floating props and beams
    • Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
    • Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"
    • Blocked off sentry spot under the ramps at mid because it was too advantageous
  • Community request
    • Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to right-clicking an input field to open the context menu
  • Updated Taunt: The Dueling Banjo to add a missing sound file
  • Updated spelling for Sarsparilla Sprayed to Sarsaparilla Sprayed
  • Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the backpack images
  • Updated contributors display list for Los Muertos to add a missing contributor
  • Updated Megalo map stamp to fix incorrect image
  • Updated border color for Unusual items in the loadout menu
  • Updated the localization files
  • Updated cp_ambush_event
    • Fixed building inside wall exploit
    • Fixed some lamps that were hovering in the air
    • Fixed a few misaligned textures
    • Improved clipping
  • Updated pd_farmageddon
    • Underworld hurt trigger now works as last update explained
    • Fixed visable nodraw entity
  • Updated arena_lumberyard_event
    • Fixed a missing material in RED spawn
    • Changed the ghost particles in the 3d skybox
    • The team-colored ghosts that appear on round win now last longer and are more plentiful
    • The constant, purple-colored ghosts are now less abundant
    • Added various clipping improvements around the map
    • Added smoke to the chimneys
    • Added a line of sight check to the ghost dispensers so you can no longer provide benefits through walls
    • Removed the Observer
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Bug fixes to Steam Datagram Relay (SDR) support. This is currently in limited testing. We will have more info about this when it rolls out more broadly.
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed the description for the World Traveler's Hat not supporting all of the community maps at the same time
  • Updated The Missing Piece and The Mislaid Sweater to fix issues with the materials/models
  • Updated Mann vs. Machine
    • Added checks to prevent loading an invalid .pop file
    • Fixed several .pop file references from "Witch Hat" to "Point and Shoot"
  • Updated cp_ambush_event
    • Fixed an out of the map exploit
    • RED team now respawns on stage 2 after the 1st point has been captured
    • Improved clipping
    • Nature & Wildlife preservation measures
  • Updated koth_synthetic_event
    • Fixed a location where teleporters could trap players outside of the map
    • Minor lighting changes
    • Detail changes to make things more cohesive
    • Updated color on BLU barrels
    • Fixed some console errors
  • Updated pd_farmageddon
    • Minor lighting changes to brighten up a few spots
    • Updated .nav mesh to fix scarecrows not chasing players
    • Minor detail changes
    • Updated announcer lines so they are easier to hear
    • Removed general damage in the capture area while the point is unlocked
Team Fortress 2
(Image credit: washy)

Old church bells have begun to ring, once-occupied graves now lay empty, and never-before-seen creatures of the night have risen from their slumber for one sole purpose: to be shot!


A Halloween-inspired take on the traditional Mann vs Machine dynamic, Operation Hexadecimal Horrors features 48 brand new missions spread across more than 10 new, returning, and spookified maps! The campaign will run until November 30th, so don't wait! Servers are available in North America, South America, Europe, Asia, and Australia.


On an entirely different, less scary topic: a charity drive benefiting The Trevor Project will be running in tandem with the campaign. In-game medals are available for those who donate $5 or more! Check out the website to learn how to donate and how to play!


Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown
  • Fixed clipping issue for the Taunt: The Profane Puppeteer
  • Fixed some sounds for the Taunt: The Mannbulance!
  • Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues
  • Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models
  • Updated the pickup/drop sounds for paintkits
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated cp_ambush_event
    • Fixed few exploits where players could get out of the map
    • Fixed control point 2 base plate in stage 1 not turning blue upon capture
    • Changed damage type from shock to bullet in underworld
    • Improved clipping
  • Updated pl_terror_event
    • Fixed few exploits where players could get out of the map
    • Increased spawn time interval of normal spellbooks
    • Fixed visual issue during warmup period regarding track models floating in air
    • Adjusted payload track select logic to fix rare issue with cart going off track
    • Improved clipping
  • Updated koth_los_muertos
    • Fixed a respawn visualizer not showing up on the RED side
    • Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0.
    • Fixed being able to spam grenades and rockets through rooftops
  • Updated arena_lumberyard_event
    • Fixed missing beacon particle to signify rare spell spawn locations
    • Fixed an issue with custom HUDs interfering with the map's own HUD
    • Fixed middle doors shutting themselves when blocked by a player
    • Fixed various props z-fighting inside of walls
    • Fixed instances of the announcer lines playing over the Merasmus' announcer lines
    • Fixed an issue that caused players to remain in third-person at the beginning of a new round
    • Fixed spells dropped by the skeleton king persisting between rounds
    • Fixed pumpkin bombs generated from spells persisting between rounds
    • Fixed server lag caused by dynamic props
    • Reworked various VO to use new soundscript entries
    • Merasmus will now react to player deaths with varying degrees of sarcasm
    • Pumpkin bombs will now all refresh simultaneously at the start of every round
    • Added a "No entry" sign to the middle doors
    • Smoothed surfaces around the map to ease flying around as a ghost
    • Increased sound of the ghost dispenser to improve healing feedback
    • Extended the warmup periods by 5 seconds (now 15 seconds)
    • Nature & Wildlife preservation measures
    • Removed the Observer
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated The Corpse Carrier
    • Added the Holiday Restriction: Halloween / Full Moon
    • Players who currently have this item will receive another random item from the Crimson Cache Collection
    • The item has been moved from the Crimson Cache Collection to the list of possible bonus items received when opening a Crimson Cache Case
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed The Bone Cone hiding the player's head
  • Fixed missing clap sound for the Taunt: The Homerunner's Hobby
  • Fixed missing siren sound for the Taunt: The Mannbulance!
  • Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown
  • Updated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials
  • Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues
  • Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect
  • Updated the Spectral Shackles Unusual effect to fix some material and rendering issues
  • Updated the Thundering Spirit Unusual effect to fix a missing glow effect
  • Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"
  • Updated the localization files
  • Updated the Swashbuckled war paint
    • Fixed an issue with the Holy Mackerel
    • Removed Yeti gradient
    • Replaced Yeti gun oil sticker with skull and crossbones
  • Updated the Necromanced war paint
    • Fixed an issue with the Holy Mackerel
    • Fixed BLU team colors
  • Updated pd_farmageddon
    • Optimizations
    • Fixed asymmetrical doorways
    • Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes
  • Updated koth_synthetic_event
    • Replaced broken prop in room behind BLU spawn
    • Fixed console warnings
    • Fixed a place where players could get out of the map
  • Updated koth_los_muertos
    • Fixed console warnings
  • Updated pl_terror_event
    • Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one
    • Fixed a cosmetic issue with RED spawn door in the 2nd spawn area
    • Fixed players being able to see out of map
    • Added a 2 spots for collectable gargoyle to spawn in
    • Added missing nav for bots in the underworld
  • Updated cp_ambush_event
    • Fixed players being able to get out from playable area in underworld
    • Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3
    • Fixed some stage 3 BLU spawn respawn visualizers looking odd
    • Slightly moved some underworld enter portals off from walls
    • Slightly decreased time added when capping last points of 1st and 2nd stage
    • Fixed some places where players could get out of the map
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Scream Fortress XIII has arrived!
  • Featuring 6 new community maps: Farmageddon, Sinthetic, Los Muertos, Erebus, Terror, and Graveyard
  • Added the Crimson Cache Case
    • Contains 20 new community-created cosmetic items that make up the Crimson Cache Collection
    • Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added 5 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Drunken Sailor
    • Taunt: The Profane Puppeteer
    • Taunt: The Mannbulance!
    • Taunt: Bare Knuckle Beatdown
    • Taunt: The Homerunner's Hobby
  • Added 28 new community-created Unusual effects
    • 15 new effects for Unusual hats
    • 13 new effects for Unusual taunts
  • Added the Scream Fortress XIII War Paint Case
    • Contains 13 new community-created War Paints that make-up the Scream Fortress XIII War Paint Collection
    • Has a chance to give a taunt Unusualifier as a bonus item
  • All players who launch the game will receive a Soul Gargoyle if they don't already have one
    • Grants access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • All Halloween Contracts have been reset, allowing them to be completed again
  • Added new Contracts for this year's featured community maps
  • Completing a Halloween Contract will give players a classic Halloween item and the chance for a Crimson Cache Case or Scream Fortress XIII War Paint Case
  • Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • All cosmetic and taunt Cases will grant Halloween 2021 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
  • Join Halloween matches by using the Special Events category in Casual
  • Scream Fortress XIII runs through November 7th, 2021
General
  • Fixed being able to remove name/description tags from a couple of the stock items
  • Added ConVar "tf_delete_temp_files" to control custom player sprays and other temp files being deleted on shutdown
    • Can be toggled in the Advanced Options dialog
    • Default is to delete the temp files
  • Updated Bat Outta Hell to fix an issue with the materials
  • Updated koth_slasher
    • Reduced round timer to 6 minutes
    • Removed truces from Merasmus and Monoculus events
    • Fixed an exploit where players could get behind the Otherworld's cabin and attack unsuspecting players
    • Fixed a series of hairline perches in the yards
    • Fixed a pair of visible nodraw entities outside of the spawns
    • Fixed an exploit where players using the Minify spell could hide in the caves
    • Added a strange rustling over there in the woods... ?
  • Updated/Added some tournament medals
  • Updated the localization files
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed another bug where some methods of connecting to Steam would not honor the -ip command line parameter
...