Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Bug fixes to Steam Datagram Relay (SDR) support. This is currently in limited testing. We will have more info about this when it rolls out more broadly.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the description for the World Traveler's Hat not supporting all of the community maps at the same time
  • Updated The Missing Piece and The Mislaid Sweater to fix issues with the materials/models
  • Updated Mann vs. Machine

    • Added checks to prevent loading an invalid .pop file
    • Fixed several .pop file references from "Witch Hat" to "Point and Shoot"
  • Updated cp_ambush_event
    • Fixed an out of the map exploit
    • RED team now respawns on stage 2 after the 1st point has been captured
    • Improved clipping
    • Nature & Wildlife preservation measures
  • Updated koth_synthetic_event
    • Fixed a location where teleporters could trap players outside of the map
    • Minor lighting changes
    • Detail changes to make things more cohesive
    • Updated color on BLU barrels
    • Fixed some console errors
  • Updated pd_farmageddon
    • Minor lighting changes to brighten up a few spots
    • Updated .nav mesh to fix scarecrows not chasing players
    • Minor detail changes
    • Updated announcer lines so they are easier to hear
    • Removed general damage in the capture area while the point is unlocked
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown
  • Fixed clipping issue for the Taunt: The Profane Puppeteer
  • Fixed some sounds for the Taunt: The Mannbulance!
  • Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues
  • Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models
  • Updated the pickup/drop sounds for paintkits
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated cp_ambush_event
    • Fixed few exploits where players could get out of the map
    • Fixed control point 2 base plate in stage 1 not turning blue upon capture
    • Changed damage type from shock to bullet in underworld
    • Improved clipping
  • Updated pl_terror_event
    • Fixed few exploits where players could get out of the map
    • Increased spawn time interval of normal spellbooks
    • Fixed visual issue during warmup period regarding track models floating in air
    • Adjusted payload track select logic to fix rare issue with cart going off track
    • Improved clipping
  • Updated koth_los_muertos
    • Fixed a respawn visualizer not showing up on the RED side
    • Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0.
    • Fixed being able to spam grenades and rockets through rooftops
  • Updated arena_lumberyard_event
    • Fixed missing beacon particle to signify rare spell spawn locations
    • Fixed an issue with custom HUDs interfering with the map's own HUD
    • Fixed middle doors shutting themselves when blocked by a player
    • Fixed various props z-fighting inside of walls
    • Fixed instances of the announcer lines playing over the Merasmus' announcer lines
    • Fixed an issue that caused players to remain in third-person at the beginning of a new round
    • Fixed spells dropped by the skeleton king persisting between rounds
    • Fixed pumpkin bombs generated from spells persisting between rounds
    • Fixed server lag caused by dynamic props
    • Reworked various VO to use new soundscript entries
    • Merasmus will now react to player deaths with varying degrees of sarcasm
    • Pumpkin bombs will now all refresh simultaneously at the start of every round
    • Added a "No entry" sign to the middle doors
    • Smoothed surfaces around the map to ease flying around as a ghost
    • Increased sound of the ghost dispenser to improve healing feedback
    • Extended the warmup periods by 5 seconds (now 15 seconds)
    • Nature & Wildlife preservation measures
    • Removed the Observer
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated The Corpse Carrier
    • Added the Holiday Restriction: Halloween / Full Moon
    • Players who currently have this item will receive another random item from the Crimson Cache Collection
    • The item has been moved from the Crimson Cache Collection to the list of possible bonus items received when opening a Crimson Cache Case
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed The Bone Cone hiding the player's head
  • Fixed missing clap sound for the Taunt: The Homerunner's Hobby
  • Fixed missing siren sound for the Taunt: The Mannbulance!
  • Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown
  • Updated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials
  • Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues
  • Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect
  • Updated the Spectral Shackles Unusual effect to fix some material and rendering issues
  • Updated the Thundering Spirit Unusual effect to fix a missing glow effect
  • Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"
  • Updated the localization files
  • Updated the Swashbuckled war paint
    • Fixed an issue with the Holy Mackerel
    • Removed Yeti gradient
    • Replaced Yeti gun oil sticker with skull and crossbones
  • Updated the Necromanced war paint

    • Fixed an issue with the Holy Mackerel
    • Fixed BLU team colors
  • Updated pd_farmageddon
    • Optimizations
    • Fixed asymmetrical doorways
    • Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes
  • Updated koth_synthetic_event
    • Replaced broken prop in room behind BLU spawn
    • Fixed console warnings
    • Fixed a place where players could get out of the map
  • Updated koth_los_muertos
    • Fixed console warnings
  • Updated pl_terror_event
    • Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one
    • Fixed a cosmetic issue with RED spawn door in the 2nd spawn area
    • Fixed players being able to see out of map
    • Added a 2 spots for collectable gargoyle to spawn in
    • Added missing nav for bots in the underworld
  • Updated cp_ambush_event
    • Fixed players being able to get out from playable area in underworld
    • Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3
    • Fixed some stage 3 BLU spawn respawn visualizers looking odd
    • Slightly moved some underworld enter portals off from walls
    • Slightly decreased time added when capping last points of 1st and 2nd stage
    • Fixed some places where players could get out of the map
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Scream Fortress XIII has arrived!
  • Featuring 6 new community maps: Farmageddon, Sinthetic, Los Muertos, Erebus, Terror, and Graveyard
  • Added the Crimson Cache Case
    • Contains 20 new community-created cosmetic items that make up the Crimson Cache Collection
    • Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added 5 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Drunken Sailor
    • Taunt: The Profane Puppeteer
    • Taunt: The Mannbulance!
    • Taunt: Bare Knuckle Beatdown
    • Taunt: The Homerunner's Hobby
  • Added 28 new community-created Unusual effects
    • 15 new effects for Unusual hats
    • 13 new effects for Unusual taunts
  • Added the Scream Fortress XIII War Paint Case
    • Contains 13 new community-created War Paints that make-up the Scream Fortress XIII War Paint Collection
    • Has a chance to give a taunt Unusualifier as a bonus item
  • All players who launch the game will receive a Soul Gargoyle if they don't already have one
    • Grants access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • All Halloween Contracts have been reset, allowing them to be completed again
  • Added new Contracts for this year's featured community maps
  • Completing a Halloween Contract will give players a classic Halloween item and the chance for a Crimson Cache Case or Scream Fortress XIII War Paint Case
  • Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • All cosmetic and taunt Cases will grant Halloween 2021 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
  • Join Halloween matches by using the Special Events category in Casual
  • Scream Fortress XIII runs through November 7th, 2021
General
  • Fixed being able to remove name/description tags from a couple of the stock items
  • Added ConVar "tf_delete_temp_files" to control custom player sprays and other temp files being deleted on shutdown
    • Can be toggled in the Advanced Options dialog
    • Default is to delete the temp files
  • Updated Bat Outta Hell to fix an issue with the materials
  • Updated koth_slasher
    • Reduced round timer to 6 minutes
    • Removed truces from Merasmus and Monoculus events
    • Fixed an exploit where players could get behind the Otherworld's cabin and attack unsuspecting players
    • Fixed a series of hairline perches in the yards
    • Fixed a pair of visible nodraw entities outside of the spawns
    • Fixed an exploit where players using the Minify spell could hide in the caves
    • Added a strange rustling over there in the woods... ?
  • Updated/Added some tournament medals
  • Updated the localization files
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed another bug where some methods of connecting to Steam would not honor the -ip command line parameter
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug where some methods of connecting to Steam would not honor the -ip command line parameter
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added ConVar "sdr_spew_level" for clients and servers to control SteamNetworkingSockets console spew. Default is 4 (warning).
  • Fixed official TF2 bots displaying avatars in the scoreboard during modes like Offline Practice
  • Updated the War Paint inspection panel to support all seed values
  • Updated custom player sprays and other temp files to only be deleted on shutdown
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an exploit related to players impersonating other Steam accounts
  • Updated custom player sprays to be disabled for players by default
    • Players can opt-in to see custom player sprays on community servers in the Advanced Options menu
    • Custom player sprays and other temp files will be deleted on startup and when disconnecting from a server
  • Fixed an exploit related to creating unnamed Normal quality items
  • Removed the disconnect reason when a player leaves the server
  • Fixed the Fireproof Secret Diary not cloaking
  • Fixed the Medic's weapon not hiding during the High Five taunt
  • Fixed the equip_region for the Crocodile Dandy
  • Fixed taunt_medic_heroic.wav not playing during case openings and trade-ups
  • Fixed the Heavy being able to crouch and jump while stunned
  • Fixed overhead player icons not drawing while connected to match servers
  • Fixed Dragon's Fury projectiles not passing through tf_generic_bomb entities
  • Updated the tf_generic_bomb entity to allow passing the activator in the OnDetonate output
    • Toggle this feature using the Pass Activator option. Default is No.
  • Updated several of the Summer 2021 cosmetic items to add item_type_name descriptions
  • Updated the Coffin Nail warpaint for the shotgun to add the missing "has team color paintkit" attribute
  • Updated material for the Hazard Headgear to fix problems with painting and using minmap
  • Updated item schema with community fixes from AndrĂ©s S. (rabscootle)
  • Updated Spy invis materials with community fixes from Liam Stone (boba)
  • Updated description of the "Strange Part: Player Hits" item to match its name
  • Updated materials for the Time Out Therapy taunt
  • Updated the material for the RED dueling icon to match the BLU dueling icon
  • Updated backpack images for the Mislaid Sweater and Mr. Quackers to fix size and centering issues
  • Updated the description for the Backpack Expander
  • Updated the Resonation, Aggradation, and Lucidation unusual effects to fix a problem when taunting
  • Updated Golden Wrench, Saxxy, and Golden Frying Pan kills to use the Australium background for death notices
  • Updated the link for the New User Forum button in the main menu
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated cp_snakewater_final1
    • Minor visual fixes
    • Minor clipping fixes
    • Slightly increased spawn time when attacking last
    • Fixed some jumps being made impossible in previous update
    • Made some areas like respawn doors smoother to walk past
    • Nature & Wildlife preservation measures
...