Maintenance work has been finished, the following changes have been added to the game:
◉ Corrected the name and description of the quest "The Threat of the Monolit". The quest is now called "Carnage" and requires winning competitive rounds. ◉ After completing the main event storyline, there is now a notification and a tag on Commode that gives out a difficult quest. ◉ A Gladiator's Stash has been added as a reward for the second quest. The stash will be automatically given to all players who have completed the quest previously. ◉ Fixed spamming with special attack of bosses and double triggering of blinding. ◉ Reduced the interval of summoning help from the quest boss Beard. ◉ Various holes in the arena where mutants could escape have been closed.
❕ Also after the end of the event, the timer of the Special Stash will be corrected and updated. After a week after the end of the event, the stash will disappear.
Thank you for your attention, And good hunting in the Zone!
Fixed a problem where the breasts would be misaligned depending on the breast size setting when grabbing them. Also, the character creation room has been changed.
Today's Skywatch is going to be a little different to previous ones, but there's a reason for this - previous Skywatch posts have mostly consisted of older content from much earlier in the games development (e.g. concept art, early renders etc.) with a sprinkling of more recent updates for good measure, within the context of the theme of the post. Whilst I'm personally happy with the format of our Skywatch posts, and based on feedback from the community it seems that most of you are too, we have had a few comments asking just how up to date the content that we're sharing with you all is, and asking if we can show some more up to date stuff to give an idea of where the game is at right now.
So, for this weeks Skywatch I'm dropping the theme and instead I'm sharing some hand-picked content from our last two DevWatch emails (DevWatch is the Open Development Community version of Skywatch, with more up to date content that gets shared regularly with the Lost Skies Open Development Community). Hopefully this will give you an idea of how things are progressing, as this stuff is pretty much bang up to date and is hot off the press. To be clear, there's still a lot of concept art being done even now, because that's how game development works: new features/assets are created over the course of the games development, which require concepting. It's not like everything is concepted at the start of the project, but nearly everything shared within this Skywatch post is from within the last 4-6 weeks, so gives a pretty current look at where the project is at right now.
Concepts
Let's start with some of the recent concept art that our art team has been working on. First up, we've started work on concepting our weapons, which you can see in the two pieces below. The first image shows off some different rifle and SMG concepts, whilst the second image shows off how a weapons appearance may differ based on the tier system, using the sniper rifle as an example.
IN THIS DAYS END UPDATE, YOU'LL NO LONGER RECIEVE SOME BUGS YOU HAVE FACED BEFORE, AND IN THIS UPDATE, I'VE ADDED A NEW ENEMY TO IT, IF YOU ENCOUNTER ANY MORE BUGS, REPORT TO ME VIA MY EMAIL, THANKS
Embark on a space city-building adventure in Moons of Ardan! Develop a thriving civilization in a real-time planetary system. Oversee production chains, cater to the needs of your axonauts, recover their lost technologies, and navigate resource transportation.
Good mood, smiles and gifts are perfectly combined with it. By the way, this is for you!
1) Copy this promo code into a special window in the "Gifts" section of the play store 2) Take something good in the magic chest 3) Done! You are gorgeous!
PROMO CODE: c34c9a0ab1c2ed4d929bbc5703aa4e
Hurry up, the promo code is active until next Wednesday!
Prepare for an extraordinary surprise - we've revamped our Special Drops "Midsummer Check-in Event" and it's back with a new look and bigger rewards! And guess what? This time around the rewards include 2000 G-COIN! But the excitement doesn't stop there.
Get on that log-in streak, and you'll be rewarded with sleek-looking Cyber Rabbit skins for you to suit up and dominate the battlegrounds with style. So are you ready for the action? See you on the Battlegrounds!
Event Mission
Daily / Consecutive Login event
Event Schedule
PC/Console
UTC: July 22, 2023, 7:00 AM - August 20, 2023, 7:00 AM
Event Rewards
Basic log-in rewards
100 G-COIN (30 Days) x12
200 G-COIN (30 Days) x1
Hunter's Chest x2
Key x1
Credit x100
5000 BP
Cyber Rabbit Gloves (Day 10)
Cyber Rabbit Mask (Day 15)
Neon Rabbit Ears (Day 20)
Consecutive log-in rewards
Contraband Coupon x20
600 G-COIN (30 Days) x1
*To check all the Event rewards please make sure to use the in-game UI button shown below.
Hey there, fellow Catz! Today I want to announce the start of ZpellCatz' closed beta. Want to know more about the beta or join the playtest yourself? Read on.
Closed Beta Start
The closed beta starts on September 1, 2023 at 16:00 CEST.
It's important to request beta access before September if you want to have a chance to play on Sept 1. Visit ZpellCatz' Steam page and click "Request Access". Feeling lost? Check out this screenshot:
Note: About 50% of the requesters will get access right away, the rest has to wait for the next beta patch. Why? Because playtesters are a very, very valuable resource. The beta will grow over the next few months and I would be really glad to receive feedback from fresh players every patch. Always grating access to about 50% of the requesters should result in a constant stream of new players (and hopefully new feedback ^^ ). Let's see if the plan works. So, if you weren't lucky on Sept 1, chances are good that you'll be able to join the beta with the next version.
What to Expect?
ZpellCatz isn't 100% finished yet, but there's enough content to play for some hours. Overview:
All craftable tier 1 and tier 2 epic items (about 120)
2 Familiars (Bashu & Loki - AI controlled only at the moment)
Currently missing (or locked) content:
Acts 4 - 6 (story, NPC dialogues)
A special dungeon + boss for the final main quest
"End Game" system implementation (after the story / main quests)
3 Familiars (unlocked in later acts)
Two player coop (Familiars can't be controlled by players yet)
"Hardcore" (perma death) mode
Stash / shared stash
Digital Deluxe version content
Please Give Feedback!
I spend quite a bit of time playing ARPGs and I'm trying to add some of the interesting ideas to ZpellCatz. However, I'm just a solo game developer with a single perception and a single set of opinions. To be able to make ZpellCatz a great game, I need your perceptions of things and your opinions. So, please give feedback! :-)