During the Sale from today to 7:59 p.m. May 8th 2022 (PDT), Last Light, the Digital Artbook, and the Wallpaper Pack are 20% OFF each, and when purchased together, they are 28% OFF!
How about have some horrific experience in between work or study?
During the Sale from today to 7:59 p.m. May 8th 2022 (PDT), PARTY RUSH!!, and Wallpaper & Avatar Icon Pack are 20% OFF each, and when purchased together, they are 28% OFF!
Who’s ready to save the world from other dimensions?
The brand-new [Sun Emperor] Attire Treasure is here with the [Sunborn's Radiance] and [Dusk Baron] attires! As well as a [Blood of the Empire: The Fall and The Rise] Pay Off discount, super-value packs, plenty of rewards, exciting events and more!
There will be no maintenance on May 5, so be sure to plan your gaming time accordingly. [Sun Emperor Login Rewards] The mandate of heaven rests in the Sun Emperor's hands. Log in daily during the event to claim plenty of rewards from the Auctioneers! Reward Overview:
Treatise
Epic Mount Armor Schematic
Epic Artillery Selection Box
Silver Treasure Order
Rare Equipment/Weapon Schematics Selection Box
Powdered Silver
Hero/Unit XP Card
Runs from Apr. 28 (after maintenance) through May. 19 (until maintenance).
[Collect Pendants to get rewards.] Warlord, you may gain Sun Pendants in the Siege Battle, Field Battle, Free Battle, and [Charge & Clash] game modes. You can then hand these in for lots of rewards! Reward Overview:
Paragons Challenges Bundle
Silver Treasure Order
Treatise
Epic Mount Armor Schematic
Rare Equipment/Weapon Schematics Selection Box
Powdered Silver
Bronze Coin
Runs from Apr. 28 (after maintenance) through May 12 (until maintenance). The Exchange menu will be available until May 19.
[Spend To Get Gifts] Warm winds bring with them renewed vitality. Spend a certain number of Sovereigns during the event to claim lots of rewards.
Spend a total of 500 Sovereigns: Golden Treasure Order x1, Rare Equipment/Weapon Schematics Selection Box x2
Spend a total of 1,000 Sovereigns: Golden Treasure Order x1, Silver Coin Chest (10,000) x3
Spend a total of 2,000 Sovereigns: Golden Treasure Order x2, Heroic Epic (5,000 Glory) x2
Spend a total of 3,000 Sovereigns: Golden Treasure Order x2, Random Epic Artillery Chest x2
Spend a total of 5,000 Sovereigns: Golden Treasure Order x3, Doctrine Water x10
Spend a total of 10,000 Sovereigns: Golden Treasure Order x5, Title [Sun's Glory]
Spend a total of 20,000 Sovereigns: Golden Treasure Order x8, Doctrine Water x15
Spend a total of 30,000 Sovereigns: Golden Treasure Order x10, Action [Firebreath]
Runs from Apr. 28 (after maintenance) through May. 19 (until maintenance).
[Blood of the Empire: The Fall And The Rise] Season Discount Event starting! Pay offs are 50% off for the season's unit quests during this time! Oh, and there are great unit bundles to be had as well!
[The Fall and The Rise: Firearms Bastion Attire Pack] (This bundle cannot be bought after purchasing the [The Fall And The Rise: Royal Janissaries Glory Attire Pack]) Janissaries Hackbuteers Unlock Order x2 (Starts unlocking from your first incomplete challenge stage) Blood of the Empire Unlock Order Selection Box x3 (Choose one among [Empire Iron Pagodas Unlock Order x1] and [Spahks Cavalry Unlock Order x1]) Unit Medal x50 Training Summary x2
[The Fall And The Rise: Royal Janissaries Glory Attire Pack] (This bundle cannot be bought after purchasing the [The Fall and The Rise: Firearms Bastion Attire Pack]) Janissaries Hackbuteers Unlock Order x3 Blood of the Empire Unlock Order Selection Box x4 Royal Janissaries Unlock Order x6 Royal Janissaries Avatar x1 Runs from Apr. 28 (after maintenance) through Jun. 9 (until maintenance).
[Sun Emperor] Attire Treasure Darkness descended upon the land, forcing the Sun Emperor's hand. His radiance bathed the world and all stood in awe. Before his might the darkness retreated back into the shadows once more. Open to receive attire components or even a whole set! Available for a limited time only! Partial Reward Overview: Sunborn's Radiance——Legendary Hero Attire
Dusk Baron——Epic Hero Attire
Solrunner——Epic Mount Attire
Sunspike Guard——Epic Unit Attire
Sunstorm Seal——Epic Hero Cosmetic
Solar Monarch Hairstyle——Epic Hero Cosmetic
[Golden Sun]——Epic Unit Banner
Runs from Apr. 28 (after maintenance) through May 26 (until maintenance).
Limited-Time Permanent Kit Event
To aid you in the Paragons season, we will be holding Permanent Kit Events every Friday, Saturday and Sunday between Apr. 28th and May 19th. Siege and Field Battles, as well as Expeditions, will not consume kits during this time. However, attacking fiefs, pursuits, and rebels will still consume kits as normal.
Labor Day Login Rewards
To thank you all for your outstanding contribution to Conqueror's Blade, those logging in on May Day will receive the following amazing rewards! Reward Overview: Sun Pendant x10 Treatise x1 Silver Treasure Order x1
Super discounted item packs will be available in the shop! Glorious Warfare Offering: Doctrine Water x5 Heroic Epic (5,000 Glory) x5 Silver Coin Chest (10,000) x5 Epic Artillery Selection Box x1 Purchase Limit: 5 Price: 980 Sovereigns
Warden's Training Manual: Unit Medal x50 Heroic Epic (5,000 Glory) x10 Secret Training Missive x5 One-Battle Advanced Unit XP Card x10 Purchase Limit: 3 Price: 788 Sovereigns
Special Training Chest: Large Chest of Bronze (10,000) x5 Unit Medal x50 Secret Training Missive x1 One-Battle Advanced Unit XP Card x20 Training Summary x10 Purchase Limit: 5 Price: 300 Sovereigns
Golden Era Training Chest: One-Battle Advanced Unit XP Card x10 Unit Medal x100 Bronze Coin Chest (50k) x5 Purchase Limit: 10 Price: 600 Sovereigns
Enemy Strategy Tome: Unit Medal x60 Training Summary x8 Purchase and get the following every day for 7 days simply by logging in: Unit Medal x10 One-Battle Advanced Unit XP Card x5 Purchase Limit: 2 Price: 600 Sovereigns
Runs from Apr. 28 (after maintenance) through Jun. 9 (until maintenance).
Tons of items are available at a limited-time discount! Golden Treasure Order Original Price: 150 Sovereigns Discount Price: 75 Sovereigns Purchase Limit: 5
Silver Treasure Order Original Price: 150 Sovereigns Discount Price: 75 Sovereigns Purchase Limit: 10
Runs from Apr. 28 (after maintenance) through Jun. 9 (until maintenance).
[Hero Level Up Race] Players need to level up their heroes during the event to get lots of rewards. Reward Overview: Silver Treasure Order Epic Mount Armor Schematic Gold Dust Treatise [Alchemists] Attire [Vitrolle Medic] Runs from May 5, 12:00 (UTC+8) through May 26 (until maintenance).
What's more: There will be no maintenance on May 5, so be sure to plan your gaming time accordingly.
Appendix: [Sun Emperor] Attire Chest Content & Drop Rates
Almost exactly one year since Retro Tank Party v1.0 was released, we have the 3rd major update!
Here's the highlights:
Three new art styles by Ross Klettke from Whatnotory! You can select the art style in the game Settings before entering a match. I love them all - it's like playing a brand new game :-)
Updated to the latest version of the Godot Rollback Netcode addon and SG Physics 2D. There have been LOADS of wonderful contributions from the Open Source community since we released the first alpha versions of these components, and I'm super happy to be able to showcase them here in Retro Tank Party!
A few small bug fixes. Not even worth getting into the details!
I'm super excited to finally get this new art out! I hope you like it as much as I do :-)
It's been almost two weeks since the first Community Update blog regarding the April playtest went live, and we know the biggest question you likely have is "when can we play again". So to keep things simple and straight to the point, check out the TL;DR for the info you need. Development progress has been great, so there's good news, and unfortunately some not so good news. Read along with the Full for more.
TL;DR [expand type=showmore]
Early Access still planned for 2022
Scaling Test process went well and produced great results
Timeouts reduced to rare occurrence that affect small number of players
Large Stress Test, very stable, not many minor bugs, no major game issues.
480 gigabit DDoS attacks on game servers and master server on April 10th + Stress Test (April 21st)
Playtest delayed until we can implement further protection from such attacks
Testing format will change, next playtest is not the "Final". Public tests will be more frequent
[/expand]
Full [expand type=showmore]
First, I'd like to clear something up.
Our plans for BattleBit Remastered to release into Early Access in 2022, have not changed. It's something we work towards every single day. The multitude of playtests we conduct play a very large role in helping us gauge our progress, and identify further challenges we must solve to achieve a stable Early Access experience. We're learning as we go, and doing our absolute best to step up to all of those challenges as they arise.
Now, let's talk about what we've been up to.
As stated in the previous blog, there's a multi-step process we were taking to lead back up to a major public test. Small single server tests continued as usual, making way for small multi-server tests to bring more players in and widen our data set. In short, game and server stability has seen considerable improvements across the board. The issue of players timing out in regular conditions has been reduced to a rare occurrence, and we are still working to eliminate those edge cases. Bug fixes and improvements have been made across all areas of the game, not just issues apparent in the playtest. A huge thank you to our Discord community for their part in this!
So the smaller community devtests went well, now what?
We reached a point where we needed to put all these changes up against larger numbers, so we ran a stress test and reached over 4,000 concurrent players even though it was unannounced. Things were looking great, none of the problems from the April 8th test seemed to be showing up. It was a sign that maybe we would be ready for a major public test very soon.
That is until our US & EU game servers, along with our master server, became the target of a 480 gigabit DDoS attack. A similar attack took place on April 10th, that we were previously unaware of. Our providers have anti-DDoS protection, but that alone is not enough and we are looking into further methods to strengthen and protect our servers and our players. It is unfortunate to be the target of such an attack, but on the bright side it seems to be our only major hurdle before we can launch another public playtest.
So while we know you will be disappointed to hear that we will not be able host a playtest this month as intended, we hope you find some satisfaction in the improvements we have made to remedy the issues that plagued the April 8th test. Not to mention that we will revisit our testing plans as a whole, so there's no longer a "Final Playtest", but more of them and with much shorter wait times between.[/expand]
We thank you all for your continued support. If you're interested in the smaller devtests make sure to check out our Discord! Below this section you can find the results of all of this testing if you'd like to have a bit more detail.
Development Changelog since April 13th Community Update
Additions & Updates
[expand type=details]
News section added.
Rewrite of entire network transport layer.
Steam verification finished.
Server ticketing update.
Server Deployment Tool update.
New Water shader.
Different shader for map borders.
Discord verification API update.
Discord user ID caching in master server.
Network stability improved.
Spawn protection tweaks.
District, Eduardovo, River, Azagor now support 128v128 INF CONQ gamemode.
Map rotation is properly shuffled now.
[/expand]
Bug Fixes
[expand type=details]
Clamped play area positions. this was a major bug before causing some physics objects to bug out and break the entire physics of server and client until the spawned object disappears (Randomly falling under the map while just standing - unable to ads just from nowhere, etc)
Fixed a bug where players would use cached packages from previous round and causes tons of weird bugs.
While connecting to server, if a player disconnects and another reconnects, the IDs overlap and overwrites causes game to bug out fixed.
Fixed an issue where the User's Steam token fails to be verified while server is refreshing token verification keys.
Client socket reset (different NAT port) while reconnecting to server.
Various Server Browser bug fixes (Already requesting, server version doesn't match while server restarting etc)
Even if user's reserved slot expires, if server has empty space, server will accept it.
A bug in voice chat batching (networking) fixed.
Map player icon rotations not being interpolated has been altered.
Improvements to reviving through walls.
Water impact particles were not visible fixed.
Pistol running animation fixed.
Various Party System bug fixes.
Various bug fixes on multiple maps.
Unable to leave JetSkis fixed.
Unable to swim fixed.
Squadmate spawns on top of player fixed.
Climbing sometimes desyncs with server fixed.
[/expand]
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon
In this upcoming update, we are separating our three heroes – Edwin, Vizargo and Aelis – into three distinct factions – The Order, The Volatists and The Rebellion respectively. We’re creating these factional divisions both to serve some very exciting future content (which, as much as we want to, we can’t talk about quite yet!) and to create much more replayability in Survival. Each faction’s strengths and eventual weaknesses will mean that playing the Order and struggling through those early Death Nights will be a very different experience to playing the Volatists and gaining as much ground as fast as you can to fuel you later when you really need it.
Let’s go over what this update is bringing for each of the three factions, as well as what their identities are and what kind of changes you can expect longer-term.
The Order, the faction to which Edwin Everard belongs, is ancient. They’ve learned through experience that one way to conquer is simply to outlast. This manifests through where they gain the majority of their benefits:
Siege units train faster
Siege units cost less
Siege units deal more damage.
To get them to the late-game in good health, ALL of their emboldened units get:
More health
More health regeneration
Their starting lineup becomes a well-rounded pair of archers, pikemen and soldiers.
What you WON’T see in this update are some of the economic requirements and benefits. Those are still being tested and implemented, but will broadly feature:
Higher unit costs than other factions
Slower early economic development
Better defensive structures
Much higher power cap
Less reliance on expansion
Aelis Syren is the leader of the Rebellion, a group of underdogs facing overwhelming odds. To survive, they must be mobile and tactical. To that end, Rebellion Archers and Arbalests get:
More damage
More movement speed
More range
Lower upkeep.
To ensure they can press the advantage, ALL emboldened Rebellion units get:
More movement speed
More damage
More health regeneration (but not as much as the Order)
In this update, they’ll also start with an additional archer. In future updates, you’ll see changes to the economic and infrastructure side. Broadly speaking, the Rebellion will:
Be more reliant on expanding their base
Require more houses
Get greater benefits for exploration
Get better use of the Trade Bazaar
Have some of the most tactically versatile units
The Volatists, led by Vizargo Oriah, are all about aggression and rapid expansion. Their melee units get:
More attack speed
More movement speed
Lower upkeep
Lower training time
Though the Volatists are human, they don’t let fear control them – they embrace it. Horrified units get:
Much more damage
Less movement speed penalty.
Their two starting archers are being swapped out for three pikemen. With these troops and the benefits they receive, you’ll be surprised just how fast you can tear across the map in those first few nights.
In a future update the Volatists will:
Become reliant on Dark Essence for the core of their economy
Favour unit quantity over quality
Treat units as disposable.
Have greater access to Dark Essence and units, structures and mechanics that require it
While this next update makes the game easier across the board, you should enjoy it while you can. We have a lot of changes coming for these factions that we couldn’t quite get in. This is just a taste of what’s to come.
Also a reminder this patch will be incompatible with previous saves. So if you have any games you want to complete make sure to do so before the patch comes out in the next few days!
In the meantime, we really hope you enjoy experimenting with new builds and unit setups. Keep your eyes on the horizon, though… the Darkness encroaches.
Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.