Thank you everyone for waiting! "Beat Souls" has been released today!
We will hold a 20% off launch sale to commemorate the release for a week only! Don't miss this chance!
In the full version of the game, you can play through 45 stages with 4 characters: Mikoto, Mei, NeNe, and Rinko! Enjoy new songs, additional features, and higher difficulties that are not included in the trial version!
Armor piercing bombs are now supported, giving ships with heavy deck armor much better protection. This update also improves aircraft performance issues when running the game under low FPS.
Added support for armor piercing bombs and re-balanced bomb damage Ammunition text files added new variable: mmArmorPen - armor in mm that a bomb can penetrate Ammuntion txt files for all bombs edited damageAmount and mmArmorPen values as below:
aircraft _data txt files and default/language/english/unit/air files edited to use AP bombs as default avenger dauntless devastator b17 kate val betty
All aircraft_data.txt files added new variable "defaultFlightNumber":4 - Scouts use 1, all other aircraft use 4
Ship primary guns, secondary guns and directors rotations offset on being destroyed
Fixed dive bomber locked in Level Out maneuver due to low FPS Improved aircraft performance under low FPS, strafing, rockets, dive bombing
CAMPAIGN Aircraft should no longer spawn under terrain
Air group panel now displays the number of aircraft still carrying a payload default/language/english/dictionary/CMobileAirHeaders addeded "Available" to indicate aircraft within the group that have payloads
3) Happy Hour event(When you stay at the server at this time, you will get rewards) - 18:30 : Stage unlimits(1h) - 19:30 : One day Bonus Pack - 20:30 : 500 R.Cash Gift certific
We have a big weekend planned for all you Super Animals working on your Beach Party Passes!
All weekend long you’ll earn Double XP from your games played, dailies, and weeklies to make extra speedy progress through Season 0.5, and we’re also bringing back the limited-time S.A.W. vs Rebellion 32v32 mode. Both begin today (July 29th) at 6pm PDT and will be live until this Sunday (August 1st) at 11:59pm PDT.
Animal Pass Archive System Inbound
We’re also super excited to announce that our new Archive System for Animal Passes will be launching alongside our Season 1 update! The new system allows you to continue making progress on past seasons that you own alongside your progress through the current season.
During the design process for the Animal Pass system last year we had great conversations with many of you about the fear of missing out that tends to come with expiring battle passes. We want Animal Passes to be respectful of your time and not create stress about rushing to complete them, so we devised this system to let you play through them at your own pace!
Just visit “The Archive” once the new update arrives and you’ll be able to activate any previous season passes you own to complete them alongside the current season’s Animal Pass. You can always purchase the current Animal Pass season for 550 S.A.W. Tickets, and previous seasons will also be available for 750 S.A.W. Tickets once they move into the archive.
S.A.W. vs Rebellion (32v32) Returns
This weekend, stage a rebellion as a member of the Super Animal Super Resistance (S.A.S.R.) or fight to stop it as part of the Super Animal World (S.A.W.) security forces.
For those who haven’t tried it yet, the mode lets you load into matches with a squad of up to 4, and you’ll be placed on one of the two teams of 32. Then, you’ll take off on one of two Giant Eagles that will drop your team and the enemy team on opposite sides of the island.
Each team wins when they either defeat the entire opposing team of 32 animals or capture and hold 3 or more strategic flags on the island. Flags also provide loot when captured and a health buff when you’re nearby them, so they’re important objectives to prioritize.
The game has two limited-time modes so far (32v32 and Mystery Mode) that we rotate in for special events like this, and we’re working on more, so let us know what you want to see next here or in our official Discord server!
Super Animal Royale Tonight
The deadline for clips for the next episode of SAR Tonight is approaching, so get your superest and blooperest moments submitted before this Monday, August 2nd at 11:59pm PDT!
We’re sure many developers would claim the same thing, but we really think we have one of the best communities around, so we’re always looking for opportunities to turn the spotlight on each of you.
The SAR animated series, Super Animal Royale Tonight, aims to do exactly that! In addition to telling SAR stories that sync up with changes in-game on the island, the series showcases the superest (highest skill) and blooperest (funniest and most creative) clips from the community.
As always, your feedback helps us keep making the game better and better, so be sure to share what you want to see next in SAR on Discord, Twitter, Facebook and our Subreddit. See you on the island, Super Animals!
Add New Hero (Victor Muller)Victor will build his village and you can trade resources with him or even declare war on him and destroy his village.
Add Stone wall You will have the possibility to create stone walls
Add Stable Building You will be able to breed horses. The horses will be useful for pulling the resource wagons to other villages. You could also mount the horses and travel between village faster.
New Profession Stableman – The stableman will take care of the horse in the stable.
Controller Support Add gamepad controller compatibility
Reputation with other heroes Other heroes will start to build villages in the world of zarabon. Your actions may have a direct impact on the surrounding villages. You will have the possibility to create alliances with other heroes in the world and this will allow you to trades between your villages. If your reputation becomes negative towards other heroes, they's could declare war and sends you an army to destroy your villages.
New Weapons and armor - Add Victorious Armor - Add Bow and cross bow - Add two-handed mace
New Enemy - Be carefull when you travel in the night.
New Quest -Treasure Hunting -Protect transport weagon -Victor request
With this preview, we're continuing our look at the various inhabitants you'll encounter in Arakion.
Today let's take a look at The Trogs. This group of flesh-hungry inhabitants of Arakion, will do anything to satiate their hunger and curiosity. Although the majority of them can be found in the aptly named Trogwoods, an unlucky traveler may come across them in deep tunnels throughout all of Arakion. There are countless tales of wayward travelers lost to them.
The Trogs
[Click on images for a larger preview]
The Trogling
The little ones Racing back and forth through the caverns, Troglings run errands and serve the other Trogs. Don't let this fact fool you, if you encounter them they're still as flesh-hungry as the rest.
The Rogue
The hidden one The rogue can pop up anywhere and vanish in an instant. These Trogs carry various quick blades and daggers to slice and dice up their next victim for supper.
The Mage
The bright one The gifted of the group. The mage both supports his brothers and brings havoc on his enemies.
The Warrior
The thick one The Warrior siblings rush headfirst into battle, oftentimes with helmets nailed to their heads. These Trogs love fighting, eating, and bashing anything they can find.
The Trogre
Big Brother The big brother of the bunch. Trogres are as unpredictable as they are massive, laughing and playing in one instant and pulverizing in the next.
Soon I'll do a more in-depth preview of each of these characters, until then that's it for today's update. Check back soon for the next preview! Have a wonderful day! -Lavidimus
*******WARNING - Save games may be broken with this update *****************
New - New zone - Blackwater Marsh - has been added
New - To view the local map, you will need to buy a map for the zone. Speak with the Magistrate in Nerah's Landing to get your first map (if you can no longer speak with him, a local shop sells the map).
New - Necromancer can now learn Water magic up to Expert and Novice Air magic.
New - Druids can learn Water and Air magic
New - Quick Save has been added. F5 is the quick save key. The game saves to autosave slot 1. Use the CONTINUE button from the main menu to load OR select the AUTOSAVE 1 file from the load game menu
New - Experimenting with the Steam Cloud Save
Fixed - Westernlands had a performance hit due to mob spawning issue. This has been resolved.
Fixed - The journal entries for the main quest were broken from a change a couple of version ago. This is now fixed.
Fixed - Kobolds are no longer loot pinatas. They've had their loot tables adjusted
Fixed - Autosave function has been fixed. The game will autosave every 15 minutes.
Fixed - Cleric should be able to equip all maces and war mauls now
Fixed - The mobs in the area outside the walls of Druinport will not re-spawn until the map resets. Rats will respawn until a specific quest is completed.
Informational - With the addition of Blackwater Marsh, Part I of the main quest is fully completable with the transition into Phase 2 (final phase)
Informational - The Class and Skill selection areas will always be displayed during party creation now. This will allow you to go back to a character and change skill selections without the need to redo the character
Informational - Lockpicks can be purchased from various stall shops and other shops now. Visit Tallon Fall on Nerah's Landing when starting out