Wow! Thanks everyone for backing the campaign so far! We've just hit the 100%, announced a stretch goal for the last day and a half of the Kickstarter, and... we're going live in a Twitch Stream in 15 minutes. Check it out!
This update brings a huge expansion to the world of Stormworks in the form of a new biome. Over 20 new island locations have been added in the northern region of the world, including new purchasable player bases, mission locations, a second "mega" island, and a hundred kilometres of procedural trainlines.
Cold Damage
The sub-zero temperatures of the Arctic biome bring with them new dangers and challenges to overcome in survival mode. Characters can now freeze in the cold, so make sure you bring your thermal clothing and keep the heating on. The weather can quickly turn from gentle snowfall to treacherous icy blizzards.
Missions
12 new missions have been added, including our first set of search and rescue missions. This is a new mission type that will require you to locate and respond to crashed planes, derailed trains and stranded civilians before the deathly cold consumes them.
A big thanks to everyone in the community for your contributions to this update, whether it was ideas, suggestions, testing, helping with the community or sending us pizza. Be sure to report all bugs and feature suggestions on our issue tracker, and check below for the full patch notes!
Much Love <3
The Stormworkers Developers
Patch Notes
v0.6.1
Feature - Added arctic biome with new islands to explore including a second "mega island" (located roughly 100km north of the main spawn area)
Arctic mainland island with research outpost, train terminals, oil platform
Arctic survey base
Underwater mining facility
Multiple ice shelf variants
Many new trainline sections
Shipping container depot
Several new train terminals
Ship breaking yard
New purchasable player bases including a huge airstrip
Arctic volcano island
Feature - New islands are available in the mission editor for creating missions Feature - Added new player bases to main menu island selector when starting a new game Feature - 4 new vehicle components
Added arctic outfit inventory component (increases temperature to protect from freezing to death)
Added heater component (provides heat to characters within 10m radius)
Added 2 ski components for building Arctic ground vehicles (small/large with built-in steering similar to wheels)
Feature - 12 new missions (a variety of search/rescue and logistics, taking place around the Arctic. Unlocked in career mode by purchasing any Arctic base) Feature - Rain transitions to snow as you go beyond ~60km north Feature - Added cold/freezing damage to the Arctic biome (becomes colder when snowing and/or windy) Feature - Going inside buildings in the Arctic biome will warm you up Feature - NPC's temperature is visible on the tooltip when looking at them if NPC damage is enabled and they're cold enough Feature - Characters can now be spawned with special outfits in mission editor (diving, firefighting, scuba, arctic) Feature - Snow on islands is visible on the map Feature - Procedural 100km trainline connecting the Isle of Donkk to the Arctic mainland Feature - Movable ice will spawn in the ocean around the Arctic Feature - Ice can now be placed as a mission object Feature - Whales can occasionally be found in the Arctic ocean Feature - Penguins and seals can be found perched around the Arctic Feature - Whales, penguins and seals can all be placed in the mission editor Feature - Stars can be seen on clear nights
Fix - Fixed flow rate of tank components being 10x too low Fix - Potential fix for MacOS water rendering bug Fix - Increased wheel power in normal mode by x3 Fix - Increased jet engine thrust Fix - Fixed z-fighting artifact when rendering shadows on some islands Fix - Fixed flickering on nuclear cooling tower mesh Fix - Fixed spotlights on islands sometimes not rendering Fix - Fixed tube lights not rendering when travelling far from the origin Fix - Fixed lighting in creative mode hangar Fix - Added buoyancy data to medical bed component Fix - Fixed localisation text saving incorrectly Fix - Removed some duplicate localisation text Fix - Fixed fire debuff appearing near unlit fires Fix - Solar cell is now advanced mode only Fix - Fixed carried object orientation on ladders Fix - Fixed particle trail artifact where some particles stretch infinitely Fix - Graphics data now resets to windowed mode after game crashing Fix - Fixed object sync priority not being calculated correctly in multiplayer Fix - Fixed buoyancy issue where buoyancy appeared to not be working linearly on some vehicles Fix - Increased ladder attachment hitbox size to make it easier to grab non-vehicle ladders Fix - Removed fluid connection from large winch Fix - Houses on Isle of Donkk no longer require nearby bases to be purchased to enter Fix - Civilian NPCs no longer spawn with the shark or umbrella hats Fix - Sharks spawned by missions are no longer removed when despawning if the mission is still active Fix - Fixed z-fighting on logic nodes in vehicle editor when far from the origin
Mutant Year Zero: Road to Eden - Jens Erik (Community Manager)
The good news train keeps-a-rollin'! Today we have rolled out a free demo of Mutant Year Zero: Road to Eden on PC, which you can download through your Steam client.
All content from the beginning of the game, up and including reaching the Ark, will be available in the demo. If you’ve been on the fence about buying Mutant Year Zero: Road to Eden you can check out the demo and try before you buy. Or send it to that friend who’s looking for a new game to play.
It’s the perfect opportunity to see if the game is for you.
One of the challenging tasks with every new map expansion is to come up with new industry depots. Since these are the cornerstone of the in-game economy with direct impact on gameplay overall, their development has come a long way from the same-sized generic prefabs, through landmark-like quality of huge industry areas to modular depots - which you could see for the first time in our recent map expansions of Oregon and Beyond the Baltic Sea.
In Washington, we took another step with modular prefabs. Each dock consists of the foundation stone of our own depot and around it, we gradually build the whole complex, making the process quick and efficient. This also makes each depot unique, as every map designer has a different approach.
Today's batch of screenshots shows depots in general, while some of the future blog posts will go more in depth of the industries found in the state of Washington.
Starfleet scans have detected traces of the most powerful substance known to humanity: the Omega molecule. Wanting the ultimate protection in these uncertain times, the Terran Empire is attempting to synthesize this dangerous compound for use as a weapon. Even a single destabilized molecule could end millions of lives.
Event Name
Alpha and Omega (rerun) Event Type: Faction Event Event Start: Thursday, 02/28 at Noon ET (17:00 UTC) Event Finish: Monday, 03/04 at Noon ET (17:00 UTC)
Squadrons: Y Crew Sharing: Y Faction Winner Bonus: N (there will be no faction winner bonus for this particular event) Community Rewards: N
We are pleased to present you the long-awaited update for the game!
Improvements
Added Russian localization
Improved Kamikaze Cow! Now Kamikaze Cow can explode from damage inflicted by it causing a chain reaction of nearby Kamikaze Cows, causing damage to other cows and towers.
Added a menu with a description of hot keys.
Added Waterfall level 4 - Rise of the Machines - Story
Added Waterfall level 5 - Unmasked! - Story
Added new opponents
Bugs
Errors related to Achievements on Steam.
Also minor fixes for UI, balance, bugs, and game optimization.