Apr 30, 2017
VThree - 2xMilk

This weeks new map is a bit different than last weeks, or what you'll see in the upcoming releases. It's designed to help collect data on play style so that the finalization of the controls, jump distance, etc can be completed in the next couple weeks.

It's entirely made up of small platforms, with a switch back after collecting the GravPulse you'll need for the longer jumps. The next release will back back to the typical style, thanks for participating in the new map!
Apr 30, 2017
VThree - 2xMilk

This weeks new map is a bit different than last weeks, or what you'll see in the upcoming releases. It's designed to help collect data on play style so that the finalization of the controls, jump distance, etc can be completed in the next couple weeks.

It's entirely made up of small platforms, with a switch back after collecting the GravPulse you'll need for the longer jumps. The next release will back back to the typical style, thanks for participating in the new map!
Affliction - Corrosion
Affliction,

"Set in the fictional Eastern European country of Ghulovka, amidst a terrible civil war, Affliction allows players to take on the role of Vasya, a patient plagued by nightmares and fractured memories, who awakes inside of a cell in a bizarre research facility where grim human experiments are taking place. With no memory of their reason for being there, players are forced to fight for their survival amidst a hellish catastrophe while frantically seeking answers to discover the truth behind their identity and unveil the mystery surrounding the horrific true purpose of the complex.

Venture into the Triglav Complex: an abandoned, cold war era, soviet military research base whose original purpose involved developmental weapons. Now, the derelict compound is operating once again with similar intent. A dreadfully dangerous and highly classified developmental weapon known only as Morana has been under design for years, but has become too difficult to control and containment has been breached. Affliction is a survival horror game designed to engage players with a thrilling storyline, surreal lore, sprawling environments, merciless foes, a chilling atmosphere, and an unforgettable gameplay experience. Players must explore, scavenge, and fight in order to survive and live to tell the tale.

Experience the terrifying possibilities of human experimentation and chemical warfare from a first person perspective. The game features many different locations to explore including a disturbing research facility, a dark wilderness, a desolate city, and more. Exploration can be rewarding, but it can also be very unforgiving. Extreme caution is advised with every choice made as there are also many different types of enemies who will bring a grisly demise to any foolish enough to underestimate them. Military death squads tasked to purge, ghastly mutants trying to feed, and renegade anarchists attempting to resist are only some of the many hazards that await in this afflicted story.

Explore
The dark unknown. ːAflashlightː

Scavenge
Whatever you can. ːAmagazineː

Fight
For your life. ːArifleː

Survive
Against all odds." ːAbandagesː

Will you survive? ːAsyringeː

https://www.youtube.com/watch?v=u9HV20GsYRw

-Corrosion ːCStudiosː
Affliction - Corrosion
Affliction,

"Set in the fictional Eastern European country of Ghulovka, amidst a terrible civil war, Affliction allows players to take on the role of Vasya, a patient plagued by nightmares and fractured memories, who awakes inside of a cell in a bizarre research facility where grim human experiments are taking place. With no memory of their reason for being there, players are forced to fight for their survival amidst a hellish catastrophe while frantically seeking answers to discover the truth behind their identity and unveil the mystery surrounding the horrific true purpose of the complex.

Venture into the Triglav Complex: an abandoned, cold war era, soviet military research base whose original purpose involved developmental weapons. Now, the derelict compound is operating once again with similar intent. A dreadfully dangerous and highly classified developmental weapon known only as Morana has been under design for years, but has become too difficult to control and containment has been breached. Affliction is a survival horror game designed to engage players with a thrilling storyline, surreal lore, sprawling environments, merciless foes, a chilling atmosphere, and an unforgettable gameplay experience. Players must explore, scavenge, and fight in order to survive and live to tell the tale.

Experience the terrifying possibilities of human experimentation and chemical warfare from a first person perspective. The game features many different locations to explore including a disturbing research facility, a dark wilderness, a desolate city, and more. Exploration can be rewarding, but it can also be very unforgiving. Extreme caution is advised with every choice made as there are also many different types of enemies who will bring a grisly demise to any foolish enough to underestimate them. Military death squads tasked to purge, ghastly mutants trying to feed, and renegade anarchists attempting to resist are only some of the many hazards that await in this afflicted story.

Explore
The dark unknown. :Aflashlight:

Scavenge
Whatever you can. :Amagazine:

Fight
For your life. :Arifle:

Survive
Against all odds." :Abandages:

Will you survive? :Asyringe:

https://www.youtube.com/watch?v=u9HV20GsYRw

-Corrosion :CStudios:
Apr 30, 2017
Pyramid VR - partechie
We have figured out the last of the logic for level 3 and are applying it now.
We modified a room to make it smaller (non-VR version room had purpose that big, in VR it was just a pain to navigate).

Added more high lighting effects in the other levels, and another color.
(High light only works after you pick up the torch for now)

Green = inventory item, placve it in your chest
Blue = Scene item (can look at and examine)
Purple = item interacts with another item or scene object

Hope you are enjoying this game so far. We are really trying ot get level 3 and the maze completed so you can have a full long exploration of an ancient tomb!
Apr 30, 2017
Pyramid VR - partechie
We have figured out the last of the logic for level 3 and are applying it now.
We modified a room to make it smaller (non-VR version room had purpose that big, in VR it was just a pain to navigate).

Added more high lighting effects in the other levels, and another color.
(High light only works after you pick up the torch for now)

Green = inventory item, placve it in your chest
Blue = Scene item (can look at and examine)
Purple = item interacts with another item or scene object

Hope you are enjoying this game so far. We are really trying ot get level 3 and the maze completed so you can have a full long exploration of an ancient tomb!
AmaranTime Arena - Willfire
AmaranTime v1.5 is live with some big fixes and enhancements for you all!

Enhancements
  • Rounded the value of the health status on the HUD
  • The LASR laser beam has a unique sound
  • LASR now has a unique charging sound
  • The LASR laser beam inflicts continuous damage

Bug Fixes
  • The health status now accurately represents the player’s health
  • LASR now doesn’t hurt itself when it attacks
  • Shooting the LASR laser beam now does not have sparks flying out
AmaranTime Arena - Willfire
AmaranTime v1.5 is live with some big fixes and enhancements for you all!

Enhancements
  • Rounded the value of the health status on the HUD
  • The LASR laser beam has a unique sound
  • LASR now has a unique charging sound
  • The LASR laser beam inflicts continuous damage

Bug Fixes
  • The health status now accurately represents the player’s health
  • LASR now doesn’t hurt itself when it attacks
  • Shooting the LASR laser beam now does not have sparks flying out
Silhouette: Chapter One - ApeirogonGames
Currently working on a complete overhaul of the game for version 0.2's release:
  • Removing pure dynamic lighting for increased FPS
  • Implementing a new interaction system for better inspection of clues
  • Implementing a new branching dialogue system
  • Revamping the first mission so it makes more sense
  • Adding in a 3rd mission that is longer than the first two combined
  • Adding a "detective intuition" meter so you can better gauge how many clues remain
  • Adding a Notebook so you can see mission objectives and track progress



Silhouette: Chapter One - ApeirogonGames
Currently working on a complete overhaul of the game for version 0.2's release:
  • Removing pure dynamic lighting for increased FPS
  • Implementing a new interaction system for better inspection of clues
  • Implementing a new branching dialogue system
  • Revamping the first mission so it makes more sense
  • Adding in a 3rd mission that is longer than the first two combined
  • Adding a "detective intuition" meter so you can better gauge how many clues remain
  • Adding a Notebook so you can see mission objectives and track progress



...