Edge of Space - LadyAijou
Hey ArkCoNauts!

This evening we hit some technical difficulties while getting ready to push the patch, so we made a tough decision, and we're going to hold it till Monday. Giving ourselves that extra time this weekend will allow us to cram even more into the update, and round things out better before it goes out. On the bright side, those who haven't had a chance to pack up all their favorite items and stick them on characters will have more time to do so in advance of the wipe. We'll be setting the timer accordingly, and if anything the patch will be even more worth the wait. Thanks for your patience and understanding guys, and stay awesome!
Edge of Space - LadyAijou
Hey ArkCoNauts!

This evening we hit some technical difficulties while getting ready to push the patch, so we made a tough decision, and we're going to hold it till Monday. Giving ourselves that extra time this weekend will allow us to cram even more into the update, and round things out better before it goes out. On the bright side, those who haven't had a chance to pack up all their favorite items and stick them on characters will have more time to do so in advance of the wipe. We'll be setting the timer accordingly, and if anything the patch will be even more worth the wait. Thanks for your patience and understanding guys, and stay awesome!
Jan 31, 2015
The Age of Decadence - Vince
As I mentioned in the previous announcement, we’re planning to update the Beta on a weekly basis until the third chapter is completed, then we’ll go back to monthly updates until the game is out. So, week 1...

Week 1
  • Added the Aurelian Praetor questline
  • Added the ‘Hangar’ (to unlock talk to the cartographer Domitius sent you to)
  • Added the power armor quest (at the moment the quest is available to all regardless of whether or not you got the quest in Maadoran)
  • Added a new NPC near the ‘pillar of skulls’
  • Added tooltips for the attacks
  • Added traits descriptions
  • Fixed various scripting issues and bugs (antidote should be working as advertised now)
  • Fixed journal crashes (hopefully for good, but if you do get one, let us know and describe the steps to reproduce)
  • Added filler NPCs to Lowtown in Ganezzar
  • Made visual improvements

What to expect next week:
  • Daratan Praetor questline
  • *Possibly* Crassus Praetor questline (there is a lot of stuff there so we might push it to week 3)
  • new quests
  • new NPCs
  • Improved Ganezzar (art, filler NPCs, text descriptions)
  • Various design improvements and fixes

Power armor

It’s working but it’s still rough around the edges. There are 3 modes plus an optional 4th mode. Right click on the armor’s icon in the inventory to interact with it. Once it’s charged, you’ll be able to go through the different modes the same way you go through different attacks. There are no tooltips yet to explain what does what, but they are coming. Play with it (keep in mind it’s work in progress and the very first iteration of the armor), then post your thoughts and suggestions. As usual, we’ll go through them and improve the design with your help.

As always, thank you for your support.
Jan 31, 2015
The Age of Decadence - Vince
As I mentioned in the previous announcement, we’re planning to update the Beta on a weekly basis until the third chapter is completed, then we’ll go back to monthly updates until the game is out. So, week 1...

Week 1
  • Added the Aurelian Praetor questline
  • Added the ‘Hangar’ (to unlock talk to the cartographer Domitius sent you to)
  • Added the power armor quest (at the moment the quest is available to all regardless of whether or not you got the quest in Maadoran)
  • Added a new NPC near the ‘pillar of skulls’
  • Added tooltips for the attacks
  • Added traits descriptions
  • Fixed various scripting issues and bugs (antidote should be working as advertised now)
  • Fixed journal crashes (hopefully for good, but if you do get one, let us know and describe the steps to reproduce)
  • Added filler NPCs to Lowtown in Ganezzar
  • Made visual improvements

What to expect next week:
  • Daratan Praetor questline
  • *Possibly* Crassus Praetor questline (there is a lot of stuff there so we might push it to week 3)
  • new quests
  • new NPCs
  • Improved Ganezzar (art, filler NPCs, text descriptions)
  • Various design improvements and fixes

Power armor

It’s working but it’s still rough around the edges. There are 3 modes plus an optional 4th mode. Right click on the armor’s icon in the inventory to interact with it. Once it’s charged, you’ll be able to go through the different modes the same way you go through different attacks. There are no tooltips yet to explain what does what, but they are coming. Play with it (keep in mind it’s work in progress and the very first iteration of the armor), then post your thoughts and suggestions. As usual, we’ll go through them and improve the design with your help.

As always, thank you for your support.
Jan 31, 2015
Unturned - Nelson Sexton
Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions:
  • Added new item and zombie spawning system to garuntee that they always spawn a consistent amount. On multiplayer this also makes sure that items respawn priority is based on which areas are most heavily looted.
  • Added grocer clothing (IDs 314-315) and applied to the grocer zombies.
  • Added ability to look up while climbing.
  • Added ladder to oil sands radio tower and radio tower near Saskatchewan.
  • Added docks to the two islands.
  • Added foreclosure command to remove old player savedata from servers.
Improvements:
  • Guns swap to sprint state when in safety mode.
  • Improved shadowstalker audio.
Tweaks:
  • Guns no longer spawn with the safety on.
  • Decreased zoom on shadowstalker scope and increased damage versus all targets.
  • Increased loot density.
  • Increased contrast of midday lighting due to popular request. (Is this better? Let me know.)
Fixes:
  • Fixed air traffic control tower missing navigation data.
  • Fixed default map Devtest set to Canada.
  • Fixed naked militia zombies.
  • Fixed swapping firemodes while aiming.
  • Fixed snow at top of lighthouse.
  • Fixed asset refresh delegate getting assigned multiple times.
  • Fixed some very misaligned roads.
  • Fixed climbing RCMP towers.
  • Fixed structure wall detect radius.
  • Fixed some underground player spawns.
  • Fixed bridges higher than roads.
  • Fixed selected level index changing without updating the text.
  • Fixed road height in Ontario.
  • Fixed punching animations not cancelling other gestures.
  • Fixed floating roads.
  • Fixed hockey tree in the Yukon.
  • Fixed broken editor map selection.
Really happy to see that for the most part feedback on the Canada map is positive aside from that the buildings need furnishing and more loot! :)

Thanks for reading!
Jan 31, 2015
Unturned - Nelson Sexton
Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions:
  • Added new item and zombie spawning system to garuntee that they always spawn a consistent amount. On multiplayer this also makes sure that items respawn priority is based on which areas are most heavily looted.
  • Added grocer clothing (IDs 314-315) and applied to the grocer zombies.
  • Added ability to look up while climbing.
  • Added ladder to oil sands radio tower and radio tower near Saskatchewan.
  • Added docks to the two islands.
  • Added foreclosure command to remove old player savedata from servers.
Improvements:
  • Guns swap to sprint state when in safety mode.
  • Improved shadowstalker audio.
Tweaks:
  • Guns no longer spawn with the safety on.
  • Decreased zoom on shadowstalker scope and increased damage versus all targets.
  • Increased loot density.
  • Increased contrast of midday lighting due to popular request. (Is this better? Let me know.)
Fixes:
  • Fixed air traffic control tower missing navigation data.
  • Fixed default map Devtest set to Canada.
  • Fixed naked militia zombies.
  • Fixed swapping firemodes while aiming.
  • Fixed snow at top of lighthouse.
  • Fixed asset refresh delegate getting assigned multiple times.
  • Fixed some very misaligned roads.
  • Fixed climbing RCMP towers.
  • Fixed structure wall detect radius.
  • Fixed some underground player spawns.
  • Fixed bridges higher than roads.
  • Fixed selected level index changing without updating the text.
  • Fixed road height in Ontario.
  • Fixed punching animations not cancelling other gestures.
  • Fixed floating roads.
  • Fixed hockey tree in the Yukon.
  • Fixed broken editor map selection.
Really happy to see that for the most part feedback on the Canada map is positive aside from that the buildings need furnishing and more loot! :)

Thanks for reading!
Fake Colours - Forthright Entertainment
Hello friends!

We are actively working on giving you some features you have been requesting. We are working right now on a better camera control system and adding a few more languages. We always are listening to what you guys want and trying to meet those request. We hope you are enjoying the game and look forward to giving you an even better experience.

The Forthright Team
Fake Colours - GamerDad
Hello friends!

We are actively working on giving you some features you have been requesting. We are working right now on a better camera control system and adding a few more languages. We always are listening to what you guys want and trying to meet those request. We hope you are enjoying the game and look forward to giving you an even better experience.

The Forthright Team
Overture - Daniel
ADDED
* Added save and exit to pause menu
* Added fullscreen toggle in settings
* Added vertical sync toggle in settings
* Added pickup toggle
* Added highest floor indicator
* Added highest floor trophies
* Added new splash screen link

MODIFIED
* Removed ability for enemies to one-shot player
* Defeating miniboss now grants full heal
* Increased size of all small enemies
* Modified Bandit's left mouse attack
* Modified Duelist left mouse attack
* Modified Invoker's left mouse attack
* Modified ranger left mouse attack
* Reduced Tricker starting HP
* Reduced boss speed scaling
* Reduced slow amount on damage
* Reduced Invoker demon form attack damage
* Modified gold mob starting hp
* Large enemies can now spawn on the first floor
* Traps can now spawn on the first floor

FIXED
* Fixed necromancer spawn bug
* Fixed boss room fire align bug
Overture - Daniel
ADDED
* Added save and exit to pause menu
* Added fullscreen toggle in settings
* Added vertical sync toggle in settings
* Added pickup toggle
* Added highest floor indicator
* Added highest floor trophies
* Added new splash screen link

MODIFIED
* Removed ability for enemies to one-shot player
* Defeating miniboss now grants full heal
* Increased size of all small enemies
* Modified Bandit's left mouse attack
* Modified Duelist left mouse attack
* Modified Invoker's left mouse attack
* Modified ranger left mouse attack
* Reduced Tricker starting HP
* Reduced boss speed scaling
* Reduced slow amount on damage
* Reduced Invoker demon form attack damage
* Modified gold mob starting hp
* Large enemies can now spawn on the first floor
* Traps can now spawn on the first floor

FIXED
* Fixed necromancer spawn bug
* Fixed boss room fire align bug
...