Sep 13, 2017
Brickochet - Graham Cracker

Hi all! Got a quick fix here:
  • Balls that increase in size when they are very close to a wall could get stuck in them.
Now you may be wondering what V1.0.04 entailed, since I hadn't posted about it. It was a patch to a bug that I already thought was fixed (from V1.0.03). So, in the future, if you end up seeing any updates that I don't post about, it's probably to fix a bug that I already thought was fixed. It happens to the best of us, sometimes. ¯\_(ツ)_/¯
Sep 13, 2017
Brickochet - Graham Cracker

Hi all! Got a quick fix here:
  • Balls that increase in size when they are very close to a wall could get stuck in them.
Now you may be wondering what V1.0.04 entailed, since I hadn't posted about it. It was a patch to a bug that I already thought was fixed (from V1.0.03). So, in the future, if you end up seeing any updates that I don't post about, it's probably to fix a bug that I already thought was fixed. It happens to the best of us, sometimes. ¯\_(ツ)_/¯
Brickochet - Graham Cracker

Hi again! Got a small bug fix for you all, as well as some info about the first major update to Brickochet!
  • On rare occasions, power-ups/downs spawned near walls would get partially stuck in them, jittering against the wall as they fell. It's a difficult bug to reproduce, but with all the testing, I don't think it'll happen anymore.
  • Decreased volume of shooter paddle bullet sound effect a little more.
As for future plans, difficulty modes are likely to be the first major update. Expect it in the next coming weeks!

EDIT (9/12/17): The bug in which power-ups could get stuck in walls wasn't entirely fixed. Version 1.0.04 has been made today to fix this... hopefully. :)
Brickochet - Graham Cracker

Hi again! Got a small bug fix for you all, as well as some info about the first major update to Brickochet!
  • On rare occasions, power-ups/downs spawned near walls would get partially stuck in them, jittering against the wall as they fell. It's a difficult bug to reproduce, but with all the testing, I don't think it'll happen anymore.
  • Decreased volume of shooter paddle bullet sound effect a little more.
As for future plans, difficulty modes are likely to be the first major update. Expect it in the next coming weeks!

EDIT (9/12/17): The bug in which power-ups could get stuck in walls wasn't entirely fixed. Version 1.0.04 has been made today to fix this... hopefully. :)
Sep 5, 2017
Brickochet - Graham Cracker

Hi everyone! Sorry to release an update so soon after the previous one. I noticed that sometimes upon losing a life, the variable that records whether or not the player has beat all 50 levels consecutively gets removed! Hopefully no one has got to that achievement yet. But if you have, I deeply apologize!

That being said, I'm fairly certain there aren't any other issues of that magnitude.

EDIT: I can safely confirm there are no more issues with the achievements. Have a good day, everybody!
Sep 5, 2017
Brickochet - Graham Cracker

Hi everyone! Sorry to release an update so soon after the previous one. I noticed that sometimes upon losing a life, the variable that records whether or not the player has beat all 50 levels consecutively gets removed! Hopefully no one has got to that achievement yet. But if you have, I deeply apologize!

That being said, I'm fairly certain there aren't any other issues of that magnitude.

EDIT: I can safely confirm there are no more issues with the achievements. Have a good day, everybody!
Sep 5, 2017
Brickochet - Graham Cracker

Hi guys! Just a couple of small adjustments:
  • Title bar in windowed mode showed "GameMaker: Studio." Changed to "Brickochet."
  • Slightly decreased the volume of the shooter paddle bullet sound effect.
Sep 5, 2017
Brickochet - Graham Cracker

Hi guys! Just a couple of small adjustments:
  • Title bar in windowed mode showed "GameMaker: Studio." Changed to "Brickochet."
  • Slightly decreased the volume of the shooter paddle bullet sound effect.
Brickochet - Graham Cracker

Hello brick breakers! As you can tell, Brickochet releases today!

I hope you're looking forward to some classic breakout-style action like the good ol' days. Hopefully the release will go smoothly, as this is the first title I've publicly launched. In case you have any issues, please let me know on the discussion board.

As I mentioned in my previous post, launch day is only the beginning for Brickochet. Many improvements are being planned already! But most importantly, your feedback and suggestions play a key role in its development!
If you have ideas or anything you'd like to see, be sure to mention them in the Suggestions thread, which will be posted and pinned on the discussion board shortly.
Brickochet - Graham Cracker

Hello brick breakers! As you can tell, Brickochet releases today!

I hope you're looking forward to some classic breakout-style action like the good ol' days. Hopefully the release will go smoothly, as this is the first title I've publicly launched. In case you have any issues, please let me know on the discussion board.

As I mentioned in my previous post, launch day is only the beginning for Brickochet. Many improvements are being planned already! But most importantly, your feedback and suggestions play a key role in its development!
If you have ideas or anything you'd like to see, be sure to mention them in the Suggestions thread, which will be posted and pinned on the discussion board shortly.
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