Feb 8, 2019
Raft - SVEN BENGT
A lot of you have experienced FPS issues and lag in the new update. We just released a new hotfix update that fixes this issue! Restart Steam to make sure you get it!

//Raft HQ
Raft - SVEN BENGT
WELCOME RAFTERS!

It is finally time to release what we have been working on for so long! This update is a big milestone in what we knew Raft could be, and we are super excited to share it with you all! Check out this video for an overview of the new features and read on for more details: https://youtu.be/AbkCjfNYl8E

For the longest time, you have been left with no choice but to survive the oceans all alone. Your raft has been void of friendly life (except for the occasional human. Urgh!). But that is about to come to an end! You can now find and bring fluffy, cute animals onto your raft to accompany you on your journey! Apart from being a companion, these animals also provide renewable resources for further adventure. The new animals are the Llama, Goat and Clucker, which produce Wool, Milk and Eggs respectively.




The Net Launcher

In order to get these animals to your raft you will of course have to catch them somehow. Seeing as they are quite fast, you will need something that quickly launches a net. That is where the Net Launcher (suitable name, I know) comes in handy. Combine some pipes, an old oil can, and explosive powder - and you’re ready to make some nets fly!




Grass Plots

In order to make sure your animals are comfortable and are kept fed on your Raft, you will need to invest in some grass plots. Without them your animals will not have anything to eat and will eventually perish! These are placeable squares that connect together to form a neat seamless field. Add a bit of water and Boom! You got yourself a lush meadow!



To craft grass plots, you want to gather some Dirt from the large islands. This is done using the new Shovel!




The Warthog

A new enemy has landed on the large islands. While the Warthog is a big beast, you do not want to mistake it for a slow one. You will need to be on your toes to avoid his tusks!



Apart from gaining its head and the accompanied glory, killing a Warthog also yields leather, which is useful in the crafting of…


Armor and Backpack

With the leather from a warthog and the wool from a llama, one can craft a number of things. The first of those includes armor and a backpack. These are not simply fashion accessories, but actually lets you carry more and protects you in a fight.



Healing Salve

Seeing as the Clucker now produces eggs, the Seagull no longer drop these, which was a necessary balance adjustment to make sure eggs would not be available in abundance. Eggs are now also an ingredient when crafting Healing Salve. Healing Salve is a quicker way to heal if you do not feel like waiting too long.



Apart from introducing all of the above, this update also brings a lot of systems that will greatly help us in adding more content in the future! Ground and raft AI movement, tiling build system and the armor system are just a few of the systems which took a lot of work getting set up but are now ready to be utilized more!

Oh! And we also added some visuals for the Flippers and Oxygen Bottle.



CHANGELOG

:Green_Plus: Added three tameable animals, the Llama, Goat and Clucker.
:Green_Plus: Added six rare skins to the new animals.
:Green_Plus: Added Item Name Tag.
:Green_Plus: Added a new enemy, the Warthog.
:Green_Plus: Added four new tools, the Net Gun, Shovel, Shear and Bucket.
:Green_Plus: Added item Net Canister.
:Green_Plus: Added usable item Healing Salve.
:Green_Plus: Added placeable item Grass Plot.
:Green_Plus: Added two buildables, Wood Gate and Thatch Gate.
:Green_Plus: Added item Dirt on large islands.
:Green_Plus: Added five equipable items, Boar head, Leather Helmet, Leather Greaves, Leather Body Armor and Backpack.
:Green_Plus: Added models for Flippers and Oxygen bottle.
:Green_Plus: Added unique models for all meals made in the cooking pot.
:Green_Plus: Added items Explosive Goo and Explosive Powder.
:Green_Plus: Added 5 new in-game soundtracks.



:orwell_check:Fixed a bug where Korean, Chinese and Japanese was not writable in chat or on signs.
:orwell_check:Fixed a bug where hook UI stayed on screen when leaving water in 3rd Person mode.
:orwell_check:Fixed a bug where it sometimes look like your food disappear when the cooking pot ran out of fuel.
:orwell_check:Fixed a bug where Bruce started to do a spin dance.
:orwell_check:Fixed a bug where you ended up below bed when entering during crouch.
:orwell_check: Fixed an issue with achievements not triggering properly.

We really hope you enjoy this update!

Until next time!

//RAFT HQ.

Join the Raft Community:
Discord: https://discord.gg/raft
Twitter: https://twitter.com/RaftSurvivaGame
Facebook: https://facebook.com/RaftGame
Raft - Frozen
The new update is just around the corner, take a look at it here!

https://youtu.be/AbkCjfNYl8E

Join the Raft Community:
Discord: https://discord.gg/raft
Twitter: https://twitter.com/RaftSurvivaGame
Facebook: https://facebook.com/RaftGame
Dec 7, 2018
Raft - Frozen


THE BLOG IS BACK

Hello everyone! Christmas is creeping up on us fast, so we felt it was time to give you some more in-depth insight into what is going on at the Raft HQ! Our technicians, pencil wielders and polygon pullers have been working hard in order to produce the exciting stuff we have to show today! We have posted some stuff on our social medias, but we have been a bit secretive about what they entail, so let us tell you more right away!

DOMESTIC ANIMALS

We feel this is a big one, and we hope you feel so too! Having animals on the raft has been requested for a long time, and it is something we have wanted for a long time as well. It will bring more life to the raft, more purpose to walls and fences - but most importantly, it will make the rafting life less lonesome! It is a big feature, which we knew would take quite a lot of effort and time, and we wanna make sure it is not simply crammed in, hence why it's been taking some time. However, we are now ready to reveal that it is finally on its way!



There are a lot of systems involved in making these animals come to life - so far, we have got them walking and finding their way on both the islands and the raft. On the raft you will have to make sure they do not fall into the ocean though. They can find grass to eat and you can catch them and bring them to your raft. You can get resources from them and if you do not take care of them… they die..

In order to have animals on your raft you will have to do some preparatory work. You need to make sure the animals are happy and comfortable on your raft, otherwise they might not feel too good. And catching them will not be easy either, but we will get into more detail on this in a future post!

So, who are these creatures? Well why don’t we show you?

Llama



This majestic creature will provide you with wool, which you will be able to use for new equipment - soon to be announced!



Goat



The goat is a good friend when life is lonely, and it also produces milk, which is great!



Clucker



This little creature might be a tad erratic but produces great tasting eggs!



NEW LAND ENEMY



Lastly, we have a new defender of the large islands. Chances are you will have to fight this one before claiming the loot or catching animals to bring onto your raft!



There is going to be a lot more new things added together with these animals so stay tuned for more news! Hope you are as excited about this stuff as we are!

Until next time! Remember to follow our Twitter and Facebook :tinder:

//Raft HQ
Nov 8, 2018
Raft - Frozen


WELCOME!

We have listened to you guys, and are now bringing new game modes to make for more exciting gameplay in Raft, as well as some much requested gameplay features!

PEACEFUL MODE

Peaceful mode is now a thing. This mode has the same settings as easy mode, but with the added feature of all enemies being passive; so you can enjoy the calm breeze without having to worry.

UPDATED HARD MODE

Hard mode have gotten a makeover: there's now a chance of multiple sharks spawning when you kill one, and the sharks health has been increased a bit (5 hits instead of 4) for it to go away. The shark will also attack in a more frequent, but random pattern, which should make for more exciting gameplay. We aim for this to be a mode where you should think and calculate the chances you take - before you take them. As always, we appreciate feedback, so yell at us if it's too hard. :) Food and Thirst is also harder to sustain, and all enemies have had their damage increased.

3RD PERSON MODE

Third person mode has been added to the game (default key is comma ,) - just take a look here:



FOUNDATION ARMOR

Upgraded game modes, upgraded security. Bruce is annoying in late game, and isn't really a threat to those well equipped to fight him off - for this reason, we have decided to make foundation armor untargetable for the shark: so you will now be able to completely fortify your raft, and not have to worry about pesky shark attacks any longer. Enjoy!

NOCLIP MODE

This one is quite amazing, and we're really looking forward to see how people utilize this. This is only available in creative mode, and allows you to fly around to view your raft, or even build/paint in noclip if that's what you wish to do (default key for this is N) - take a look:



CHANGELOG

:Green_Plus: Added peaceful game mode and updated hard game mode.
:Green_Plus: Added 3rd person view in all modes and noclip mode in creative.
:Green_Plus: Updated foundation armor to be untargetable/immortal to Bruce.
:Green_Plus: Added schools of fish around normal islands as requested by you guys.
:Green_Plus: Added some fall damage to all game modes besides creative.
:Green_Plus: Shark bait now lasts 30% longer in hard mode.
:Green_Plus: We improved loading times when loading into a game.
:Green_Plus: Modified food and thirst decrease a bit to be more fair.

:orwell_check: Fixed an issue with the seagull attacking crops in creative.
:orwell_check: Fixed an issue with lighting (no lights at night).
:orwell_check: Fixed an issue with multiple sharks spawning in non-hard modes.

That's it for today! We hope that you enjoy the update just as much as we have enjoyed making it - if you have any questions, feel free to hit us up in one of the Raft Communities:

Discord: https://discord.gg/raft
Twitter: https://twitter.com/RaftSurvivaGame
Facebook: https://facebook.com/RaftGame

//RAFT HQ

TEASER YOU MIGHT HAVE MISSED

This awesome Llama is just one of many new animals that will roam the large islands - this one is friendly, and can be tamed - more on that later on. For now, here's a picture!

Raft - Frozen


Do you think this majestic creature will be friendly or hostile to the players? Comment below!
Raft - Frozen
Raft - Frozen
We are changing up the game modes a little bit! The current plan is to turn "easy" into a "peaceful" mode (passive enemies), "Normal" will stay "Normal", and then a much harder "hard" mode will come. What sorts of features/modifications would you like to see in the new hard mode?

Feel free to comment below, or join the Discord to participate! :tinder:
Raft - Frozen
Hi all!

We have pushed a hotfix that have fixed the bow being stuck, saving issues should have been resolved, you no longer spawn inside of large islands, adjusted the screecher (longer pickup time, it now also screams and drops feathers when hit), fixed an issue multiple sharks (sorry), you can now properly repair triangle foundations and polished translation errors!

EDIT: We also fixed an issue with clay not appearing!

We apologize for any inconvenience these bugs may have caused you :tinder:

//RAFT HQ.
Raft - Frozen


WELCOME RAFTERS

We're extremely happy to announce that the Large Island Update is finally here! We have worked tirelessly to get a lot of awesome content and new features in the game for you to enjoy. Read on for a detailed description of each feature, or watch the quicker update video right here: https://youtu.be/Gmei_eFTL2s

THE LARGE ISLANDS

The large islands are now in the game! You will be able to find them by following the beep on the receiver after getting to the radio tower. The large islands will play a key part in the new advanced cooking system, containing many natural resources exclusively found on them.



THE SCREECHER

The screecher is now in the game, and can be found roaming (and protecting) the new large islands! It will attack you on sight, bombarding you with rocks if you get too close to the island.
You can shoot down the screecher with a bow and arrow, or try to face it in a spear battle!



THE POISON-PUFFER

This cute, but extremely toxic and deadly pufferfish will roam around the reefs of the large islands, protecting the loot and resources it contains. You can either try to sneak by it, or you can face it in a deadly battle - but be vary, it will go boom if you get too close to it!



ADVANCED COOKING

We've implemented advanced cooking this update, which allows you to sustain your hunger much longer. There's a total of 11 new recipes, which are found in crates at rare locations.



IN-GAME CHAT

A chat is now available, so you can chat with your friends from in-game with ease!



REWORKED TROPHY BOARDS

We have reworked the trophy boards so you can now show off all your foes and catches.



A MORE ALIVE OCEAN

Small, cute schools of fish will now swim around the reefs and create a more aesthetically pleasing environment. These fish will not be catchable, but will swim away if you get too close to them!



ROCK THROWING

You can now throw rocks at.. things (and birds)! We're not saying you should throw these at your friends (but you should definitely throw them at your friends) - have fun, and watch out!



ANTI-MOTION SICKNESS MODE

A toggleable option has been added to the setting menu that will turn off swaying and waves completely, so those of you who get seasick / motion sick can now go on a rafty adventure!



HATS 2.0

Hats.. hats... and more hats! You can now decorate your head with a greater variety of "hats".



CHANGELOG

:Green_Plus: Added two new enemies, the pufferfish and screecher.
:Green_Plus: Added large islands and the secret rare island (uuuhhh)
:Green_Plus: Added berries, mushroom and other food items to large islands
:Green_Plus: Added new achievements for doing exciting new stuff
:Green_Plus: Added the ability to color your sail using paint
:Green_Plus: Added a metal arrow that will deal 150% more damage
:Green_Plus: Added a lot (11) recipes so you can make amazing meals
:Green_Plus: Added advanced cooking pot and bowls to hold the food
:Green_Plus: Added new throw animation so you can throw rocks at things
:Green_Plus: Added an in-game chat so you can talk with friends with ease
:Green_Plus: Added motion sickness mode as a toggleable setting
:Green_Plus: Added new schools of fish that will swim around the reefs
:Green_Plus: Added algae decals around the reefs that will contain loot
:Green_Plus: Added new weather feature: rain now waters your crops
:Green_Plus: Added the ability to paint all the cropplots

:orwell_check: Reworked Light System to improve optimization/performance
:orwell_check: Reworked Trophy Boards so you can show off all slain foes
:orwell_check: Reworked the health bar to support the new cooking system
:orwell_check: Removed blur when underwater, it was just annoying
:orwell_check: The basic bow durability has been increased by 50%
:orwell_check: You can no longer paddle and reach islands in creative
:orwell_check: The shark can now attack triangle foundations (was a bit OP)
:orwell_check: Fixed an issue where you could "grab" at an empty item net
:orwell_check: The seagull has now been removed from creative mode
:orwell_check: Fixed an issue with players being stuck in air when writing on a sign

That's it for today! We hope that you enjoy the update just as much as we have enjoyed making it - if you have any questions, feel free to hit us up in one of the Raft Communities:

Discord: https://discord.gg/raft
Twitter: https://twitter.com/RaftSurvivaGame
Facebook: https://facebook.com/RaftGame

//RAFT HQ

Psst.. can you find this?
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