Relic Hunters Legend - LucyG
Hey Hunters, how you doing?

Today LucyG, the Community Manager of Relic Hunters Legend, will be with you presenting the new update and talking about the game's development. The stream will start at 6PM BRT // 2PM PT // 4PM CT at our Twitch Channel.

We'll be doing a giveaway for 6 winners! They will receive a Steam Code to start playing Relic Hunters Legend now, so don't miss it!

See you soon ~




Cheers,
LucyG
Community Manager
Rogue Snail Team
Relic Hunters Legend - LucyG
Hey Hunters, how have you been?

We’re here to deliver some really awesome news: the new Update is OUT for all our founders/backers to play! Now our most loyal supporters can enjoy 10+ hours of gameplay, including main adventures, side quests, and all multiplayer missions of the first act of Relic Hunters Legend! We worked pretty hard to make this build, we tested out many things, we cried, laughed, designed, implemented, coded, tested a little bit more, and now we’re sure that you’re gonna enjoy it!

We know it’s been a while since we updated you on what’s going on, but it was for good reasons! We decided to keep the secrets of this new update close to our chest until now so we could get really effective feedback from our community.





We’re also interested in learning more about the games you like to play and what are the features you like or dislike about them. This survey will help us understand a little bit more about your expectations and will help us shape Relic Hunters Legend into an awesome game!





Fill out this survey to help us understand what are the things you look for in the games you play. After finishing the questionnaire, talk to LucyG | CM on our Discord Community to get an exclusive Wallpaper and the DIY of Spaceheart’s Papercraft!








So, what's new in Relic Hunters Legend?

Well, you're going to face a whole new game from what you were used to, and here's the ~ small ~ list of new features implemented to date:





Now our players can enjoy more than 10 hours of gameplay to complete all of the Main Adventures and Side Adventures, plus all of the multiplayer Missions in the first act.






After complete the first two Story missions our players will be able to watch the new introduction cutscene. It’s super awesome!





Now you have your Journal screen to choose which Adventure (quests) you want to play! Besides the main Adventures that tell the story of Seven, there are 8 side Adventures with small fun stories, including characters like Biu and Panzer.





After you clear 9 regular Missions, you unlock the Special Missions, which rotate every 20 minutes and provide guaranteed rewards and higher difficulty! Also, you can talk with every Hunter in the galaxy or chill out only with your friends with the new chat system!





Now you can make your own build for your Hunter and enhace your battle style. Active skills are no longer all available from level 1 - you’ll need to unlock them as you level up.



Tons of new items including Legendaries, Exotics, Augmented, and Set items to collect in your adventures! Conquer the best of the best and be the most powerful Hunter in the galaxy.





With a lot more interesting effects for Gear and Weapons to strengthen your builds!





Now you have the place to find your quests, friends, buy new equipment at Shops and keep your items in your Storage.





Invite your friends from your Steam Account to play with you! You will stick together after missions are completed and can keep playing together.





The customizations are already implemented with color palettes for every hunter! Jimmy has a few test cosmetics at the moment, including hats, hair, clothes, and accessories.





We have Emotes and Emojis inside the game now, which you can combine to express yourself in multiplayer.





You can get guaranteed rewards such as equipment and materials after completing the stages of the game.





Now we have Chests and Resource Nodes for you to find and grab loot and materials! They can be found in the world in many ways: as a reward for beating a mission, guarded by some Ducans, or even hidden away in some tight weird corner of the map. Chests and Resource Nodes are a new way to get some nice loot and materials for your Hunters! The Regular chests and the Resources also respawn every 24h.





Now we have a Galaxy Screen! Before, you only had access to The Planet Cradle, where you could find the already known missions and hubs (like Galyno Desert, Secret Market, Peaks Blockade, etc). Now you can choose between the Cradle and yet-to-be-developed secrets. In the future, we hope to expand our universe even further so we added this very special screen.





A new and polished MapScreen has been made. More details and even more beautiful with 5 new Missions for you to explore, with different scenarios for you to defeat the enemies that will surround you.






Now we have four game modes implemented for you to enjoy alongside the quests and side quests that you’re able to get on Secret Market with our fellow Hunters.





New bosses and enemies were implemented with different behaviors and abilities. Tired of fighting the Ducan Demolisher over and over again? We already have The Riotbreakers, Lt Susan, Cobran Captain and Kami Queen done!





All our playable characters now have their own unique Ultimate Skill implemented! Go punch Ducans with Pinkyy’s Gauntlets, freeze enemies with Seven’s vortex, Shoot them like a crazy hurricane with Jimmy or enjoy some Beats and gain buffs with Raff!





Complete achievements and increase your Rebel Rank! This will give you special benefits to ease and further your hunting experience, like increasing the size of your storage, rewarding specific gear and weapons to show out your hunter experience, adding extra load-outs, or even giving you extra bounties to spend at the Market.





Gather with your friends while you prepare your hunters for the battle on our new lobby system, getting easier to manage the party.





At the end of each mission you can check who was the MVP among your friends and endorse your favorite teammates.



  • Many new music tracks and sound effects
  • Visual improvements: with new visual effects and lighting
  • Account Backend system: you can create your account and all of your progress is saved on the cloud. It is no longer possible to cheat your items and persistent progress in the game, which will open the way for one of our most exciting features soon: player Trading! For now, you don't need to insert your real email address to create an account, but further on the development this will be needed! We'll keep you updated about it :)



There are a few annoying things that we already know about this new update, but we feel like we should deploy it to you sooner rather than later. We are very excited to see what you think about it, but we’re already looking into it to fix it for the next update!

Also, for you to be able to test the capstones of your skill trees, the Rebel Rank 5 is giving you a lot more skill points for you to spend and test out new builds.

So, without further ado, here are the list of the Known Issues that you can face in your gameplay:


===========

  • Loading times become progressively longer as you play and eventually crash. We recommend closing and re-opening the game every 60 minutes.
  • Getting stuck on "Party Transition" is common. ALT+F4 out of the game if it happens.
  • Sometimes invisible holes show up on the ground. Don't bother to screenshot the holes because they are random.
  • Soft lock sometimes when opening menus during cutscenes
  • If the party leader leaves during a Skirmish mission, the mission may not advance to the next round
  • The final fight of the Alpha (lvl 22 Cobran Captain) is very bugged and broken and will be fixed on a future patch

These quality-of-life Features WILL come soon, no need to suggest them:

===========
  • Item Compare functionality
  • Complete Stats Screen
  • "Lock" Item / "Favorite" Item functionality
  • Mass Recycle
  • Auto-Recycle with Loot Filter
  • Storage tabs
  • Storage sorting
  • Storage search
  • For now the level cap is 15, but at the final launch the máx. level will be 60!




This build is a huge step for us and It'll be the last chance to make big changes into Relic Hunters Legend if it's needed. So we're asking for our alpha supporters to help us and give us as much feedback as possible for us to keep developing a great game. You can make it on our Steam Forums or in our Discord Community, take screenshots, record gameplay, the way you're going to do it is your choice but we really need to see with our own eyes how this experience is going for you.

Participate in our Discord Community, it’s easier to talk to us, give us feedback and share experiences with other Hunters there!










So what do you think? We hope you appreciate what you’re going to see and experience, we’re still working on new features and optimizations but we’re anxious to hear your thoughts about it, so we can continue to shape this game with our awesome community!


Have a nice hunt,

Cheers~
from all Rogue Snail Team.
Relic Hunters Legend - LucyG
Hey folks,

This year we’ve been keeping a low profile which is really uncommon for our standards. Most of you already know why: we’ve talked about the future of Relic Hunters here. But here’s the gist of it: we have a new partner that is funding the rest of the game’s development, and this partnership will be fully announced and revealed next year, alongside the new launch date for Legend! Now we can rest assured that Relic Hunters Legend will be released just the way we’ve dreamed of.


The Relic Hunters are getting ready!

Relic Hunters Legend has improved a lot since our update in February. Our Shooter RPG now has almost 8 hours of gameplay with lots of story, quests, side-quests, rewards, and new items for our players to collect. While we can't give as many details as we wanted to - let's not spoil your experience - we can assure you that you're going to have a lot of fun!

Our Systems have been improved as well. Soon our players will have a Relic Account that will save their progress and will prevent cheaters from messing up with the game. We have our social features working and our players will be able to play together and easily find new people to join their missions!

Our studio has grown too, now we have almost 30 people in our team and we’ll continue searching for new talents to join this adventure with us! We’ve changed our website and we’ll be sharing some tips and knowledge about game development, game art, and other topics in our new blog.


Our Zoom meetings are starting to get crowded and even more fun!

2020 has been a crazy and rough year for all of us, we hope everyone is safe and your family and friends are well too. We have had the privilege to be 100% remote since the day Rogue was founded, so we’ve managed to keep things working smoothly around here. We’re super excited for what’s yet to come and eager to reveal the good stuff to you.

We couldn’t be more grateful for all the love and support this community has shown us through all the hardships and achievements that we’ve had over the past few years. We would never have gotten this far without you and we hope that you continue to follow our media for updates.

Happy Holidays everyone, hope you have a good time!






Cheers from the Rogue Snail team.
Relic Hunters Legend - LucyG


Hey Hunters,

We’ve been quiet for a while. In fact, we’ve been quiet for longer than we have ever been since this community was founded in 2015 - the year we released Relic Hunters Zero.

Our silence was entirely due to good reasons, though, and today I’d like to share some of the good news with you.


So gather around everyone because we're about to reveal our plans

As you know, we’ve been pouring our hearts and souls into this project for 3 years now. It is a gigantic project for indie standards: a sprawling online game with several characters, deep storytelling and lore, and dozens of features and mechanics. It is our dream game, and dreams are not easy to achieve.

This year was supposed to be our deadline: we would have to release whatever we had into Early Access and hope for the best. If the game didn’t do well, our dream was in risk of being cut short. We’d have to let people go. We’d be back to our situation in 2017, before Kickstarter, when we had no money and just a handful of people trying to make this dream a reality.


What if we don’t find any partner? ;(

It was a daunting challenge, but one we were ready to face anyway. Rebels don’t need to fight alone, though, and sometimes being brave is being willing to accept that you need backup.

We’re happy to announce that we found the perfect backup, and our rebel crew has grown. We have just signed with a partner that will help us fund the rest of the game’s development, and help us bring Relic Hunters to millions of fans around the world!

For now, they will remain anonymous. Let’s call them “Mysterious Strangers”. This partnership will be fully announced and revealed next year, so stay tuned.


The Mysterious Strangers coming to help us develop an even better Relic Hunters Legend

Here’s how everything else is looking for the next 2 years of Relic Hunters:

  • The game won’t be coming out on Steam Early Access this year. We will announce the new release date next year;
  • We are still in full control of the game and the IP. This is still a game owned and shaped by its community;
  • The Founders program will no longer be available for new Founders. We will stop selling Founder packs on August 31st, at 12:00 Pacific Time. All of our promises, perks and privileges to pre-existing Founders will be kept.
  • We have no exclusive platform or console deals in place. Relic Hunters will come out in as many stores and consoles as possible;
  • We are still building the game as Free-to-Play;
  • Our team size is almost doubling, from 17 to 30 people. This means more quality, more content, and more love being put into the game;
  • We now have the resources to deliver our full vision for Relic Hunters on launch day, instead of having to rely on Early Access being successful;
  • There are new Comics underway - we have 60 pages done and even more in development;
  • Even more secret cool stuff coming soon!

New Alpha updates

So, if you’re a Founder, you haven’t seen a new Alpha update since PAX East in February. This is also for a good reason: we are finishing the entire first Act of the game, and we wanted to wrap it up entirely before presenting it to you.

We felt that releasing the first Act little by little would prevent you from having a fresh perspective on the experience as a whole. We want you to have a different point of view than we have, so we decided to hold off until a big chunk of the game is done before allowing you all in. We want feedback and we are prepared to make big changes in response to your opinions and feelings about the first act. It is between 5-8 hours of gameplay and it is coming this year.


Panzer and Biu are being developed and they’re excited to start their adventures in the Legend’s Galaxy!

As always, we still offer full refunds with no questions asked for any and all of our Founders. If you feel like this is taking too long, we understand and accept it. Just keep in mind that the Founders program will close to new purchases on August 31st at 12:00 Pacific Time.

We would never have gotten this far without you. We will be forever grateful for all the love and support this community has shown us through all the hardships and achievements of the past 3 years.

Keep following us on our Social Media and participate on our Discord Channel, we’re always there to talk and share some details about the development of our projects.

Thank you. The journey is only just beginning.

Cheers,

~ Lucy, Mark, Betu, and the Relic Hunters Team.

Relic Hunters Legend - LucyG
Hey Hunters,

How have you been?

It's been too long since our last update, but I hope it was worth the wait - we finally have our Story content available for the first time EVER!


Meet The Professor and many new characters

This is a very brief preview, showing the opening of the game and the two first Story missions. It should last between 40-60 minutes to go through.

Combat Changes

This is also the official release of our Combat 2.0 Update. It brings a LOT of core changes to how combat, skills and enemies work. You can get the full rundown on our last update about it.

Team up and set up some cool Combos!

New Hunter: Seven

Last but not least, we have a new character in the game, with their full skill kit: Seven, the Time-Traveller.

Seven can be customized by you when the game starts, choosing gender and Star Sign. In the future, Star Signs will be meaningful for gameplay - but for now they are just flavor, pick whatever you want!


Seven charging the Maelstrom skill

Here's a rundown of Seven's kit:

Blink

Seven blinks forward in time. Has 3 Uses. Blinking through enemies marks them with Paradox Mark.

Shift Strike

Seven jumps forward in time to punch an enemy, dealing 150 Water damage. Marked enemies are Frozen for 3 seconds. This skill is an Elemental Combo Detonator.

Re:Alignment

Recovers Seven’s Shields instantly. All nearby Marked enemies explode with Water damage. All nearby enemies with Paradox Mark take 100 Water damage.

Paradox Mark

Enemies hit by Seven’s skills may receive a Paradox Mark which reduces their damage output by 30% and triggers special effects from some of Seven’s skills.

Maelstrom

Seven charges a powerful void rift that pulls enemies into it before exploding. This skill can be charged to become more powerful. Pulls enemies in for 1 second and Mark every one with Paradox Mark. The explosion Primes enemies for a Combo. The explosion deals 100/140/180 Water damage.

This year is just beginning!


The dangerous Cobran Captain!

There is much, MUCH more to come. Team Artemis is working on the Enemies Update, which will grow the enemy roster to 26 different enemies (that's right, TWENTY SIX!).

Team Voyager is working hard on story content for our Beta release, which will be about 8-10 hours of gameplay and continue the time-travelling adventures of Seven and the Relic Hunters. You will meet new allies, new enemies, face the fearsome Supreme Commander Krek and the mysterious Timekeepers. All in due time.

Time...

It's time for you to download the Update right now on Steam!

Don't have access? Support the game by becoming a Founder and play now!

Come watch our stream!

Even if you are not a Founder, you can check out Lucy's stream on Friday to watch the opening gameplay of the story, and hang out with us!

Come watch our livestream this Friday, February 21st, at Noon Pacific Time on Twitch.

We'll be at PAX East 2020!

We are proud to announce that we'll be with Indie MEGABOOTH at PAX East in Boston next week!



Come say hello at our booth (#230034) - me, Betu, Lucy and Nath will be there to meet you and play some Relic Hunters! <3

Also keep following us on our media:
Facebook
Twitter
Instagram

Cheers!

~Mark

Nov 22, 2019
Relic Hunters Legend - LucyG


We're starting a new event: EMOJI CONTEST. We have 54 slots free on our Discord Server and we want to have emojis from our community there!

Read the rules in our Official Discord to participate. The submited emojis will be voted by everyone and the TOP 3 most voted emojis will earn a Relic Hunters Legend Alpha Key.

You can submit as many emojis as you like. Participate and get your chance to start playing Relic Hunters earlier and have your emoji used by everyone!

Cheers,
Lucy G.
Marketing and Community Manager
Relic Hunters Legend - LucyG
Hey Hunters,

Hope you're having an excellent week!

After a long period without playable updates, we're glad to share with you the first glimpse of our massive Combat 2.0 update! If you missed the original post explaining what Combat 2.0 is, you can check it out right here on this link.

Combo System


New to the Combat 2.0 update is the Combo System promised way back during the Kickstarter campaign! Depending on your Hunter's Role, they will be able to either Prime enemies for Combos and Detonate the Primers that other Hunters have set up.

This feature was originally inspired by Mass Effect 3's multiplayer, but since we announced it in 2017 it has been included in the ill-fated Anthem. What we have learned with their implementation is that the Combo system should be a collaborative-only feature: you should not be able to set it up and trigger it yourself. So here's our design ethos behind it:

  • Only Tank and Support characters can set up Combo Primers;
  • Only Damage and Trickster characters can trigger Combo Detonators;
  • Combo damage is very high and should compensate for extra enemy health when playing with multiple people;
  • Combos will be clearly communicated through unique interface icons to make it easier to use them even with a group of strangers and no in-game communication;

We hope you like the current iteration of the system and look forward to hearing your feedback on it!

Hunter Skills: Pinkyy


Pinkyy is our aggressive Tank character, and her skills help her and her teammates survive while rewarding her for staying on top of enemies and in the thick of the fights.

Passive Skill: Iron Will

When Pinkyy has no Armor points left, her damage is increased by 30%.

Mobility Skill: Leap (Combo Primer)


Pinkyy's Leap

Pinkyy jumps high and far, landing and interrupting enemies around her. Every enemy hit is Primed for a Combo for 5 seconds.

Utility Skill: Barrier


Pinkyy's Barrier

Pinkyy puts down a Barrier which blocks enemy projectiles but allows her team to shoot through it.

Charge Skill: Iron Rush


Pinkyy's Iron Rush

A powerful dash attack that hits multiple enemies. Pinkyy can hold down the Charge button to empower Iron Rush, and while she is charging the skill, she gains Damage Reduction. There are 3 charge levels, with increasing damage. The final charge level also creates an explosion when the Rush ends.

Melee Skill: Titan Punch


Pinkyy's Titan Punch

Finally, Pinkyy can quickly summon her Titan gloves to punch nearby enemies, dealing considerable damage and restoring Armor points in the process!

Hunter Skills: Jimmy

Jimmy is our damage dealer, with unparalleled damage-per-second on single targets. He excels at gunplay and rewards careful and precise aiming.

Passive Skill: Bullseye

Whenever Jimmy hits an enemy with a Precision hit, he gains a stack of Bullseye. He can have up to 5 stacks, and each provides him with increased Precision damage for a few seconds.

To hit a Precision hit, you need to hit enemies dead center. Your laser sight will turn white to indicate you are aiming at the Precision spot, and the damage numbers of Precision hits are yellow instead of white.

Mobility Skill: Dash


Jimmy's Dash

Jimmy dashes, defying gravity for a brief moment. After the Dash, he gains an increased chance to Dodge attacks for a few seconds.

Utility Skill: Web Shot


Jimmy's Web Shot

After using this skill, Jimmy's next shot will inflict the enemy with a crippling Web. Enemies under the effect of the web are slowed, and take more damage from all attacks!

Charge Skill: Impact Grenade (Combo Detonator)


Jimmy's Impact Grenade

Jimmy's Charge skill is a grenade that deals heavy damage to all enemies in an area. Hold down the Charge button to increase the radius and damage of the blast (up to 3 Charge levels). If this Skill hits any enemy that is currently marked with a Combo Primer, it will Detonate, dealing extra damage in an area.

Melee Skill: Shield Drain


Jimmy's Shield Drain

Jimmy uses a special gadget installed on his shoes to deal Magnetic damage to enemies and at the same time recover his own Shields!

Hunter Skills: Raff

Raff is our Support character. She is pretty good solo, but shines when playing in a party, healing allies, increasing their damage and move speed with the power of her songs.

Passive Skill: Shifting Moods

Raff's mood in constantly changing - every 7 seconds, to be exact. When she is on her Good Vibes, her healing skills are amplified, while her Bad Vibes enhance her damage-dealing skills.

Mobility Skill: Up The Tempo


Raff's Up The Tempo

Raff increases the tempo of her beat, boosting the movement speed of herself and all nearby allies.

Utility Skill: Soundscape


Raff's Battle Song active

Raff always has one of her music auras active: either Soothing Song, which heal herself and nearby allies over time, or Battle Song, which increases weapon damage for her and everyone nearby. Activating the "Soundscape" skill changes which song is active. If you switch to Soothing Song during Good Vibes, you send out a healing pulse, while switching to Battle Song during Bad Vibes will create a damage pulse instead!

Charge Skill: Keytar Blast (Combo Primer)


Raff's Keytar Blast healing allies

Raff can Charge up a blast from her Keytar which heals allies and damages enemies. There are 3 Charge levels with increasing amounts of healing/damage. Any enemy hit by this skill will get a Combo Primer for 5 seconds.

Melee Skill: Wrench

Raff's Wrench

Of course, Raff is still an engineer - which means she fixes problems using a wrench. A really big wrench. The Wrench deals damage to enemies in an area, but can also be used to recover Armor and Shields of allies in range!

Hunter Skills: Ace

Our favorite space donkey Ace is our Trickster character, combining great mobility, crowd control and single-target damage, with a bit of support thrown in for good measure! Ace's kit has been completely redone as a rogue-ish jack-of-all-trades, and we hope you have a lot of fun with him!

Passive Skill: Donkey From Above

Anytime when using Focus Aim (right mouse button / left trigger) in mid-air, Ace will hover with his jetpack, triggering this Passive skill. Hovering in the air is not only super cool, it also gives him bonus Critical Hit Chance and Critical Hit Damage to boot, so stay in the air as often as you can!

Mobility Skill: Jetpack


Ace's Jetpack

Ace's Jetpack throws him quickly into the air - it's very handy for escaping attacks, quickly being able to trigger Donkey From Above or just navigating terrain. Any enemies caught around Ace when he takes off will also take Fire damage and suffer from a Burn Condition for a few seconds.

Utility Skill: Improvised Plan

Ace can use his Improvised Plan skill to recover a big chunk of Skill cooldown for himself and all allies around him! When playing solo this can drastically reduce the cooldown of Holo-Sandwich and/or allow for a fast combo of multiple Jetpack and Rocket-fist maneuvers. But it really shines in party play: with good planning your party can chain together a bunch of skills at the same time!

Charge Skill: Holo-Sandwich


Ace's Holo-Sandwich

Ace's holographic projector has been calibrated for crowd control: he can charge and throw a fake Sandwich across the battlefield, luring nearby enemies and confusing them when they try to eat it. Charging the Sandwich for longer increases its duration, providing you with ample time to run away - or hit your enemies in the back!

Melee Skill: Rocket Fist


Ace's Rocket Fist

Well, Ace's plan was to do a cool rocket punch, but it ends up being a clumsy head-butt instead! This skill was reworked to deal single-target damage instead of AoE, but now launches you into the air after you hit an enemy. You can use this to trigger Donkey From Above and finish them off, or just as a free escape tool to do a hit-and-run tactic!

First Combat 2.0 test is live on the PTR

If you have access to the PTR, we have just uploaded a first taste of the Combat 2.0 on the PTR.

We want your feedback on some of these changes and the direction we're headed.

Here are the major changes on this patch:

  • All-new Skills and Combo system (however, there is NO feedback on the interface for Combos right now)
  • Regular and Elite enemies' effective Life increased by 400%
  • Champion enemies' effective Life increased by 200%
  • Relative Skill damage increased by 200%
  • Non-Mobility Skill Cooldowns drastically increased
  • Potion Cooldowns drastically increased
  • Enemy Mortar skills deal a little less damage, are much faster
  • Weapons are much less accurate when you are not using Focus Aim (laser sights)
  • Enemies change positions less often, and have a "tell" before their attacks
  • All-new enemy attack patterns: no homing projectiles, easier to dodge, higher damage
  • New attack patterns for Regular enemies and the Ducan Demolisher
  • New spawn system that allows us for better control of the encounter size and enemy types
  • The time before you can self-revive in co-op matches has been drastically increased
  • Multiplayer enemy scaling has been tweaked up a little bit (enemies have more life and damage proportional to how many players are in the match)
  • Enemies now have collision and you can no longer walk through them (they also cannot walk through each other)

Here is how to play it:

(FIRST: RECOMMENDED) By accessing the PTR, your save files will be lost. Please back up your files first by navigating to "C:\Users\YOUR_USER_NAME\AppData\LocalLow\Rogue Snail\Relic Hunters Legend" and making a copy of all the files within.

  • Go to your Steam Library
  • Right-click on the game and select "Properties"
  • Navigate to the "BETAS" tab
  • Select "public-test-realm (PTR)" from the drop-down menu
  • Click on "CLOSE" and wait for the update to download

If you have any questions come to our Discord channel, we can help you out.

Combat 2.0 Update Release Date and Livestream

We also have a confirmed release date for the full Combat 2.0 update, with new mechanics, new enemies and gameplay: December 23rd!

Looking forward to deliver this Christmas gift for you!

I (Mark) will be with you on the Livestream this Friday at our usual time to show the new Combat 2.0 and discuss the upcoming changes with you.

Our Twitch channel: http://twitch.tv/playrelichunters

That's all for today! See you on Friday!

Cheers,

~Mark
Relic Hunters Legend - LucyG

Invite your friends to our Official Discord Channel and win a Custom Pop Funko of Spooky Jimmy!

This Halloween month we’re doing the event “Relic Huntober” alongside our partner Sivicks. For you participate in it, you have to join our Official Discord Channel, create an invite code and call as many friends as possible to join our community. For every 10 people that join, we’ll add a Relic Hunters Alpha key to a giveaway that Sivicks is going to host on Halloween (31th October).

We’ll also make a Rank tracking the number of successful referrals per participant, and the top three places will win prizes, but only the first place will receive the Custom Pop Funko. So, get ready to call your friends to win this HUNT!

Check out the rules of participation and other details about the event on our Discord Channel (discord.gg/relichunters).
Relic Hunters Legend - LucyG
Hey Hunters,

How have you been?

We're already in October, oh my! I heard our Community Manager Lucy and one of our Partners Sivicks are cooking up something nice for Halloween - make sure you're following us on social media to stay up to date!

We've been hard at work on what's next for Legend. Our Steam Early Access release is fast approaching, and we are trying to hurry up and cram it with as much love, polish, cool features and content that we can!

Team Voyager: Story Tools and Social Hub

Our most handsome Team Voyager is still focusing 100% on story and the Secret Market - our Social Hub. I wish I could show all the cool things they are working on, but spoiling story stuff is a no-no.

What I can talk about though is how cool these story tools are!


Our story editor tool

We have taken the amazing open-source storytelling tool Fungus and made it ours - we have completely rewritten all commands to fit our game's architecture, while also improving the workflow and UX to fit our needs.

Gabe and Nathalia have done a great job at this, and if you've messed around with Chroma Squad's Episode Editor before (Gabe was the programmer for that!), this is similar but a thousand times more flexible and powerful. Our story designer Pedro is already working on many quests and side stories, and I can't wait to see them in-game.


Top View of the current state of The Secret Market development

Meanwhile, The Secret Market is also going super well. It is by far the biggest and most detailed location in the game, and we hope it will feel like home when you are there.

We are still holding back most details so that we don't spoil too much - that's why you are only getting the aerial view for now, sorry :p

Here are some non-spoilery information about the Market, though:

  • It will be the Social Hub of Relic Hunters Legend with multiple online shards with lots of players in each of them.
  • We still don't know how many online players we can fit into each shard because of performance (both CPU and server-side). We are aiming for as many as we can! The dream is 32 or more players, and hopefully it is feasible, but we will try our best to fit as many as we can.
  • The Secret Market will be home to all kinds of vendors and quest givers, and most adventures will start there.
  • If you backed the game on the NPC or Distinguished NPC tier, you will probably be a resident of the Secret Market, going about your day ;)
  • The Market will have a day and night cycle of a couple of real-time hours.
  • Spoiler-free lore information: the Market sits right in the middle of Hilltown, which is Ducan-controlled territory. The Market hides in plain sight from the Ducans though, using an ancient cloaking technology called The Perception Drive.
  • The visual inspiration for the Secret Market is Brazilian favelas, especially the Santa Marta community in Rio. It is colorful and dynamic, full of art, music and creativity, contrasting with the dull, grey and sad Hilltown, which is controlled by Ducan forces.

Team Artemis: Combat 2.0 Update

We at Artemis have recently released the Full Party Update, which included Raff's full skill kit and general improvements on skills and our internal skill tools.

Moving on, we have decided to tackle something I am personally extremely excited for: combat.

The core combat mechanics of Legend have been largely untouched since the Kickstarter demo, almost 2 years ago. There was always something riskier, more technical, more important for the vision of the game, more requested by the Founders, etc.

We think now is the time to finally get the combat gameplay of Legend to match our original vision of the game. I'll try to explain the goals and major changes the best way I can, and I very much look forward to hearing your opinions on this - join us on Discord if you haven't already!

Design goal of Combat 2.0

To improve the flow of combat, increasing the relevance of Skill use, reading enemy behavior, and proper positioning. To improve co-op, making player collaboration more important. And finally, to improve the game's challenge in a fair way, allowing us to create meaningful challenge for an experienced group of 4 players.

What do we want to do to get there?
  • Stagger System: enemies will have "Hit" animations that will not only make your attacks feel "heavier", but also interrupt their actions;
  • Combo System: as promised since the Kickstarter video, we will introduce Skill Combos between the skills of different Hunters to encourage teamwork;
  • Condition Triggers: all Damage Types (Impact, Frag, Magnetic, Fire, Water, Nature) will have a chance to trigger their respective Conditions (Stun, Injury, Silence, Burn, Freeze, Contagion);
  • Ultimate Skills: all Hunters will charge and unleash their Ultimate skills through gameplay;
  • Elite Rebalance: Elite enemies will appear on every Difficulty (but more of them will show up on Hard and Epic) and be significantly stronger to provide an "oh snap" moment and break the pacing of combat.


betu's concept of a new Kami enemy

  • New Enemies and Bosses: Kami faction and more variants of Ducan troops;
  • Improved Enemy Behavior: enemies will stop bouncing around all the time, will position themselves more sensibly and have clear attacks that can more easily be avoided;
  • Major Life/Healing Rebalance: enemy attacks will be easier to read and avoid, but damage will be higher. Also, healing from the Potion will be on a drastically increased cooldown, which will increase the value of other healing sources such as Shield regen, Skills and items.
  • Ammo Economy Rebalance: ammo will run out more quickly, especially for powerful weapons such as shotguns and marksman rifles, but will drop more often, especially during boss fights.
  • Fixes: shotgun reloads, weapon reload animation speeds and other bugs that get in the way of combat gameplay more will be fixed;

When is the Update coming out?

Uh, not sure. We're focusing more on the quality than on a hard date for this one. Our internal goal is: before the end of the year. Does it mean November? December? One day before Christmas? Too early too tell. But I promise to keep you updated and give you more accurate estimates when we have them!

What about the Story?

We probably won't be releasing it until we are very close to done (which should be right before our Steam Early Access release next year).

What about that Halloween surprise?

It's a surprise! But you can be the first to know by checking out our Social media and weekly Community livestreams on Twitch:

Twitch (Every Friday on Noon Pacific Time)

Twitter

Instagram

Facebook

That's it for today! Cheers!

~Mark, Lucy and all Rogue Snail Team
Relic Hunters Legend - LucyG


Hi everyone,

Last week we deploy our new update and now our founders and backers can enjoy adventures in Relic Hunters Legend with a Full Party!

It was time for Raff, the Party Engineer, show up with all her skills implemented and now she is able to support her teammates through jammin’ tunes and pump out some damage with her trusty Keytar.

Raff's Skills


  • THE WRENCH: The Wrench is Raff's Melee skill. It deals a lot of area damage, but can also hit allies to recover their Shields (blue lifebar) or Armor (yellow lifebar). Pretty handy!
  • SOUNDSCAPE: Raff's Utility skill. It projects a constant aura of music around Raff that can buff her and nearby allies. By actively using the skill, you can switch between two songs: Soothing Song, which regenerates Life over time, and Battle Song, which grants +20% Weapon Damage.
  • SHIFTING MOODS: Her Passive skill. Raff's humor is constantly changing, which affects her skills: every 7 seconds she switches between two stances: Good Vibes and Bad Vibes.
    If you switch to Battle Song while in Bad Vibes, you deal Magnetic damage in an area around Raff. On the other hand, if you switch to Soothing Song while in Good Vibes, you will instantly heal Raff and nearby allies for a good amount.
  • KEYTAR BLAST: Raff's signature skill! By holding down the Charge skill, you can wind up a devastating attack with the Keytar that will hit everything in a large cone in front of Raff! Enemies will take a lot of Magnetic damage (which is effective against Shields in particular), and allies will be healed instantly!
  • UP THE TEMPO: Last but certainly not least, if your party wants to slip away in style, Raff has her super cool Mobility skill called Up The Tempo. It gives a huge speed buff to Raff and all nearby allies, allowing you to sprint and zip around the battlefield!

And there are more things to come for Relic Hunters Legend! Participate in our Community at Discord, give us your feedback and ask us any question you want!

Don't forget to follow our media to not lose any news about the game.

Facebook
Instagram
Twitter
Twitch

Cheers,
Lucy, Mark and all Rogue Snail Team.
...