Happy Easter! (to those of you who celebrate) we have a patch with fixes to kick off the weekend, there are also some secrets in there for you to find! :D
Features:
Added 3 secret units. Find their weapons to unlock them
Added an in game roadmap
Added option to mute sound when application is in background
Added option to control the amount of screen shake
Added option to hide clothes from units
Added option to hide eyes from units
Added tooltip to faction buttons in placement
The UI now displays the amount of units placed
Changes:
Added a trail to most fast moving projectiles to make them easier to see.
Trained the Sarissa in the arts of walking backwards
Minotaurs now always charge their target. Not only as a response to taking damage
Removed Defend the temple from the adventure campaign
Balance:
Increased the damage and health of Zeus
Increased the attack speed of Zeus
Reduced the radius of the catapult explosion
Increased the reload time of the catapult
Increased the damage of pitchforks
Increased the health of pitchforks
Slightly increased the health of the harvester
Increased the throw strength of stoner
Increased the damage of the stoner
Increased the rate of throw of the potion seller
Slightly increased archer fire rate
Slightly decreased the amount healed by the priest
Slightly increased the health of the minotaur
Slightly Increased the damage of the headbutter
Slightly reduced the damage of the squire
Slightly reduced the cost of snake archers
Haybalers are now knocked back by projectiles. They still take no damage
Hello! Thank you for all of the feedback, we’ll keep updating and improving the game. We know some are still experiencing the crashing issue between levels, we’re working hard to fix it as soon as possible. Please let us know if this patch improved the crashes.
Changes:
Moved level "Odds against you" towards the end of the adventure campaign
Tweaked enemy placement and unit restrictions in level "Odds against you"
Valkyrie swords now stick to enemies
Brawler axes now stick to targets
Asked kings feet to relax
Changed the pathfinding on Viking Sandbox
Removed the wooden bars from the houses on ancient 1. Units would get stuck on them
Balance:
Decreased ice archer effect by 25%
Decreased ballista reload time from 12s to 10s
Increased ballista range from 45m to 50m
Slightly decreased catapult aoe radius
Increased zeus reload time from .75s to 1.1s
Decreased zeus lightning bolt damage slightly
Increased zeus lightning bolt knockback slightly
Decreased snake archer reload time from 28s to 22s
Slightly increased snake movement speed
Slightly increased damage
Slightly increased snake aggro
Increased knight hp from 300 to 350
Decreased valkyrie up and down flight movement by 50%. They can now more easily be killed by ranged units
Decreased valkyrie hp from 200 to 150
Increased Stoner reload time when enemies are in melee distance
Increased hoplites spear accuracy
Bug Fixes:
Optimized audio memory usage
Fixed freeze frame when starting battle first time on new map
Updated AI to use line of sight when attacking
Fixed issue where weapon impacts would sometimes deal damage without making an impact sound.
Fixed issue where weapon would sometimes make a weapon sound without dealing damage
Fixed issue where weapon impacts on ground would not make a sound
Fixed issue where range units would fire backwards when targeting very fast moving units
Make sure to restart steam and verify the integrity of the game-files!
REVERTED BECAUSE OF PATHFINDING ISSUES, NEW PATCH COMING TOMORROW
Keeping this post up for transparency.
Hello! Thank you for all of the feedback so far, we’ll keep updating and improving the game. We know some of you are still experiencing the crashing issue between levels, we’re working hard to fix it as soon as possible.
Changes:
Moved level "Odds against you" towards the end of the adventure campaign
Tweaked enemy placement and unit restrictions in the level "Odds against you"
Valkyrie swords now stick to enemies
Balance:
Decreased ice archer effect by 25%
Decreased ballista reload time from 12s to 10s
Increased ballista range from 45m to 50m
Slightly decreased catapult aoe radius
Increased zeus reload time from .75s to 1.1s
Decreased zeus lightning bolt damage slightly
Increased zeus lightning bolt knockback slightly
Decreased snake archer reload time from 28s to 22s
Slightly increased snake movement speed
Slightly increased damage
Slightly increased snake aggro
Increased knight hp from 300 to 350
Decreased valkyrie up and down flight movement by 50%. They can now more easily be killed by ranged units
Decreased valkyrie hp from 200 to 150
Bug Fixes:
Optimized audio memory usage
Fixed freeze frame when starting battle first time on new map
For the past couple of weeks, we have been sharing short videos on our youtube channel a couple of times a week. The videos consist of weird little moments that happen when we're working on the game.
We'd thought we should share some of the best ones here:
We're working hard to finish TABS, we still don't have a release date but will let you know as soon as we do :)
Please check out what we've been working on, we have weapons, concept art, more info on the unit editor etc over on twitter: https://twitter.com/LandfallGames