Natural Selection 2 - Ghoul

After the newcomer tournament and the upcoming season of the competitive league we are happy to announce the Mod Madness tournament! This tournament is dedicated to those who are looking for a little less competitive but fun evening event.

What is it and what can I win?
The Mod Madness tournament is a unique event for all players to try out the amazing custom game modes that have been created for Natural Selection 2. All game modes (except NS2:Combat) can be found in the NS2 Steam Workshop or under the Arcade tab in the server browser.

Every participant will get a brand new in-game badge! Furthermore the tournament winner will receive a gold version while the second and third will receive a silver one.


In addition anybody who has to play a Combat match will receive a free copy of it! http://store.steampowered.com/app/310110/

The tournament will take place at the 4 March 2017 from 19 CET / 13 EST till 23-24 CET /15-16 EST

Till when can I/we sign up?
Sign ups for the tournament will end on the 2 March 2017 on 22:00 CET

Who can sign up?
Everybody! You only need a copy of NS2 and good sense of humor. Most likely nobody has played every game mode of this tournament before! You can sign up as a team of 8 or as an individual.

Where do I sign up?
You can sign up at https://docs.google.com/forms/d/e/1FAIpQLSclrRoWlI-AwjVXosSWZztrA1DKhm4f3hbq1dtZcoYEyBoPBg/viewform
Feel free to introduce yourself to the other players on the forum: https://forums.unknownworlds.com/discussion/147888/march-mod-madness-tournament-signups

Do I need a team?
Nope! You will be assign to one before the tournament starts.

How will the tournament be structured?
First you will play a match of NS2Large (16 vs 16) where two teams group up for each side. Afterwards the winning teams will choose which tournament division (set of game modes) they want to play in. The losing teams will be randomly assigned in the remaining positions in the division.


The division matches will be run as double elimination:
When a team loses a match, they switch divisions. Losing another match eliminates them from the tournament. So each team will participate at least in the 16vs16 match and 2 more matches after that.
Each match will be a best of 3. Before each match a random team will select the map to play at, and the other team chooses which side they want to start with.
Natural Selection 2 - Ghoul

After the newcomer tournament and the upcoming season of the competitive league we are happy to announce the Mod Madness tournament! This tournament is dedicated to those who are looking for a little less competitive but fun evening event.

What is it and what can I win?
The Mod Madness tournament is a unique event for all players to try out the amazing custom game modes that have been created for Natural Selection 2. All game modes (except NS2:Combat) can be found in the NS2 Steam Workshop or under the Arcade tab in the server browser.

Every participant will get a brand new in-game badge! Furthermore the tournament winner will receive a gold version while the second and third will receive a silver one.


In addition anybody who has to play a Combat match will receive a free copy of it! http://store.steampowered.com/app/310110/

The tournament will take place at the 4 March 2017 from 19 CET / 13 EST till 23-24 CET /15-16 EST

Till when can I/we sign up?
Sign ups for the tournament will end on the 2 March 2017 on 22:00 CET

Who can sign up?
Everybody! You only need a copy of NS2 and good sense of humor. Most likely nobody has played every game mode of this tournament before! You can sign up as a team of 8 or as an individual.

Where do I sign up?
You can sign up at https://docs.google.com/forms/d/e/1FAIpQLSclrRoWlI-AwjVXosSWZztrA1DKhm4f3hbq1dtZcoYEyBoPBg/viewform
Feel free to introduce yourself to the other players on the forum: https://forums.unknownworlds.com/discussion/147888/march-mod-madness-tournament-signups

Do I need a team?
Nope! You will be assign to one before the tournament starts.

How will the tournament be structured?
First you will play a match of NS2Large (16 vs 16) where two teams group up for each side. Afterwards the winning teams will choose which tournament division (set of game modes) they want to play in. The losing teams will be randomly assigned in the remaining positions in the division.


The division matches will be run as double elimination:
When a team loses a match, they switch divisions. Losing another match eliminates them from the tournament. So each team will participate at least in the 16vs16 match and 2 more matches after that.
Each match will be a best of 3. Before each match a random team will select the map to play at, and the other team chooses which side they want to start with.
Feb 11, 2017
Natural Selection 2 - Ghoul

First of all we would like to thank everybody who took part at last week's Newcomer Tournament. We hope both participants and spectators enjoyed it as much as we did.

In addition a special thanks goes out to Ixian, Luchs and Hoeloe who casted this event and every ensl.org referee and admin. Because without them this tournament would never have happened.

In case you participated your badge is now available in your steam inventory. You can enable it in-game via the Customize Player menu. Should somebody miss their badge please leave a comment below.

For all of those who are now fired up for some more competitive Natural Selection 2 action we have good news:

You can now sign up for Season 11!

To see which teams have signed up for Season 11:
http://www.ensl.org/contests/357

How to create a team/join a contest:
http://www.ensl.org/topics/1773

How to find a Team:
http://www.ensl.org/topics/1774

Pros of signing up for Season 11:
  • Play NS2 together with your friends.
  • Play against similar skilled players/teams in each league's division.
  • Improve your in-game teamwork and enjoy NS2 at it's finest.
  • Improve your map awareness, decision making, time management and class/lifeforms play in competitive NS2.
  • Get another fancy in-game badge.
  • Earn your spot on the Hall of Fame of Competitive NS2: http://www.ensl.org/articles/402

So don’t be shy! Grab your team and sign up. The exact date of the seasons start will be announced at ensl.org .
Feb 11, 2017
Natural Selection 2 - Ghoul

First of all we would like to thank everybody who took part at last week's Newcomer Tournament. We hope both participants and spectators enjoyed it as much as we did.

In addition a special thanks goes out to Ixian, Luchs and Hoeloe who casted this event and every ensl.org referee and admin. Because without them this tournament would never have happened.

In case you participated your badge is now available in your steam inventory. You can enable it in-game via the Customize Player menu. Should somebody miss their badge please leave a comment below.

For all of those who are now fired up for some more competitive Natural Selection 2 action we have good news:

You can now sign up for Season 11!

To see which teams have signed up for Season 11:
http://www.ensl.org/contests/357

How to create a team/join a contest:
http://www.ensl.org/topics/1773

How to find a Team:
http://www.ensl.org/topics/1774

Pros of signing up for Season 11:
  • Play NS2 together with your friends.
  • Play against similar skilled players/teams in each league's division.
  • Improve your in-game teamwork and enjoy NS2 at it's finest.
  • Improve your map awareness, decision making, time management and class/lifeforms play in competitive NS2.
  • Get another fancy in-game badge.
  • Earn your spot on the Hall of Fame of Competitive NS2: http://www.ensl.org/articles/402

So don’t be shy! Grab your team and sign up. The exact date of the seasons start will be announced at ensl.org .
Natural Selection 2 - Ghoul

What is the Newcomer Tournament 2017 and what can I/we win ?
The ENSL.org Newcomer Tournament is an opportunity for all the players (rookie or veteran) to test their skill in a competitive environment balanced for 6vs6.
You can find a rundown of the differences between the normal and competitive balance (Comp Mod) at http://www.ensl.org/articles/998

Every participant receives as special treat a brand new in-game badge. The teams making it first and second receive a golden and silver badge everybody else that shows up and plays a Match gets a blue one:


Newcomer tournament will happen:
4 February 2017 start 19 CET / 13 EST till 23-24 CET /15-16 EST
5 February 2017 start 19 CET / 13 EST till 23-24 CET /15-16 EST
On the maps: Tram, Veil, Summit, Biodome, Descent

We will use Teamspeak 3 for communication.
Please show up for the tournament on 4 February at 18:30 CET/12:30PM EST.
on the ENSL TS3 Server:
IP: ensl.org
Channel: Newcomer Tournament early 2017 ReadyRoom

You can download Teamspeak 3 at https://www.teamspeak.com/teamspeak3 . Please make sure you have it set up before the tournament starts.

Till when can I/we Sign up?:
Sign ups for the Tournament will end on the 2 February 2017 on 22:00 CET

Who can sign up?:
Anybody who hasn’t participated in any season of Natural Selection 2 tournaments of the NSL or AusNSL can sign up as regular player.

Everybody else is free to sign up as coach or commander. You may be able to play as regular player in case you haven’t played a full season yet.

Where do I Join Up?

What is ENSL.org(nsleagues.org) ?
The Natural Selection League (NSL) is an organization that provides a platform for all Natural Selection 2 players for organized and competitive play. The vision of the NSL is to gather Natural Selection 2 players for international organized play. At its very core, we would simply like games to be played, in the hopes that this fosters tangible and meaningful relationships among its participants. We realize that its participants span the range of commitment, skill, and time zones and will do everything possible to cater to everyone’s needs and create the most enjoyable experience.

How are the teams arranged?
We will create team lists internally after these criteria:
  • Nation for low ping
  • Wants to play together with….
  • Skill and if you will/can command
  • Can he stand his teammates/coach

We will post a list of the teams here: http://ensl.org/forums/28
If people have complaints please voice them in the given forum thread and we will try to adjust the list accordingly.

How should i get used to 6vs6 games ?
We strongly advise all players who wish to take part to read some NS2 tutorials:
You can find a few here: http://ensl.org/forums/22

It also helps to play some Gathers when you are no longer challenged at regular servers. (Warning: The average hive skill can be above 2000) :
How to play Gathers:http://www.ensl.org/topics/1751
(They usually happen often from 20:00 CET to 4:00 CET)

Gathers will give you a feel for fast-paced competitive 6v6 NS2 before the tournament Matches!

Also we recommend to watch the
Season 10 division 2 Finals and see how the more experienced Players play:

S10 Div2 Finals:
Isay vs Close One 101
29 January 2017 19 CET / 13 EST
Casted on/by: http://twitch.tv/dkrecon / ReconDK

S10 Div2 Finals:
HBZ vs Horror Show
29 January 2017 20:30 CET / 14:30 EST
Casted on/by: http://twitch.tv/naturalselection2 / Ixian

~ ENSL.org admins
Natural Selection 2 - Ghoul

What is the Newcomer Tournament 2017 and what can I/we win ?
The ENSL.org Newcomer Tournament is an opportunity for all the players (rookie or veteran) to test their skill in a competitive environment balanced for 6vs6.
You can find a rundown of the differences between the normal and competitive balance (Comp Mod) at http://www.ensl.org/articles/998

Every participant receives as special treat a brand new in-game badge. The teams making it first and second receive a golden and silver badge everybody else that shows up and plays a Match gets a blue one:


Newcomer tournament will happen:
4 February 2017 start 19 CET / 13 EST till 23-24 CET /15-16 EST
5 February 2017 start 19 CET / 13 EST till 23-24 CET /15-16 EST
On the maps: Tram, Veil, Summit, Biodome, Descent

We will use Teamspeak 3 for communication.
Please show up for the tournament on 4 February at 18:30 CET/12:30PM EST.
on the ENSL TS3 Server:
IP: ensl.org
Channel: Newcomer Tournament early 2017 ReadyRoom

You can download Teamspeak 3 at https://www.teamspeak.com/teamspeak3 . Please make sure you have it set up before the tournament starts.

Till when can I/we Sign up?:
Sign ups for the Tournament will end on the 2 February 2017 on 22:00 CET

Who can sign up?:
Anybody who hasn’t participated in any season of Natural Selection 2 tournaments of the NSL or AusNSL can sign up as regular player.

Everybody else is free to sign up as coach or commander. You may be able to play as regular player in case you haven’t played a full season yet.

Where do I Join Up?

What is ENSL.org(nsleagues.org) ?
The Natural Selection League (NSL) is an organization that provides a platform for all Natural Selection 2 players for organized and competitive play. The vision of the NSL is to gather Natural Selection 2 players for international organized play. At its very core, we would simply like games to be played, in the hopes that this fosters tangible and meaningful relationships among its participants. We realize that its participants span the range of commitment, skill, and time zones and will do everything possible to cater to everyone’s needs and create the most enjoyable experience.

How are the teams arranged?
We will create team lists internally after these criteria:
  • Nation for low ping
  • Wants to play together with….
  • Skill and if you will/can command
  • Can he stand his teammates/coach

We will post a list of the teams here: http://ensl.org/forums/28
If people have complaints please voice them in the given forum thread and we will try to adjust the list accordingly.

How should i get used to 6vs6 games ?
We strongly advise all players who wish to take part to read some NS2 tutorials:
You can find a few here: http://ensl.org/forums/22

It also helps to play some Gathers when you are no longer challenged at regular servers. (Warning: The average hive skill can be above 2000) :
How to play Gathers:http://www.ensl.org/topics/1751
(They usually happen often from 20:00 CET to 4:00 CET)

Gathers will give you a feel for fast-paced competitive 6v6 NS2 before the tournament Matches!

Also we recommend to watch the
Season 10 division 2 Finals and see how the more experienced Players play:

S10 Div2 Finals:
Isay vs Close One 101
29 January 2017 19 CET / 13 EST
Casted on/by: http://twitch.tv/dkrecon / ReconDK

S10 Div2 Finals:
HBZ vs Horror Show
29 January 2017 20:30 CET / 14:30 EST
Casted on/by: http://twitch.tv/naturalselection2 / Ixian

~ ENSL.org admins
Natural Selection 2 - Ghoul


A happy new year to all of you out there! I’ll bet some of you thought we hit the snooze button around the holidays and never woke up, but no! We’ve been tinkering in the shadows and working on some fun new stuff to show you.

First off, we’re finally finishing up on our changes to NS2 training and bringing you the new Alien Commander tutorial. As per usual, BeigeAlert has put a lot of love and once again, yes, even an easter egg into this new training scenario. Special shout out to all our contributors in tutorial-committee for their input and advice. We decided to also make some slight changes to a couple gameplay features to continue and round out some of our changes made during the last year.

The patch is filled with lots of little bug fixes and updated features such as; a new updated machine gun texture, a refactored badge system allowing us to have better and quicker control over distribution of badges and some improvements to cyst placement.

Lastly, and to the future… I am happy to announce that while work is still being done to test stability, NS2 is now being beta tested in 64-bit! FSFOD and others on the team have been hard at work upgrading lots of code and plugins to allow this to happen and so far our testing is proving great. Why do I mention this now? Well, with the update we will be able to open up a variety of new features and abilities within the game and engine that were a bottleneck in 32-bit, memory consumption being primary concern.

Also we will be working reaching out to some of our community server ops to help us run public tests on the 64-bit platform to see what gains or stability or problems arise. So look for more information about 64-bit in future updates.

We at Unknown Worlds would like to thank the community for its continued passion and dedication to NS2!

-Dillon “WasabiOne”


Gameplay
  • Lerk
    • Increased base health points to 150 (from 125)
    • Lowered the biomass health bonus to 2 (from 3)
    • This change makes the Lerk slightly more durable in early engagements.
  • Machine Gun (MG)
    • Decreased weight to 0.21 (150% of the Grenade Launcher) from 0.26
    • This change helps players with the MG to aim more quickly in combat and mobility.
  • Mucous Cloud (Drifter Ability)
    • Increased the amount of extra health point mucous grants to 20% (from 15%) of the target’s base hp.
    • This change makes mucous cloud more viable compared to the hallucination cloud which generates hallucinations with 32% of the target’s base hp.


Tweaks / Improvements
  • Replaced the Machine Gun texture with a higher quality version.
  • Added new Alien Commander tutorial
    • Learn the basics of Alien Commanding.
    • Includes some hidden achievements and easter eggs.
  • Added new badges (steam items) for the competitive ensl league:
    • Added a badge for the winner of the 10th season
    • Added badges for the world championship 2014 finalists
    • Added badges for the upcoming newcomer tournament
  • Refactored the badge API:
    • API is now handling the badge enum correctly
    • Supports multiple columns for each badge which may be user specific
    • Adds support for Steam Item based badges
  • Improved Cyst placement routines to ensure they are more consistently and evenly placed along paths.
  • Improved Cyst placement to be accurate per mouse cursor position
  • Optimized the update routine of clogs, webs and alien weapons (Thanks Katzenfleisch).

Fixes
  • Fixed that Whips kept attacking invalid targets instead of searching for new targets.
  • Fixed that parasite was not correctly applied onto players logging out of the command chair.
  • Fixed that the ghost model for certain commander drops wasn't matched up with where it actually is when spawned (eg hives were sunk half way into the tech point instead of hovering on top of them).
  • Fixed that mines had the wrong ghost model when commander was dropping them.
  • Fixed that the evolution chamber wasn’t selectable sometimes due to relevancy issues.
  • Fixed slerp calculations which would result in player models twitching rapidly (Thanks Nin).
  • Fixed that the Exo flashlight was facing towards the floor (Thanks Nin).
  • Fixed that the “purchase” sound of the marine buy menu didn’t play correctly (Thanks Brute).

Maps
  • Refinery
    • Fixed two stuck spots in Ready room for Winter seasonal theme.
    • Fixed non-seasonal stuck spot in Lava Falls.
    • Fixed reflections maps incorrectly using Biodome map.
  • Mineshaft
    • Fixed stuck spot in ready room for Winter seasonal theme.
  • Kodiak
    • Fixed several stuck spots in ready room for Winter seasonal theme.
  • Caged
    • Fixed Fall seasonal in-game props showing for other seasons in Shipping Tunnels.
  • Tram
    • Fixed Fall seasonal prop showing for other seasons.
  • Summit
    • Fixed missing collision on some props near Sub Access.
    • Fixed flickering texture in Atrium.
    • Fixed missing collision on glass pane in Flight Control.

SDK
  • Fixed the perfanalyzer.py to work with the latest plog format version.
  • Fixed that the Entity.AddTimedCallback early parameter had no effect on callback behavior.
Natural Selection 2 - Ghoul


A happy new year to all of you out there! I’ll bet some of you thought we hit the snooze button around the holidays and never woke up, but no! We’ve been tinkering in the shadows and working on some fun new stuff to show you.

First off, we’re finally finishing up on our changes to NS2 training and bringing you the new Alien Commander tutorial. As per usual, BeigeAlert has put a lot of love and once again, yes, even an easter egg into this new training scenario. Special shout out to all our contributors in tutorial-committee for their input and advice. We decided to also make some slight changes to a couple gameplay features to continue and round out some of our changes made during the last year.

The patch is filled with lots of little bug fixes and updated features such as; a new updated machine gun texture, a refactored badge system allowing us to have better and quicker control over distribution of badges and some improvements to cyst placement.

Lastly, and to the future… I am happy to announce that while work is still being done to test stability, NS2 is now being beta tested in 64-bit! FSFOD and others on the team have been hard at work upgrading lots of code and plugins to allow this to happen and so far our testing is proving great. Why do I mention this now? Well, with the update we will be able to open up a variety of new features and abilities within the game and engine that were a bottleneck in 32-bit, memory consumption being primary concern.

Also we will be working reaching out to some of our community server ops to help us run public tests on the 64-bit platform to see what gains or stability or problems arise. So look for more information about 64-bit in future updates.

We at Unknown Worlds would like to thank the community for its continued passion and dedication to NS2!

-Dillon “WasabiOne”


Gameplay
  • Lerk
    • Increased base health points to 150 (from 125)
    • Lowered the biomass health bonus to 2 (from 3)
    • This change makes the Lerk slightly more durable in early engagements.
  • Machine Gun (MG)
    • Decreased weight to 0.21 (150% of the Grenade Launcher) from 0.26
    • This change helps players with the MG to aim more quickly in combat and mobility.
  • Mucous Cloud (Drifter Ability)
    • Increased the amount of extra health point mucous grants to 20% (from 15%) of the target’s base hp.
    • This change makes mucous cloud more viable compared to the hallucination cloud which generates hallucinations with 32% of the target’s base hp.


Tweaks / Improvements
  • Replaced the Machine Gun texture with a higher quality version.
  • Added new Alien Commander tutorial
    • Learn the basics of Alien Commanding.
    • Includes some hidden achievements and easter eggs.
  • Added new badges (steam items) for the competitive ensl league:
    • Added a badge for the winner of the 10th season
    • Added badges for the world championship 2014 finalists
    • Added badges for the upcoming newcomer tournament
  • Refactored the badge API:
    • API is now handling the badge enum correctly
    • Supports multiple columns for each badge which may be user specific
    • Adds support for Steam Item based badges
  • Improved Cyst placement routines to ensure they are more consistently and evenly placed along paths.
  • Improved Cyst placement to be accurate per mouse cursor position
  • Optimized the update routine of clogs, webs and alien weapons (Thanks Katzenfleisch).

Fixes
  • Fixed that Whips kept attacking invalid targets instead of searching for new targets.
  • Fixed that parasite was not correctly applied onto players logging out of the command chair.
  • Fixed that the ghost model for certain commander drops wasn't matched up with where it actually is when spawned (eg hives were sunk half way into the tech point instead of hovering on top of them).
  • Fixed that mines had the wrong ghost model when commander was dropping them.
  • Fixed that the evolution chamber wasn’t selectable sometimes due to relevancy issues.
  • Fixed slerp calculations which would result in player models twitching rapidly (Thanks Nin).
  • Fixed that the Exo flashlight was facing towards the floor (Thanks Nin).
  • Fixed that the “purchase” sound of the marine buy menu didn’t play correctly (Thanks Brute).

Maps
  • Refinery
    • Fixed two stuck spots in Ready room for Winter seasonal theme.
    • Fixed non-seasonal stuck spot in Lava Falls.
    • Fixed reflections maps incorrectly using Biodome map.
  • Mineshaft
    • Fixed stuck spot in ready room for Winter seasonal theme.
  • Kodiak
    • Fixed several stuck spots in ready room for Winter seasonal theme.
  • Caged
    • Fixed Fall seasonal in-game props showing for other seasons in Shipping Tunnels.
  • Tram
    • Fixed Fall seasonal prop showing for other seasons.
  • Summit
    • Fixed missing collision on some props near Sub Access.
    • Fixed flickering texture in Atrium.
    • Fixed missing collision on glass pane in Flight Control.

SDK
  • Fixed the perfanalyzer.py to work with the latest plog format version.
  • Fixed that the Entity.AddTimedCallback early parameter had no effect on callback behavior.
Natural Selection 2 - WasabiOne

The Halloween event and free weekend went great, but it was not without its issues. Luckily we were able to resolve the issues without needing to do a steam update by using our extension system (these are the Lambda, Delta, and Omega extensions you see when you join a server). We try to limit our use of the extension system to avoid conflicting with mods, and that is the main reason we are patching this week, and why it is a light one. With this maintenance patch we are integrating those fixes into the main game, clearing out the extensions, and attempting to deploying the badge customization UI for the second time. We also realized that not enough people knew about the new shoulder patch that was able to be earned during the Halloween weekend by playing Infested, so we’ve decided to remove the time lock on it, and allow it to be earned at any time through games of Infested.

There are plenty of other exciting features coming down the pipeline, but they are not quite ready.

Our NS2 Roadmap is continuing to be updated as we have been working on our long term goals. https://trello.com/b/njrpasjl/ns2-roadmap

Gameplay
  • Red emergency lights are no more, and have been changed to orange for all seasons
  • Removed Halloween player effects (the files are still available for now, so mod away)
Tweaks / Improvements
  • Moved player’s badge customization from old Hive website to be in-game via the Customize player menu
    • Menu restores hive 1 order at first use.
  • Play Now changed to use a different ranking function when trying to join Infested
  • Updated description of Pumpkin Patch in new item popup notification
  • Updated description of Infested in play now popup
  • The Pumpkin Patch is now able to be earned regardless of the season, if you are playing Infested
Fixes
  • Fixed performance issue caused by new badge API due to deprecated code in the status UI
  • Fixed that badges were not broadcasted correctly to all connected clients
  • Fixed that the badge selection menu did not close correctly
  • Fixed incomplete merge of Hive 2 extension
  • Fixed issue with progress bar not showing proper values for levels 8 through 14
  • Fixed that players were recording the wrong playtime at launch (this is relevant for our data analytics)
Natural Selection 2 - WasabiOne

The Halloween event and free weekend went great, but it was not without its issues. Luckily we were able to resolve the issues without needing to do a steam update by using our extension system (these are the Lambda, Delta, and Omega extensions you see when you join a server). We try to limit our use of the extension system to avoid conflicting with mods, and that is the main reason we are patching this week, and why it is a light one. With this maintenance patch we are integrating those fixes into the main game, clearing out the extensions, and attempting to deploying the badge customization UI for the second time. We also realized that not enough people knew about the new shoulder patch that was able to be earned during the Halloween weekend by playing Infested, so we’ve decided to remove the time lock on it, and allow it to be earned at any time through games of Infested.

There are plenty of other exciting features coming down the pipeline, but they are not quite ready.

Our NS2 Roadmap is continuing to be updated as we have been working on our long term goals. https://trello.com/b/njrpasjl/ns2-roadmap

Gameplay
  • Red emergency lights are no more, and have been changed to orange for all seasons
  • Removed Halloween player effects (the files are still available for now, so mod away)
Tweaks / Improvements
  • Moved player’s badge customization from old Hive website to be in-game via the Customize player menu
    • Menu restores hive 1 order at first use.
  • Play Now changed to use a different ranking function when trying to join Infested
  • Updated description of Pumpkin Patch in new item popup notification
  • Updated description of Infested in play now popup
  • The Pumpkin Patch is now able to be earned regardless of the season, if you are playing Infested
Fixes
  • Fixed performance issue caused by new badge API due to deprecated code in the status UI
  • Fixed that badges were not broadcasted correctly to all connected clients
  • Fixed that the badge selection menu did not close correctly
  • Fixed incomplete merge of Hive 2 extension
  • Fixed issue with progress bar not showing proper values for levels 8 through 14
  • Fixed that players were recording the wrong playtime at launch (this is relevant for our data analytics)
...