A new clan will be released tomorrow: The Clan of the Boar!
PRESENTATION OF THE BOAR
A reclusive clan once forgotten by their brethren but recently rediscovered, the Clan of the Boar is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways.
Starting bonuses
The Mender's Hut replaces the Healer's Hut. Menders produce +2 Lore while they're not healing.
Under The Stars: Each additional tile gives +2 max population.
No happiness penalties for non-upgraded houses.
Heritage (200 Fame points)
1 Free Lore (does not count towards Lore victory or Blessing unlock)
Greater Blessings (500 Fame points)
Blessings have upgraded effects:
Freya: Blizzard penalty reduction: 30% => 50%.
Baldr: happiness +3 => +5
Jörd: Warchief and upgraded towers get +10% att
Lore tree changes
Trading => Bartering: +3 Krowns, Allows trading routes with neutral factions (not other clans)
Mining efficiency => Handiwork: +10% production for non upgraded buildings
Coinage => Simple living: -50% wood construction costs for buildings
Medecine => Herbalism: Each active Mender give +5% production in the Mender’s Hut Territory
Carpentry Mastery => Nature’s Gift: +1 Krowns each 5 clan members
Growth knowledge => Legacy: Altar of Kings production is doubled
A new clan will be released tomorrow: The Clan of the Boar!
PRESENTATION OF THE BOAR
A reclusive clan once forgotten by their brethren but recently rediscovered, the Clan of the Boar is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways.
Starting bonuses
The Mender's Hut replaces the Healer's Hut. Menders produce +2 Lore while they're not healing.
Under The Stars: Each additional tile gives +2 max population.
No happiness penalties for non-upgraded houses.
Heritage (200 Fame points)
1 Free Lore (does not count towards Lore victory or Blessing unlock)
Greater Blessings (500 Fame points)
Blessings have upgraded effects:
Freya: Blizzard penalty reduction: 30% => 50%.
Baldr: happiness +3 => +5
Jörd: Warchief and upgraded towers get +10% att
Lore tree changes
Trading => Bartering: +3 Krowns, Allows trading routes with neutral factions (not other clans)
Mining efficiency => Handiwork: +10% production for non upgraded buildings
Coinage => Simple living: -50% wood construction costs for buildings
Medecine => Herbalism: Each active Mender give +5% production in the Mender’s Hut Territory
Carpentry Mastery => Nature’s Gift: +1 Krowns each 5 clan members
Growth knowledge => Legacy: Altar of Kings production is doubled
A new clan will be released tomorrow: The Clan of the Boar!
Presentation
A recluse once forgotten by the other clans but recently found again, the Clan of the Boar is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways.
Starting specificities
The Mender's Hut replaces the Healer's Hut. Menders produce +2 Lore while they're not healing. Under The Stars: Each additional tile gives +2 max population. No happiness penalties for non-upgraded houses.
A new clan will be released tomorrow: The Clan of the Boar!
Presentation
A recluse once forgotten by the other clans but recently found again, the Clan of the Boar is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways.
Starting specificities
The Mender's Hut replaces the Healer's Hut. Menders produce +2 Lore while they're not healing. Under The Stars: Each additional tile gives +2 max population. No happiness penalties for non-upgraded houses.
This month, we added many things to the game! Here is the list of the modifications!
New content:
Vedrfolnir, the mystical hawk
This spectacular creature has been harmed by Draugar and you might find him, hurting somewhere around Northgard. Once you heal him to full health, Vedrfolnir will rise and you’ll earn 100 Lore.
Once healed, he’ll wander around Northgard for a whole year and will discover 6 new areas for your clan!
New neutral faction: The Kobolds
They occupy several tiles in the map that may have precious resources. If you player want to get these resources you'll have to wipe their camp. But doing so, you'll lose the ability to trade with the Kobolds. Be cautious: they are pretty generous allies but very resentful enemies.
New tile: Thor’s Wrath
Control the Thor’s Wrath tile and become a follower of the hammer-wielding god of thunder! Colonizing this tile will grant you 50 Fame and 5% factionwide bonus attack power.
New tile: Lake
The new lake tile always has fish and the Bear Clan have great chances to have one near their town hall. The cost of the Fisherman's hut has been reduced from 60 to 40 wood.
New tile: the Geyser
Your clan can now relax around this nice hot water source. Colonizing a Geyser tile will grant the player +1 in happiness and will reduce wood consumption during winter by 10%.
Other additions
You are now notified whenever your units enter a fight (if you didn’t initiate the fight)
You can now choose the target of your healers in the healer's hut
Disease modification: a sick unit now loses 50% of its max HP and then stops being sick.
Rat infestation now gets some of your units sick (how many depends on your population).
When your population is starving or freezing, buying food or wood while keeping your food or wood production below 0 won’t reset your starvation/freezing status anymore. Having a positive stock of resources will reduce slowly the number of starving/frozen units. Having a positive production rate will reset the starvation/freezing status.
Lore changes
Industrious: Only food generating building now can have an extra worker when upgraded
Carpentry masteries : down from 30% to 20% upgrade cost reduction
Goat Amenities has been moved. It now replaces ShipBuilding (formerly replaced Medecine).
This month, we added many things to the game! Here is the list of the modifications!
New content:
Vedrfolnir, the mystical hawk
This spectacular creature has been harmed by Draugar and you might find him, hurting somewhere around Northgard. Once you heal him to full health, Vedrfolnir will rise and you’ll earn 100 Lore.
Once healed, he’ll wander around Northgard for a whole year and will discover 6 new areas for your clan!
New neutral faction: The Kobolds
They occupy several tiles in the map that may have precious resources. If you player want to get these resources you'll have to wipe their camp. But doing so, you'll lose the ability to trade with the Kobolds. Be cautious: they are pretty generous allies but very resentful enemies.
New tile: Thor’s Wrath
Control the Thor’s Wrath tile and become a follower of the hammer-wielding god of thunder! Colonizing this tile will grant you 50 Fame and 5% factionwide bonus attack power.
New tile: Lake
The new lake tile always has fish and the Bear Clan have great chances to have one near their town hall. The cost of the Fisherman's hut has been reduced from 60 to 40 wood.
New tile: the Geyser
Your clan can now relax around this nice hot water source. Colonizing a Geyser tile will grant the player +1 in happiness and will reduce wood consumption during winter by 10%.
Other additions
You are now notified whenever your units enter a fight (if you didn’t initiate the fight)
You can now choose the target of your healers in the healer's hut
Disease modification: a sick unit now loses 50% of its max HP and then stops being sick.
Rat infestation now gets some of your units sick (how many depends on your population).
When your population is starving or freezing, buying food or wood while keeping your food or wood production below 0 won’t reset your starvation/freezing status anymore. Having a positive stock of resources will reduce slowly the number of starving/frozen units. Having a positive production rate will reset the starvation/freezing status.
Lore changes
Industrious: Only food generating building now can have an extra worker when upgraded
Carpentry masteries : down from 30% to 20% upgrade cost reduction
Goat Amenities has been moved. It now replaces ShipBuilding (formerly replaced Medecine).
Here are the modifications we made to the game! You'll see the combat system has changed a lot and we truly think it is for the best :)
Combat Update
General units modifications
When entering an area, there is now a 0.8 seconds cooldown before being able to attack, this will prevent tile dancing.
You can now see every unit in a multiple unit selection, with their individual life bar
In this group panel, you can select all the units from a specific type by CTRL+click on one of the units
When fighting, the military units now have color circles beneath them to increase fight clarity
Redesign of the unit life-bars (with clan color)
There are now 3 different stats for each units (before patch, Health & Resistance were combined in one stat):
Attack
Health
Resistance
Upgrade changes
Upgrading the Traning Camp, the Shield Bearer Camp and the Axe Thrower Camp now grants a boost in attack (10%) instead of defense
Upgrading the WatchTower will increase its health by 75% (50% before the patch) and its attack power by 75% (0% before the patch). In addition, the towers won't start burning when being hit until their health goes under 80%!
The AI now upgrades its units tools
In the tool upgrade tab, you'll get the possibility to upgrade your villagers, increasing their building & repair speed by 15%, but they won't gather more food.
In the tool upgrade tab, military units now have brand new abilities that will cost 50 of Krowns and 10 of Iron:
When upgrading the Warriors, he will gain 15% attack power and a charging ability. This ability will allow them to sprint towards their enemies.
When upgrading the Shield Bearers, their protection against ranged attack is doubled, and their resistance increased by 20%
When upgrading the Axe Throwers, they will gain 30% in range and attack power
Note that the Goat clan won't be able to upgrade its military units with its free tools
Military units modifications
The respawn cooldown for all WarChiefs (including Kaija, the Armored Bear) has been raised from 1 to 3 months.
The Berserker Heath has been reduced by 30% and its Defense has been increased by 30%. This won’t change anything in the balance of the game, the modification only objective is to make the code smoother :)
The Shieldmaiden’s defense had been increased by 7%
Kaija, the Armored Bear’s defense has been raised by 5% and its Health by 7%. In addition, in addition its cost is now 75 food (and yes, she has a name now).
The Axe throwers base attack is reduced by 15% and their base range is reduced by 30%
The ShiedBearer’s arrow resistance ability is reduced from 50% to 20%
The Mercenaries have been modified:
Sending them now costs 200 Krowns
Their attack has been increased by 10%
Their defense has been reduced by 55%
Sending mercenaries will now summon 4 units (3 before patch)
PVE units modifications
The Wolf attack has been raised by 15%
The Bear defense has been increased by 20% and its Health by 7%
BIG CHANGES on Draugrs:
Their health has been raised by 20%
There are now 3 different types of Draugr:
The melee draugr
The Spear Thrower Draugr ⇒ launches spears
The Shield Draugr ⇒ has a 20% resistance against AxeThrowers and Towers Arrows
The Valkyries are much more stronger now:
Their attack has been raised by 25%
Their Defense has been raised by 33%
Their Health has been increased by 15%
To counter balance this modification, we changed a few things about Helheim:
Valkyries base number is changed from 5 to 4
Valkyries spawn rate has been divided by 2
Other modifications
The wood production bonus provided by a forest drops from 20% to 10%
The lore production bonus provided by the Circle of Lorestone drops from 20% to 10%
Killing the Wyvern now grants 250 fame to every ally in the team
Young & Proud and Gear Upgrade now have a more accurate description
It is now possible to upgrade a tool if the building of the unit is built, even there are no units.
Better repartition of resources surrounding landing site
Tiles containing Stone and Iron mines surrounding the player’s landing site will be less difficult to colonize (no bear or draugr to defend them)
Players in MP games now won’t have more than 2 Pauses available, after 30 seconds, any player can unpause the game
Scouts are not allowed to scout enemy territory (another player or AI) unless the scout camp is upgraded
The AI will now progress more slowly in the beginning of games but it will be more efficient in late game.
Bug fixing
Two player should not be able to spawn next to one another
The repair of a WatchTower stops when it is attacked (but not when enemy units enter the area
The Achievements issues should now be fixed!
The wolves won't randomly change target
In conclusion
We really hope you'll enjoy those changes, we truly think they will help balancing the game. Regarding the upcoming updates, we're working hard on a major Multiplayer update, as we really want Northgard to be a stable MP game! However, we won't be able to guarantee that it will come next month (but we hope so).
Here are the modifications we made to the game! You'll see the combat system has changed a lot and we truly think it is for the best :)
Combat Update
General units modifications
When entering an area, there is now a 0.8 seconds cooldown before being able to attack, this will prevent tile dancing.
You can now see every unit in a multiple unit selection, with their individual life bar
In this group panel, you can select all the units from a specific type by CTRL+click on one of the units
When fighting, the military units now have color circles beneath them to increase fight clarity
Redesign of the unit life-bars (with clan color)
There are now 3 different stats for each units (before patch, Health & Resistance were combined in one stat):
Attack
Health
Resistance
Upgrade changes
Upgrading the Traning Camp, the Shield Bearer Camp and the Axe Thrower Camp now grants a boost in attack (10%) instead of defense
Upgrading the WatchTower will increase its health by 75% (50% before the patch) and its attack power by 75% (0% before the patch). In addition, the towers won't start burning when being hit until their health goes under 80%!
The AI now upgrades its units tools
In the tool upgrade tab, you'll get the possibility to upgrade your villagers, increasing their building & repair speed by 15%, but they won't gather more food.
In the tool upgrade tab, military units now have brand new abilities that will cost 50 of Krowns and 10 of Iron:
When upgrading the Warriors, he will gain 15% attack power and a charging ability. This ability will allow them to sprint towards their enemies.
When upgrading the Shield Bearers, their protection against ranged attack is doubled, and their resistance increased by 20%
When upgrading the Axe Throwers, they will gain 30% in range and attack power
Note that the Goat clan won't be able to upgrade its military units with its free tools
Military units modifications
The respawn cooldown for all WarChiefs (including Kaija, the Armored Bear) has been raised from 1 to 3 months.
The Berserker Heath has been reduced by 30% and its Defense has been increased by 30%. This won’t change anything in the balance of the game, the modification only objective is to make the code smoother :)
The Shieldmaiden’s defense had been increased by 7%
Kaija, the Armored Bear’s defense has been raised by 5% and its Health by 7%. In addition, in addition its cost is now 75 food (and yes, she has a name now).
The Axe throwers base attack is reduced by 15% and their base range is reduced by 30%
The ShiedBearer’s arrow resistance ability is reduced from 50% to 20%
The Mercenaries have been modified:
Sending them now costs 200 Krowns
Their attack has been increased by 10%
Their defense has been reduced by 55%
Sending mercenaries will now summon 4 units (3 before patch)
PVE units modifications
The Wolf attack has been raised by 15%
The Bear defense has been increased by 20% and its Health by 7%
BIG CHANGES on Draugrs:
Their health has been raised by 20%
There are now 3 different types of Draugr:
The melee draugr
The Spear Thrower Draugr ⇒ launches spears
The Shield Draugr ⇒ has a 20% resistance against AxeThrowers and Towers Arrows
The Valkyries are much more stronger now:
Their attack has been raised by 25%
Their Defense has been raised by 33%
Their Health has been increased by 15%
To counter balance this modification, we changed a few things about Helheim:
Valkyries base number is changed from 5 to 4
Valkyries spawn rate has been divided by 2
Other modifications
The wood production bonus provided by a forest drops from 20% to 10%
The lore production bonus provided by the Circle of Lorestone drops from 20% to 10%
Killing the Wyvern now grants 250 fame to every ally in the team
Young & Proud and Gear Upgrade now have a more accurate description
It is now possible to upgrade a tool if the building of the unit is built, even there are no units.
Better repartition of resources surrounding landing site
Tiles containing Stone and Iron mines surrounding the player’s landing site will be less difficult to colonize (no bear or draugr to defend them)
Players in MP games now won’t have more than 2 Pauses available, after 30 seconds, any player can unpause the game
Scouts are not allowed to scout enemy territory (another player or AI) unless the scout camp is upgraded
The AI will now progress more slowly in the beginning of games but it will be more efficient in late game.
Bug fixing
Two player should not be able to spawn next to one another
The repair of a WatchTower stops when it is attacked (but not when enemy units enter the area
The Achievements issues should now be fixed!
The wolves won't randomly change target
In conclusion
We really hope you'll enjoy those changes, we truly think they will help balancing the game. Regarding the upcoming updates, we're working hard on a major Multiplayer update, as we really want Northgard to be a stable MP game! However, we won't be able to guarantee that it will come next month (but we hope so).