Armored Warfare - Silentstalker
Commanders!

For the upcoming Desert Storm Raid, we have already unveiled the T-72M1 used by Iraq, the British Challenger Mk.3 ODS skin and the French ERC-90 F4 skin. Now, we’d like to unveil the American reward of the event – the U.S. Marine Corps skin for the M60A1 Tier 4 Main Battle Tank.



First and foremost, let’s discuss the tank for a bit. We did not want to make an Abrams skin because we have one already (not exactly from the Desert Storm operation, but similar) and we also have the M1A1 Storm as a separate vehicle. The next obvious choice would be the Bradley, but the model we have is based on a later version. It would unfortunately be impossible to make a historically accurate Desert Storm skin for it. So, we went with the Marine version of the venerable M60A1 MBT.

For the M60A1, Operation Desert Storm was the last hurrah. The tank had been around since the early 1960s, having entered service as early as in 1961, and stayed with the U.S. Marine Corps until the 1990s (by 1991, it was, however, supposed to be phased out). By that time, it was completely obsolete, much like a standard T-54/55.

The reason why it stayed in the USMC service for so long was pretty much connected to the whole concept of the M60 series being interim tanks. When it came to tanks, the Marines were more or less at the bottom of the food chain with the coolest new toys generally going to the Army. What that meant was that by the time a vehicle was available to the Marines, it had often been generally obsolete.



Of course, this wasn’t a desirable state of things, constantly waiting for a new vehicle. In the 1980s, the USMC was offered a new tank – the Abrams – in the M1 version (with a 105mm gun). Not considering it as that big of an upgrade and being fully aware of the plans to upgrade it to 120mm in the foreseeable future, the Marines refused the early Abrams tank and decided to wait for the M1A1, which represented a major upgrade.

That is not to say there haven’t been any upgrades to the M60A1 available. The M60A1 fleet underwent a retrofitting program in the 1970s in order to improve its reliability. A gun stabilizer was added as well, as were plenty of other components. The series of upgrades eventually led to a version called M60A3 and the Marines had a few of those as well (useful for night fighting thanks to their thermal imagers), but by 1991, the mainstay of the USMC tank forces was still the M60A1 models.

At the beginning of the operation, the Marines were offered a switch to the Abrams, but this was, once again, refused due to a lack of training – the USMC preferred the vehicles its crews were familiar with. Compared to the M60A3 model, the M60A1 also featured superior protection in the form of an appliqué kit, which became available around 1988. This kit did improve the survivability of the vehicle, but it did have its own set of problems:
  • It added two tons of weight to the vehicle (which created some suspension overload problems)
  • It also wasn’t cheap and therefore it wasn’t available in large amounts
The U.S. Army was ditching the Pattons at that time, so all these kits eventually went to the Marines.

During Operation Desert Storm, the old Pattons performed admirably a knocked out a large amount of enemy tanks (including the T-72s), even though their performance was overshadowed by the Abrams.



On February 24 at 4 AM local time, the USMC forces were used on the eastern flank of the ground operation with the goal of liberating Kuwait City. Marine tanks fitted with bulldozer kits pushed through the minefields and right into Iraqi positions. The initial fighting was short and brutal and resulted in the surrender of thousands of Iraqi soldiers hours after the beginning of hostilities. In one instance, a Marine M60A1 shot an enemy T-72M at a very close distance right through with the APFSDS penetrator punching through the entire hull and exiting in the back. In another stunning case of success, the 2nd Marine Division captured the entire Iraqi 9th Tank Battalion with its 35 tanks intact with another three thousand prisoners taken.

In the end, the goal of liberating Kuwait City was accomplished in three days. The remaining Iraqi forces fleeing Kuwait were decimated in the famous Highway of Death incident that left the road west littered with hundreds of destroyed vehicles. The photo of it remains one of the iconic images and symbols of the Gulf War to this day.

After the end of the conflict, the phasing-out of the Patton series accelerated and the last U.S. Army unit to do so did it in 1997.



Unlike the Daguet skin, the USMC M60A1 skin does not represent one particular historical vehicle, but consists of elements of multiple USMC M60A1 tanks. The reason for this is that, in real life, the tanks were mostly rushed to the theater of war and repainted by hand, including the tactical chevron insignia.

The base paint is obviously a sand color and existed in a number of different shades, so there is no one “right” color for this vehicle. The chevrons on the hull and the turret do not signify specific tactical unit markings – they are there for various Coalition forces so that they can identify Coalition vehicles. They are mostly aiming down, but on some vehicles they also aim up, there were even cases on both up- and down-facing chevrons on one vehicle at the same time – it varies, as does their execution. Most were spray-can-painted, but some were made using brushes and paint, or even scotch tape.



The surface of the model looks appropriately worn-out with the paint chipping off and the engine grills blackened and rusty. These are old tanks and they have to look the part.

As you might have noticed, the vehicle does not feature the M9 bulldozer kit that the Marines used in real life to clear various obstacles and to traverse minefields. The reason for that is that such an upgrade goes well beyond the boundaries of what’s possible to implement as a skin. Removing it, on the other hand, makes the model no less realistic. Not all USMC tanks had this kit installed.



The vehicle is fitted with a lot of boxes and extra canisters for water and fuel. Both can represent life and death in the desert and the marines knew it well. The rear of the turret features a spare roadwheel.



On the right side of the tank, you can also find a spare camouflage net. We have also overhauled the fabric gun mantlet covers for the main gun and the cupola machinegun.



And last but not least, there’s the barrel. There’s a black barrel ring at the end of it, which was seen on more than one of these tanks. But more important is the name. This tank is called “Saddamizer” and yes, that’s a real tank name that existed, because of course it did. The text is complemented by an image of a sparsely dressed lady because of course it is. But that’s soldiers for you.



We hope that you’ll enjoy this skin as well as the others we are preparing for you. There’s one more skin remaining and we promise it looks epic. But that is a story for another time. For now:

See you on the battlefield!
Mar 17, 2021
Armored Warfare - Silentstalker
On the 18th of March 2021, starting from 8:00 CET, the server will not be available for two hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.
Armored Warfare - Silentstalker
Commanders!

For this year’s St. Patrick’s Day, we have prepared a number of interesting items for you. They include:
  • Irish-themed Clover skin for FV721 Fox
  • Challenger 1 Fionn Tier 7 Premium MBT
  • Irish Green color for all vehicles
  • Irish Green camouflage for all vehicles
The following special bundles are available for the next 24 hours only (until March 18, 11:00 CET)!


Clover skin for FV721 Fox


This is a special St. Patrick-themed skin for the FV721 Fox. Please note that in order to apply it, you need to own the progression version of the FV721 Fox. Upon its application, the vehicle’s name will change from Fox to Clover Fox.



In Armored Warfare, the FV721 Fox is a Tier 6 Armored Fighting Vehicle. The FV721 Fox is one of the fastest and nimblest vehicles of Armored Warfare. It can dance around its opponents, unloading round after round of 30mm ammunition into their soft, rear areas, or destroy them from distance using guided missiles. It’s also one of the best spotters in the game, making it extremely valuable to any team it finds itself in.






Challenger 1 Fionn


The Challenger 1 Main Battle Tank has always been a rather unique vehicle amongst the NATO forces. For one, it kept a rifled 120mm cannon when the rest of NATO switched to 120mm smoothbore shells. On the battlefield, however, it has proven to be a tough vehicle, completely outclassing its Soviet era opponents during Operation Desert Storm.



In Armored Warfare, the Challenger 1 Fionn is a Tier 7 Premium Main Battle Tank. It is one of the toughest vehicles of its tier. Its thick armor allows it to shrug off most hits while the 120mm rifled cannon is more than capable of dealing punishment on its own. The Challenger 1 is ideal for players who like to enter the thickest fights head on, advancing relentlessly through hailstorms of shells.






St. Patrick’s Day Visual Customization


Last but not least, we’ve prepared the following customization options, available to all vehicles in the game.



The Irish Green color (St. Patrick’s) color is a dark green Base Color, applicable to all vehicles. Its rich hue comes out especially well with some other types of camouflages that change their colors depending on which base color you use. Please note, however, that this color is only available for the Armored Warfare summer maps.



The beautiful Clover camouflage (featuring, as its name suggests, clover shapes) is , on the other hand, available for every single environment and can be also applied to any vehicle that allows the use of camouflages.





We hope that you will enjoy the offer and, as always:

See you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

Today, we have a special offer for you. A veritable treasure trove of 10.000 Gold awaits you at a discounted price. You can find it until March 17, 23:00 CET, at the MY.GAMES Market.



Please note that this item can only be purchased once per user. You can find out more about Gold and its uses in our dedicated article.



See you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

The ZSU-23-4 Shilka, obtainable a short while ago during the Echoes of War Battle Path campaign, is, without any doubt, an extremely potent vehicle. However, some skilled players such as Azdule are capable of elevating its performance to new heights.

In this battle, Azdule achieved whopping 11 kills, earning him not only four Epic Medals, but also the coveted red Mastery Flag. Find out how he did it in this video:



Do you have a video of an epic match that you’d like highlighted on the game’s portal? Let us known on Discord and, as always:

See you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

Once again, we collected your questions and passed them directly to the team.



Here are the responses directly from the developers of Armored Warfare:

The T-72 Ural MBT is for some reason on the same Tier as its real-life successor, the T-72A, despite having inferior characteristics both in real life and in the game. Are you planning to address that?

Yes, in the future – we already overhauled the higher Tiers and are currently planning an overhaul of the lower ones. As for details, we don’t have anything to share yet.

Commander Ophelia Kitescu can deploy a shield when you die and this shield can withstand even a hit from a 152mm shell despite being nominally weaker. Is that intended?

Yes. The shield collapses when its hitpoints run out, or when it expires after a few seconds. If a single shot deals more damage than the shield can withstand, all the excessive damage is canceled and the tank is left alive with one hitpoint. If you want to make sure your shell does not get “eaten” by the shield, please wait a couple of seconds for it to expire.

Will you remove Ophelia Kitescu from the game?

No.

Is there a difference spotting-wise between vehicles with panoramic sights and those that don’t have them?

No. All behave the same.

By how much does RST-V Shadow reduce enemy viewrange with its special ability?

By 10 percent. We’ll add it to its tooltip.

You are introducing more Special Operations maps to the game. When will we get a new standard PvE mission?

The second half of this year.

That’s it for today, commanders. Do you have any questions for the developers? Don’t hesitate to leave them on Discord and, as always:

See you on the battlefield!
Mar 11, 2021
Armored Warfare - Silentstalker
Commanders!

Today we’ve prepared the following items for you:
  • ZTQ-15 Tier 9 Premium Light Tank (and the Serenity skin for it available separately)
  • Type 89 Tier 7 Premium Armored Fighting Vehicle
  • QN-506 Tier 9 Premium Tank Destroyer
  • Type 96B Tier 8 Premium Main Battle Tank
  • Iron Crate (this time with ZTQ-15)
Between March 11 and March 18, 2021, the following items will be available:


ZTQ-15


The ZTQ-15 is the current most modern domestic Chinese Light Tank and is reserved for the Chinese military only with its export counterpart, VT-5, offered for export. The ZTQ-15 Light Tank is intended to be used in mountainous regions of China where standard MBTs are all but impossible to operate. You can learn more about it in our dedicated article.



In Armored Warfare, the ZTQ-15 is a Tier 9 Premium Light Tank. It combines excellent mobility with plenty of firepower as well as adequate protection for its Tier and vehicle class. It also features several neat elements that increase its value on the battlefield, such as its active suspension and the ability to launch guided missiles from its gun or its advanced ERA. For players who prefer fast-paced, high-risk and high-reward combat style, it’s one of the best options out there.

This vehicle is available via Loot Crates, which drop ZTQ-15 parts. Collect 100 ZTQ-15 parts from these Loot Crates to assemble the whole vehicle. This vehicle is also available directly at MY.GAMES Market.



Additionally, we are separately offering the Serenity skin for this vehicle in a bundle, which includes:
  • Serenity skin for the ZTQ-15 LT
  • 14 days of Premium Time
  • 3.000 Gold





Type 89


The Type 89 Infantry Fighting Vehicle is the current Japanese service IFV. It was built in very small numbers between 1989 and 2004. The low-production meant that, with the development costs sunk into it, each unit was incredibly expensive. In fact, to date, the Type 89 is the most expensive IFV in the world. Otherwise it’s generally unremarkable – last generation steel armor, a 35mm autocannon and massive guided missiles (that were also meant for landing ship destruction instead of just anti-tank combat) are generally being all phased out by now. The Type 89 is, however, still waiting for its replacement. You can read more about it in our dedicated article.



In Armored Warfare, the Type 89 is a Tier 7 Premium Armored Fighting Vehicle that is capable of not only deploying Mechanized Infantry, but also to destroy its targets at long distances using its powerful guided missiles. It is also fast and maneuverable, but does not feature thick armor.






QN-506


The QN-506 fire support vehicle is a Chinese attempt to design a cheap, export-oriented alternative to the Russian BMPT series. Instead of converting a second or third generation MBT, the engineers at Wuhan Guide Infrared Co., Ltd., likely to keep the vehicle as affordable as possible, opted to base their project on the Type 59 MBT, which is, in its basic form anyway, a copy of the old Soviet T-55 medium tank from the late 1950s. They jam-packed it with cutting edge electronics and a number of weapon systems, including ATGMs, an automatic cannon or smaller caliber rockets. However, despite the use of an unmanned turret, the protection levels of this vehicle are still quite low and, so far, there haven’t been any signs of interest in the QN-506. You can learn more about this vehicle in our dedicated article.



In Armored Warfare, the QN-506 is a Premium Tier 9 Tank Destroyer that gameplay-wise resembles the popular BMPT series. However, unlike the Russian Terminators, it has a number of interesting features including tree different weapon systems (30mm cannon, 70mm unguided rockets and 151mm ATGMs) and loitering recon ammunition flying towards the end of a map and spotting everything in its path. The last ability is unique to the QN-506 and makes it one of the most potent support vehicles on the battlefield.






Type 96B


The Type 96B MBT, as its name suggests, is an evolution of the Type 96A, featuring such elements as an upgraded fire control system and a much more powerful engine, resulting in considerably better mobility and speed. Unlike the Type 96A, however, the Type 96B is a prototype, designed for the Chinese military team to use during the annual Tank Biathlon event in Russia. In 2017, the Chinese team won the second place, being defeated only by Russia. You can learn more about its history in our dedicated article!



In Armored Warfare, the Type 96B is a Tier 8 Premium Main Battle Tank. Gameplay-wise, it’s very agile and fast for its class and uses advanced ammunition, making it highly suitable for players who prefer mobility over armor protection, even though it can take a lot of punishment as well.






Iron Crate


We’ve prepared for you an additional offer this week. Between March 11 and March 18, 2021, the Iron Crate will be available on MY.GAMES Market with 50% discount!



The mechanics are very simple. This crate allows you to win one of the vehicles listed in its description (or its value in Gold if you have it already). The crate contains some very rare vehicles.

For a full list, please visit the MY.GAMES Market Iron Crate page.





We hope that you will enjoy the offer and, as always:

See you on the battlefield!
Mar 10, 2021
Armored Warfare - Silentstalker
On the 11th of March 2021, starting from 8:00 CET, the server will not be available for two hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.
Armored Warfare - Silentstalker
Commanders!

As you already know, we are working on a new, historical (Desert Storm-themed) Raid event that will take place in mid-April. We have also already unveiled its first prize – the Desert Storm skin for Challenger 1 – as well as the T-72M1 Premium MBT that will be available during this event.

Today, we’d like to tell you more about the second prize of this event – a Desert Storm skin for the ERC-90 F4 Tier 5 Tank Destroyer, called Daguet.



Operation Daguet (named after the word for a young buck of a particular deer species) was the French contribution to Operation Desert Storm. Commanded by General Michel Roquejeoffre, the French forces, generally referred to as Division Daguet, participated in the ground operations with the heaviest fighting taking place on February 24 and February 25, 1991. The French units consisted of various elements from multiple units, including:
  • 6th Light Armored Division (armed with VAB APCs)
  • 4th Dragoon Regiment (armed with AMX-30B2 tanks)
  • French Foreign Legion (including armor such as the AMX 10 RC fire support vehicle)
  • 9th Marine Infantry Division (light artillery units)
  • 11th Paratrooper Division (armed with ERC 90 F4 Sagaie)
  • 4th Airmobile Division (Gazelle and Puma helicopters)
And several others. The units advanced on the left flank of the assault encountered the Iraqi 45th Infantry Division and routed it, taking some 2500 prisoners in the process while taking very light casualties. This was the only serious French engagement of the war with the rest of the operation being spent on mopping up limited resistance and peacekeeping.



The ERC-90 F4 skin we are introducing is based on a specific vehicle belonging to the 1st Parachute Hussar Regiment of the 11th Parachute Division, which is a unit with an incredibly long history going back all the way to 1719. As its name suggest, it started as a cavalry unit and exists in one form or another to this day. It participated in many major French war campaigns, including the Napoleonic Wars, the Crimean War, the Franco-Prussian War, the First World War and the Second World War, during which it was disbanded following the 1940 armistice.



The unit was re-established in 1945 only to fight in Algeria, Indochina, Morocco, Chad, Lebanon and, of course, the Gulf War. As you can see from the list of conflicts, the unit is a light, rapid-response one and the light and powerful ERC-90 is therefore ideal for its tasks. It is armed with the ERC 90 to this day with 12 vehicles still in service. Since the Gulf War, the unit has been participating in many military peacekeeping operations, including the ongoing Operation Barkhane to oust Islamic radicals out of Sahel.



The skin itself features the camouflage and tactical markings appropriate to the Desert Storm campaign. The Daguet camouflage consisted of wide brown stripes on sand-colored background – this pattern was used for many other Daguet vehicles, including the AMX-30B2 tanks. The tactical numbers and license plates match the real vehicle (number 6884 004). Camouflage nets and various desert pieces of gear were a part of the Desert Storm kit as well; these are also present on the vehicle.



One of the most important parts, however, was the piece of red fabric pinned to top of the vehicle. This served as an identifier for allied aircraft in order to prevent fire incidents. Other units, including the Americans, used the same technique. That is why it’s included on our model even if it does not appear on some photos. It’s also worth noting that we will be improving the basic ERC 90 model, so, indirectly, all players will benefit from this skin.

We hope that you’ll enjoy this skin as well as the others we are preparing for you and, as always:

See you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

In this article, we’ll discuss one of those relatively small changes that, however, have profound impact on the game’s balance.



Since the beginning of the development, high-explosive (HE) shells have been a part of the core game design of Armored Warfare. Even though they aren’t really meant to be used against armored vehicles in real life, they still have their uses on the battlefield, especially when engaging soft targets and light emplacements. That’s the main reason they were added to the game in the first place – that, and the fact that players were familiar with a concept of ammunition that:
  • Only deals limited damage against thick armor, but is capable of knocking out even heavily armored targets that only have a few hitpoints left due to the fact that at least small damage is guaranteed
  • Deals devastating damage to very light targets such as various wheeled AFVs or lightly armored areas of MBTs such as their rear
The HEAT-MP shells have more or less the same purpose, sacrificing some base performance for the ability to deal some small damage even upon non-penetrations.

However, as the game development progressed and years went by, the HE mechanics became more and more obsolete despite several deep overhauls, resulting in the current state where high caliber HE rounds are utterly devastating against pretty much any target. If you are participating in high-Tier PvP battles, you have likely been a victim of a 152mm HE shell more than once even if you’ve been doing “everything right” by showing the enemy only your thickest armor.

To address the situation, in Update 0.35, we will be doing two things:
  • Remedying the abovementioned situation with HE shells for Tiers 7 to 10
  • Addressing the issue where HEAT-MP shells deal too much damage upon non-penetrations
More specifically, starting from Update 0.35, a high-explosive shell detonation will yield one of the following three results.

Full Penetration – the shell penetrates the armor completely and deals its full damage. The penetration calculation will not take angle into account, only nominal armor. This result will be typically achieved when the penetration indicator turns green, which is common for very light AFVs and the rear areas of MBTs.

Partial Penetration – this result happens when the armor thickness exceeds the basic penetration of the shell, but falls within the splash penetration category, which is usually between 250mm and 350mm. The shell explodes on the surface, a splash wave is triggered and an average nominal armor value within the splash radius is calculated. In such a case, the shell will deal 28 percent of its maximum damage. This result will be typically achieved when the penetration indicator turns yellow, which is common for lighter classes such as Light Tanks and for MBT side armor.

No Penetration – this result happens when the average armor in the detonation area is thicker than the splash penetration, which is typically 250mm to 350mm (depending on the shell). In such a case, the shell will always deal 7 percent of its maximum damage. This result will be typically achieved when the penetration indicator turns red. This is the usual result for hitting the most armored areas of an MBT.

Regarding the rules above, please note:
  • The exact damage values for non-penetration and partial penetration hits for the HE shells are shown in the Garage UI
  • Damage (even upon partial penetration or no penetration) is still subject to 10 percent damage randomization, so not every hit will deal the exact same damage
  • The penetration indicator only changes its color based on the exact area you are aiming at without taking the abovementioned rules into account. In practice, this for example means that while your penetration indicator turns yellow, you may still deal minimum damage because the armor around the weakspot you targeted was too thick (and vice versa)
As a practical example – the Armata 152 HE shell will deal roughly 1575 points of damage upon full penetration, roughly 442 points of damage upon partial penetration and roughly 111 points of damage upon non-penetration.

The next thing we want to address is splash and its effect on module damage. We all know the situation – an enemy tank fires under your tank and suddenly your gun is destroyed, your gunner is dead and your optics are broken. Not ideal, to put it mildly. To address this situation, we’ll introduce the following changes:
  • We’ve reduced the splash radius for standard HE shells to 1 meter and for 130mm (or larger) HE shells to 1.5 meter
  • We’ve changed the way how splash interacts with internal modules
The latter warrants some further explanations. Before Update 0.35, the damage within the splash radius was basically the same. The splash formed a globe and within it, everything got damaged, including modules (unless a saving throw was passed, that is). This led to the abovementioned results where large HE shells could just break every single module of your tank when fired below it, or even near it. In Update 0.35, this damage scales with splash range. No more destroyed optics from a blast from below!

And, last but not least, we’ll be addressing the matter of HEAT-MP shells that, right now, deal too much non-penetration damage without having any of the drawbacks of ATGMs (susceptibility to soft-kill APS, flight velocity, missile noise, no warning etc.) That is why we’ll be making the following changes:
  • Reducing the non-penetration damage from 30-35 percent to 12.5 percent of nominal damage
  • Increasing the influence of armor thickness on non-penetration damage (the thicker the armor, the lower the non-penetration damage)
This will mitigate the cases where your health gets quickly chipped away by HEAT-MP shells while maintaining their function of knocking out targets that are low on health.

That’s it for today, commanders. We hope that you’ll enjoy these changes and, as always:

See you on the battlefield!
...