Planet Centauri - Planet Centauri
Hello!

Little patch including a new cursor (can be disabled in graphics options), new building mode features and lot of fixes related specifically to the dungeon (which really contained quite a lot of bugs)


Changelog: - Custom game cursor (can be disabled in graphics options) - New building mode features in the builder toolbar - round brush - add/remove water - remove slopes - Building mode interface to edit events attributes (still WIP) Use the key 'Y' with the cursor on an event. You can display events with the command '/show events' - Disabled plants growth on building mode - Hide the builder hotbar when typing on the chatbox - Converted some backgrounds rendering code to the new renderer. It will be used to add/mod backgrounds with lua and config files Fixes: - Logs/game notifications don't open the chatbox anymore - Fixed the castle dungeon bugs (locked rooms etc) - Fixed events that cause problems when you save/quit in a dungeon - Random crash caused by fire when you quit a dungeon - Unable to open Esc menu if minimap is visible - Renderer problem that cause all repty to be invisible when a repty is dying - Missing t-rex sfx - Fixed some bugs related to the text input widget

Have a nice day!

http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
Hello!

Little patch including lot of fixes and few minors additions like the smart item selector!




Adds: - Possibility to seal a monster in a higher level seal than required - Smart item selector for the new UIs (transfo, pet houses, incubator, etc ...) - The pickup list is updated when you get an item from any UI and not only when you take a dropped item - Added magic gems in inventory when you create a building mode character Changes: - Soul transistor consume one soul each time souls pass through Fixes: - Cogs are totally broken - Crash if try to delete a character (special mode) if associated world not exists - Client: desync of monsters if the server and the client are in a dungeon, and the client return to the main world - crash when quit from the main menu, or randomly in specific cases - Possibility to sacriface jack and shiba pet + cause bug in the sacrifice UI - Shadow heart is not destroyed when shadow armor is sealed - Preview of lua monsters are reversed - Some monsters have visual issues in the transformation table - Shadow armor preview error in the transformation table - Possibility to place an invalid item in a slot with right click

Have a nice day!

http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
Hello, quick patch to fixes somes bugs and add the possibility to use command line interface to host and join a hosted game directly without having to go through the game interface !

Only available for Windows and linux, this update will come for Mac later.
Changelog 0.11.9b - 5 feb 2021 Changes: - Now it's possible to use the command line interface to host a game directly. Ex: ./PlanetCentauri --host -p 7777 --user 0 --world 1 (for powershell : replace / by \\ ) Note: it will not start an headless server, but this is planned. - We can also use the CLI to join without the need to go through the main menu. Ex: ./PlanetCentauri --join --ip onidev.fr --port 7777 --user 1 - brutor transformation: running by default - don't display the 'R' tooltip on mounts if transformed - don't display blocks/deco previews if transformed Fixed: - if client transformed, new chunks are not loaded - Monsters are invisible in magic preview / skill previews - skeleton: if special spawn, become invisible after the animation - scorpion and skeleton miniboss crash - ice eagle: no name, no damages, no loots - bullet/beam attack of multiple monsters do only 1 dmg - block picker is now disabled if player is transformed - block picker is now disabled if a chatbox is open, even if we don't write

http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
Hello!

We move on to the second stage of an overall improvement of the multiplayer experience! The game will now require much less network resources than before and will allow those who are far away from each other and those with a natural "not-that-low" ping to play in better conditions.

Lua also continues its step-by-step invasion, the monsters that have just been, for the most part, remade in LUA allow motivated modders to modify the behavior/actions/AI of the monsters and dynamically without restarting the game! (F11 key).

Thank you for your support and have a nice day!

Example of the new network system with 300 ping and 100msc inconsistency - With the new algorithm, the monster is much smoother while consuming only 10% of the bandwidth of the old version!


Pinatas!
]

Changelog: - 30+ monsters translated into lua, so you can modify all of their logic / actions / AI without any access to the engine's code. Also allows us to modify/upgrade/fix monsters without the need to recompile the game on each platform. Can also be used to hot reload (F11) monsters so we don't need to restart the game to test the changes. - New networking algorithm (delta compression) for monsters, used atm only on lua monsters to replace the old networking method that was heavy and glitched - Optimized netplay coordinates representation so data required to update monsters is really low - Custom global tickrate algorithm (netplay) - Inconsistency smoothing algorithm (netplay) - Real server/client logic for monsters. Remote monsters don't have AI/logic, and just render stuff with some interpolation. When a client hit a monster, it become the "server" for this monster so it can uses combos on it without any delay problems (that cancels combos) - Some big refactoring of the engine to detect more errors, etc... - Cow: Possibility to jump while running, cows are better controllable overall - Added two decorations: pinatas LUA: - Hot reload with F11 - Errors handling without the game stopping (errors are displayed in the chat) - Added delta compression for netplay (much reliable and lightweight) - Added sound sources, with looping, spacial position - Binded light emitters to lua so monsters can emit light (ex: wisp) - Shaders UniformList (used in repty for example) Fix: - Cow/chicken manger image is random - Cow/chicken manger can't be reversed - Placing a cow in transformation/sacrifice table can cause a crash - Dimension switch crash in multiplayer - Pet house missing egg icon - Problem with chat + bockpicker and builder tools - Boar run attack don't have recoil - Pets problems in multiplayer
Our official discord! http://discord.gg/planetcentauri

---------------------------------------------------------------

IMPORTANT: If you have crash after an update of the game, the cause will often be the same : Steam will not have properly removed old files that should have been replaced during the update for some unknown reason.

To solve this problem, do a "verify integrity of game files" (right clic on the game, properties, local files) :



You also can (For windows only!) simply remove the whole game manually by going here and delete the folder planet centauri :
C:\Program Files (x86)\Steam\steamapps\common
Planet Centauri - Planet Centauri
Hello,

Following the price change for Ukraine, we also drastically reduce the price of the game for the following countries :

CIS (Old price $9.99 // New price $3.50)
- Armenia
- Azerbaijan
- Belarus
- Georgia
- Kyrgyzstan
- Moldova
- Tajikistan
- Uzbekistan.

SASIA: (Old price $14.99 // New price $3.50)
- Bangladesh
- Bhutan
- Nepal
- Pakistan
- Sri Lanka

When the game was launched, we had followed Steam's advice and looked at the pricing policy of other indie games with the same price as us. It turns out that I should have been more careful.
I would like to apologize to everyone who would have bought our game with the old price

We don't know how long it will take for the new price to hit the store, but we hope it will be soon.

Wishing you all a happy new year!

Permadeath Team

http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
Hello,

Following a discussion with a Ukrainian player on our discord, I discovered that the price applied for planet centauri in Ukraine was much too high.

When the game was launched, we had followed Steam's advice and looked at the pricing policy of other indie games with the same price as us. It turns out that I should have been more careful.
I would like to apologize to the Ukrainian players who would have bought our game and announce that we have reduced the price by 50% from 229 to 114 Hryvnia

We don't know how long it will take for the new price to hit the store, but we hope it will be soon.

Wishing you all a happy new year!

Permadeath Team

http://discord.gg/planetcentauri
-------------------------------------------------------
Здрастуйте,

Після обговорення з українським гравцем питань нашого дiскорду я виявив, що ціна на планету Кентавр в Україні була занадто високою.

Коли гра була запущена, ми слідували порадам Steam і розглядали цінову політику інших інді-ігор за тією ж ціною, що і ми. Виявляється, я повинен був бути обережнішим.
Я хотів би вибачитися перед українськими гравцями, які придбали б нашу гру, і повідомити, що ми знизили ціну на 50% з 229 до 114 гривня

Ми не знаємо, скільки часу знадобиться, поки нова ціна з’явиться в магазині, але ми сподіваємось, що це буде швидко.

Бажаю всім щасливого кінця року!

Команда Permadeath

http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
Hello!
We know that we have a multiplayer that is causing a lot of problems for those who have the slightest micro instability of connection (not to mention the bugs) and we are currently working on optimizing the sending of data that weighed too much. It is not finished yet but Oni already solved a lot of problems related to the multiplayer and still working on it.

Beside that, the transformation of the monsters from c++ to lua is going very well for the moment. Once we have modified all the monsters already in the game, we will be able to add new biomes and monsters much more simply and we have LOTS of monsters already animated that are just waiting to be integrated.

I know that the news is not very exciting at the moment but we will soon come back on the major update of the village and the trades to finish this as soon as possible.

Thank you all for your support!

Changelog: - backwalls can be removed without the need to destroy decorations above (but you need to be in backwall mode, can be switched with up/down arrows) - possibility of jumping during a dash on the ground - decorations uses the new rendering engine - sound options in tree config files - changed some behaviours of the chatbox: * enter key will send the message and close the chatbox * esc will close the chatbox - large internal engine refactor, removal of many dead code, replacement of many deprecated functions - reworked the multiplayer protocole and optimized many messages - multiplayer: locations of tiles/objects are now identified with 4 bytes (compared to 8 previously) Multiplayer bugfix: - zombies and leaf lions don't move client side - zombies and leaf lions can be killed in a single hit client side, but it does nothing server side - a kind of memory leak with monsters that cause the game to lag over time (client side) - backwalls are not sync if they are placed by a client - desync/glitches of trees - cogs are out of synch when they break because of the speed - drops/souls attraction is ordered "randomly", now it's ordered by client uid - chicken/cows manger and NPC tables are out of sync (result items) Fix: - sand worms body does not exists - generated eggs sex is indeterminate if you don't save and reload the game - the chatbox area prevents the use of actions, even if the chatbox is disabled - pickup and builder tools are used if chatbox is open when you type the associated keys
Our official discord! http://discord.gg/planetcentauri

---------------------------------------------------------------

IMPORTANT: If you have crash after an update of the game, the cause will often be the same : Steam will not have properly removed old files that should have been replaced during the update for some unknown reason.

To solve this problem, do a "verify integrity of game files" (right clic on the game, properties, local files) :



You also can (For windows only!) simply remove the whole game manually by going here and delete the folder planet centauri :
C:\Program Files (x86)\Steam\steamapps\common
Planet Centauri - Planet Centauri
Hello! A new, incredible, never seen before in a game, feature is coming on centauri, multiplayer chat! (i know, but it was much more problematic to add it than one can imagine)

More seriously, we have added several new boomerangs with special/elemental abilities giving this weapon much more long term interest in the game.

Patch: - Chat for multiplayer - Building mode UI for the most usefull options - Effects and upgrades added to boomerangs - New boomerangs (elemental boomerangs, found in gold chests of new worlds) - New gfx for boomerangs - Many new options for boomerangs (modding)


Our official discord! http://discord.gg/planetcentauri

---------------------------------------------------------------

IMPORTANT: If you have crash after an update of the game, the cause will often be the same : Steam will not have properly removed old files that should have been replaced during the update for some unknown reason.

To solve this problem, do a "verify integrity of game files" (right clic on the game, properties, local files) :



You also can simply remove the whole game manually by going here and delete the folder planet centauri :
C:\Program Files (x86)\Steam\steamapps\common
Planet Centauri - Planet Centauri
IMPORTANT: If you have crash after an update of the game, the cause will often be the same : Steam will not have properly removed old files that should have been replaced during the update for some unknown reason.

To solve this problem, do a "verify integrity of game files" (right clic on the game, properties, local files) :



You also can simply remove the whole game manually by going here and delete the folder planet centauri :
C:\Program Files (x86)\Steam\steamapps\common

---------------------------------------------------------------

Hello! A new feature for builders and 2 FX/UI upgrade related to the drop!

Patch: - Copy/Paste feature (building mode) works with palettes now - Rare loots fx - Loot list upgraded - Bicolor blocks - Possibility to use the same block type for double blocks, but you need to choose a complementary slope - You can rotate the slopes with the keyboard (keybinding) - You can select slopes with the keyboard (keybinding) - Added a castle brick variation without texture, can be usefull for building with palettes - Added two castle brick with lite texture, can be usefull for building with palettes Fix: - Elemental crystals immunity to all elements - Crash on boss (swords, giant zombie)
Some informations about bicolor blocks:

http://centauri.onidev.fr/building/bicolor_blocks.html








Our official discord! http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
Hello!

We began to integrate the LUA on the game by associating it with the creation of the monster. This will give us much greater creative flexibility and, above all, greatly simplify the creative process (A lot of new monsters are planned for the game but integrating them with the old system was really problematic) .


Changelog Adds: - Ability to add new monsters to the game with lua scripting. Warning: only two monsters have been added atm, more will come later You can use them as examples or templates: PlanetCentauri/assets/moddable/Monsters/Zombie/ PlanetCentauri/assets/moddable/Monsters/LeafLion/ - New modern opengl renderer, will replace the old rendering system for better performances/compatibility, and can be used in lua. - Ability to add custom shaders (for lua rendering) in PlanetCentauri/assets/Shaders/ Edit shaders.json to add more shaders. Fix: - Cache is automatically cleaned after each update, it should fix weird artifacts in some cases - Little Bugs, a lot, but we forget to list them, sorry <3 Nb: The lua API is documented here and incomplete atm, but do not hesitate to request updates to specific API if required: http://centauri.onidev.fr/api/api.html Also, a tutorial to integrate a new monster in the game using lua: http://centauri.onidev.fr/monster_integration.html
What we will do next ? You wanted a real village, villagers with personality? With a real job? We're on it!

Shameless request! We research for help : - Someone with good building skill - Someone who know well the game for a playthrough with video record - 2 or more players who play on multiplayer to help us discover hidden bugs.
If you would like to help us, come to our Discord!
If you don't want to help us, come to our Discord!

http://discord.gg/planetcentauri

And good luck with the start of the new school year for all the students!
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