Chronicon - Squarebit
Hey guys!

I got a bit carried away with this update - so this is the largest small update I've ever released! I can't even fit the whole update notes in the announcement, so you can read them here: http://steamcommunity.com/app/375480/discussions/0/541907675755502652/

With this update I've added a bunch of new areas to the existing chapters, many new accessory items, a few quests, and much more!

I've also done many changes to monsters, difficulty, many spells - and of course fixed a ton of issues. There's also a new menu option to reset your progress, should you want to do another clear of the game with your character.

Leveling pace for new characters is also much faster until level 5, then it resumes as normal. Just so you get to that next skill tier fast :)

Some of the community suggestions I've added this time is: use left stick on gamepad to navigate menus etc, player level visible on HUD, more responsive movement, and able to hover the mouse over dropped items for some info (can be disabled).

As always, thanks for reporting all those pesky bugs to me - keep them coming and I'll keep squashing.

Anyway, I hope you enjoy this one!
I'm off to begin work on Act 3 :D
Chronicon - Squarebit
Hey guys!

I got a bit carried away with this update - so this is the largest small update I've ever released! I can't even fit the whole update notes in the announcement, so you can read them here: http://steamcommunity.com/app/375480/discussions/0/541907675755502652/

With this update I've added a bunch of new areas to the existing chapters, many new accessory items, a few quests, and much more!

I've also done many changes to monsters, difficulty, many spells - and of course fixed a ton of issues. There's also a new menu option to reset your progress, should you want to do another clear of the game with your character.

Leveling pace for new characters is also much faster until level 5, then it resumes as normal. Just so you get to that next skill tier fast :)

Some of the community suggestions I've added this time is: use left stick on gamepad to navigate menus etc, player level visible on HUD, more responsive movement, and able to hover the mouse over dropped items for some info (can be disabled).

As always, thanks for reporting all those pesky bugs to me - keep them coming and I'll keep squashing.

Anyway, I hope you enjoy this one!
I'm off to begin work on Act 3 :D
Chronicon - Squarebit
Hey guys!

It's been the most exciting year of my life, and this community has played a large part in making it so. I want to thank everyone for supporting me in chasing my dream to become a game developer, and wish you all a Happy New Year!
Let's hope that the next one is just as exciting!


The Future
Recently there has been a large amount of let's plays popping up on YouTube, and they're all excellent. Take a look:

https://www.youtube.com/results?search_sort=video_date_uploaded&filters=week&search_query=chronicon

Pretty awesome!

This has also brought many issues to my attention and as such, you can expect a new update in a week or so which will make the lower levels a bit faster in pace and flesh out the early areas a bit. For example the rather massive Lower Temple Halls will receive a makeover and be less of a grind to get through!

You can also expect a bunch of new items.. this time I've given the accessories some love.

After that I shift my focus to the next major content update. That is, the much anticipated act 3! There will also be an inventory and equipment revamp somewhere around this update.

If any issues arise in the meantime I will be sure to fix them with small updates whenever possible, as I usually do!

After that, in no particular order, the following major items are on my list:
  • Act 4
  • Act 5
  • Puzzles & traps
  • Skill modifying system
  • Improved questlog and quests
  • Some form of additional/alternative gameplay to the story (secret things!)

Along with maaaany smaller things. The future is bright! (And busy!)

Thank you again, and I'll see you next year.
-Daniel




PS. Are you a redditor? Be sure to check out the official Chronicon subreddit!
Chronicon - Squarebit
Hey guys!

It's been the most exciting year of my life, and this community has played a large part in making it so. I want to thank everyone for supporting me in chasing my dream to become a game developer, and wish you all a Happy New Year!
Let's hope that the next one is just as exciting!


The Future
Recently there has been a large amount of let's plays popping up on YouTube, and they're all excellent. Take a look:

https://www.youtube.com/results?search_sort=video_date_uploaded&filters=week&search_query=chronicon

Pretty awesome!

This has also brought many issues to my attention and as such, you can expect a new update in a week or so which will make the lower levels a bit faster in pace and flesh out the early areas a bit. For example the rather massive Lower Temple Halls will receive a makeover and be less of a grind to get through!

You can also expect a bunch of new items.. this time I've given the accessories some love.

After that I shift my focus to the next major content update. That is, the much anticipated act 3! There will also be an inventory and equipment revamp somewhere around this update.

If any issues arise in the meantime I will be sure to fix them with small updates whenever possible, as I usually do!

After that, in no particular order, the following major items are on my list:
  • Act 4
  • Act 5
  • Puzzles & traps
  • Skill modifying system
  • Improved questlog and quests
  • Some form of additional/alternative gameplay to the story (secret things!)

Along with maaaany smaller things. The future is bright! (And busy!)

Thank you again, and I'll see you next year.
-Daniel




PS. Are you a redditor? Be sure to check out the official Chronicon subreddit!
Chronicon - Squarebit
Hey guys!

Another small update is already ready! I've added a bunch of new items with strong elemental properties, so each class has at least 2 unique or better quality weapons per appropriate element they can use! While I was at it, I also updated over 30 existing items' sprites, and fixed a bunch of bugs.

Anyway, I hope you enjoy the new loot!


Update 0.41.0
Additions:
  • Added 19 new Unique and Legendary weapons with high elemental properties!
  • These all drop from level 5 and upwards, granting some much needed weapon variations to the early game.
    Bows:
    • Icewind
    • Bolt
    • Cael'is' Aim
    • Hailstorm
    • Thunderstorm
    • Marruu's Rose
    Fists:
    • Flamers (old Flamers renamed to Arsonists)
    • Floes
    • Thunder Claps
    • Icebergs
    Staves:
    • Shatterfrost
    • Firebug's Rod
    • Hellstaff
    • Kennerth
    • Bile Rod
    Swords:
    • Atlas (old Atlas renamed to Iapetus)
    • Helios
    • Jupiter
    • Hallowed Blade
Changes:
  • Updated sprites of 30+ unique and legendary items
  • Moved the closing walls in Altar of Ayeela down a little
  • Bosses now drop holiday gifts, too! (and lots of them)
  • Medella will now occasionally pull you closer
  • Healer monsters only heal other monsters in their line of sight and within 10 meters now, rather than all on the screen
  • The random heal effect from shrines now have a visual effect and heals companions as well
  • The Treasury no longer consumes the key as you open it
  • The player now gives a hint when interacting with the Altar in Upper Temple Halls
Fixes:
  • Fixed character sometimes getting stuck after a cutscene
  • Fixed Medella not spawning if you hugged the walls in her chamber
  • Fixed companions being locked out from the large boss fights
  • Fixed some skills not destroying breakable objects
  • Fixed Medella targeting herself and casting spells to the right when you had companions
  • Fixed Medella aiming bad with her blood bolts
  • Fixed weird things happening with click to move sometimes when a cutscene starts
  • Fixed shrines spawning monsters inside walls
Chronicon - Squarebit
Hey guys!

Another small update is already ready! I've added a bunch of new items with strong elemental properties, so each class has at least 2 unique or better quality weapons per appropriate element they can use! While I was at it, I also updated over 30 existing items' sprites, and fixed a bunch of bugs.

Anyway, I hope you enjoy the new loot!


Update 0.41.0
Additions:
  • Added 19 new Unique and Legendary weapons with high elemental properties!
  • These all drop from level 5 and upwards, granting some much needed weapon variations to the early game.
    Bows:
    • Icewind
    • Bolt
    • Cael'is' Aim
    • Hailstorm
    • Thunderstorm
    • Marruu's Rose
    Fists:
    • Flamers (old Flamers renamed to Arsonists)
    • Floes
    • Thunder Claps
    • Icebergs
    Staves:
    • Shatterfrost
    • Firebug's Rod
    • Hellstaff
    • Kennerth
    • Bile Rod
    Swords:
    • Atlas (old Atlas renamed to Iapetus)
    • Helios
    • Jupiter
    • Hallowed Blade
Changes:
  • Updated sprites of 30+ unique and legendary items
  • Moved the closing walls in Altar of Ayeela down a little
  • Bosses now drop holiday gifts, too! (and lots of them)
  • Medella will now occasionally pull you closer
  • Healer monsters only heal other monsters in their line of sight and within 10 meters now, rather than all on the screen
  • The random heal effect from shrines now have a visual effect and heals companions as well
  • The Treasury no longer consumes the key as you open it
  • The player now gives a hint when interacting with the Altar in Upper Temple Halls
Fixes:
  • Fixed character sometimes getting stuck after a cutscene
  • Fixed Medella not spawning if you hugged the walls in her chamber
  • Fixed companions being locked out from the large boss fights
  • Fixed some skills not destroying breakable objects
  • Fixed Medella targeting herself and casting spells to the right when you had companions
  • Fixed Medella aiming bad with her blood bolts
  • Fixed weird things happening with click to move sometimes when a cutscene starts
  • Fixed shrines spawning monsters inside walls
Dec 22, 2015
Chronicon - Squarebit
Hey guys!

I've updated the game with a small holiday event - monsters will now drop gifts! The gifts come in all rarities, and the more rare the gift, the higher chances of good loot!

I also fixed a few bugs, and I am still working on some others that you've reported to me.

Also, if you experience the bug where the game areas won't reset between sessions, please try running both the game and Steam as an Administrator and let me know if that fixes it for you!

Anyway.. have fun hunting down the gifts!

Update 0.40.1
Additions:
  • Added holiday gifts! Monsters will drop these randomly, open them for loot!
Changes:
  • Tome of Knowledge now rolls a powerful bonus experience enchant
Fixes:
  • Fixed Warden's area-of-effect arrow skills striking twice
  • Those skills now also work properly with the Overdraw passive ability
  • Fixed rare crash when gambling on a low level character
  • Fixed some item minimum drop levels being way too high, and a few class set ones being too low, but lower level characters should see more variation in unique and legendary drops than before
Dec 22, 2015
Chronicon - Squarebit
Hey guys!

I've updated the game with a small holiday event - monsters will now drop gifts! The gifts come in all rarities, and the more rare the gift, the higher chances of good loot!

I also fixed a few bugs, and I am still working on some others that you've reported to me.

Also, if you experience the bug where the game areas won't reset between sessions, please try running both the game and Steam as an Administrator and let me know if that fixes it for you!

Anyway.. have fun hunting down the gifts!

Update 0.40.1
Additions:
  • Added holiday gifts! Monsters will drop these randomly, open them for loot!
Changes:
  • Tome of Knowledge now rolls a powerful bonus experience enchant
Fixes:
  • Fixed Warden's area-of-effect arrow skills striking twice
  • Those skills now also work properly with the Overdraw passive ability
  • Fixed rare crash when gambling on a low level character
  • Fixed some item minimum drop levels being way too high, and a few class set ones being too low, but lower level characters should see more variation in unique and legendary drops than before
Chronicon - Squarebit
Hey guys!

After many weeks, the skill overhaul is finally done!
I think you're gonna like this one.

(Update notes here)

With this update, the total number of skills available is just over 200!
This is a massive increase from the previous 60. Now each class has around 50 skills each!

Here's a little gif of the Warlock's new skill trees:

Four trees per class, each tree focusing on an element. Pretty neat huh?

I've also added a whole 8 new legendary sets, and changed the previous ones a little to better fit the new skills. Along with all the new stuff comes a lot of balancing to loot drop rates and monster health. Legendary items are pretty hard to find, but higher difficulties increase your chance to find them much more now... especially from Champion monsters!

That being said, higher difficulties should generally be more difficult now. The update information in-game on the difficulty select screen should help you pick something that fits you!

There's also some new sound effects, updated visual effects, and a ton of bug fixes!



With this update I have also added many community suggestions. Some notable ones would be character name change, more gamepad options, better item inspection features, and the ability to re-bind all skill slots. No more useless default attacks on high levels!

As always, there's a new bug report thread for this version. I've tried to squash as many as I could find, but with an update of this magnitude there's always something.

I also want to thank the people who took part in the public test builds that I've written so many announcements about lately. You guys helped me so much, and I am very thankful. Thank you!

The full update notes are too big to fit in this announcement, that's just crazy! You can read all the changes in this thread instead.


I hope you enjoy the new stuff!
Happy holidays!
Chronicon - Squarebit
Hey guys!

After many weeks, the skill overhaul is finally done!
I think you're gonna like this one.

(Update notes here)

With this update, the total number of skills available is just over 200!
This is a massive increase from the previous 60. Now each class has around 50 skills each!

Here's a little gif of the Warlock's new skill trees:

Four trees per class, each tree focusing on an element. Pretty neat huh?

I've also added a whole 8 new legendary sets, and changed the previous ones a little to better fit the new skills. Along with all the new stuff comes a lot of balancing to loot drop rates and monster health. Legendary items are pretty hard to find, but higher difficulties increase your chance to find them much more now... especially from Champion monsters!

That being said, higher difficulties should generally be more difficult now. The update information in-game on the difficulty select screen should help you pick something that fits you!

There's also some new sound effects, updated visual effects, and a ton of bug fixes!



With this update I have also added many community suggestions. Some notable ones would be character name change, more gamepad options, better item inspection features, and the ability to re-bind all skill slots. No more useless default attacks on high levels!

As always, there's a new bug report thread for this version. I've tried to squash as many as I could find, but with an update of this magnitude there's always something.

I also want to thank the people who took part in the public test builds that I've written so many announcements about lately. You guys helped me so much, and I am very thankful. Thank you!

The full update notes are too big to fit in this announcement, that's just crazy! You can read all the changes in this thread instead.


I hope you enjoy the new stuff!
Happy holidays!
...