Red Orchestra 2: Heroes of Stalingrad with Rising Storm - oscar.nein
Greetings Red Orchestra & Rising Storm fans! In case you've missed it, there is a sequel to Rising Storm coming and we want to make sure you all are aware. Rising Storm 2 takes place in Vietnam during the 1960's. Please add RS2: Vietnam to your wishlist!

Official Website
Twitter
Facebook

Don't forget to follow the Rising Storm 2: Vietnam Steam Group!

And now for the media recap!


M37 Ithaca - Pistol Grip



Improved Ragdolls



M8 Smoke Grenade - Now effected by wind!



M79 - Also with buckshot[/b]



MD-82 Toe-Popper



C4 Explosive



Tripwire Trap



M34 White Phosphorus Grenade



XM-21 Sniper Rifle



Baikal IZH-43 Double Barrel Shotgun



As a reminder, we will be doing a streaming panel at PAX West - so make sure to follow us to keep up with the latest news!

Official Website
Steam Community
Twitter
Facebook
Reddit

We have a closed beta sign up form that has slowly been working its way around. We still do not have an official start date for the closed beta but we will keep everyone updated on when this will happen. We will be inviting a limited number of people, but we will have several phases and multiple ways to get a key as we ramp up towards the final release of the game.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - oscar.nein
Greetings Red Orchestra & Rising Storm fans! In case you've missed it, there is a sequel to Rising Storm coming and we want to make sure you all are aware. Rising Storm 2 takes place in Vietnam during the 1960's. Please add RS2: Vietnam to your wishlist!

Official Website
Twitter
Facebook

Don't forget to follow the Rising Storm 2: Vietnam Steam Group!

And now for the media recap!


M37 Ithaca - Pistol Grip



Improved Ragdolls



M8 Smoke Grenade - Now effected by wind!



M79 - Also with buckshot[/b]



MD-82 Toe-Popper



C4 Explosive



Tripwire Trap



M34 White Phosphorus Grenade



XM-21 Sniper Rifle



Baikal IZH-43 Double Barrel Shotgun



As a reminder, we will be doing a streaming panel at PAX West - so make sure to follow us to keep up with the latest news!

Official Website
Steam Community
Twitter
Facebook
Reddit

We have a closed beta sign up form that has slowly been working its way around. We still do not have an official start date for the closed beta but we will keep everyone updated on when this will happen. We will be inviting a limited number of people, but we will have several phases and multiple ways to get a key as we ramp up towards the final release of the game.
Jun 6, 2016
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
http://store.steampowered.com/app/440090/

Heroes of the West D-Day Update

Working with Tripwire Interactive, the developers of Heroes of the West mod to RO2/Rising Storm, are proud to announce the release on Steam of an update to the mod to coincide with the anniversary of the Allied landings in Normandy on D-day 72 years ago.

The update introduces 2 new maps, the first being a combined arms map featuring the British in a gruelling fight to break out from the Normandy beachhead in summer 1944. The map, Caen Outskirts, introduces the British Bren Carrier troop transport.

The other map, Hill 400, recreates the bitter fighting in the winter of 1944 with the 2d Ranger Battalion struggling against Axis forces in the Hurtgen Forest.

There have been numerous balance, technical and cosmetic additions and fixes introduced in this update, read the notes below to see them.
Jun 6, 2016
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
http://store.steampowered.com/app/440090/

Heroes of the West D-Day Update

Working with Tripwire Interactive, the developers of Heroes of the West mod to RO2/Rising Storm, are proud to announce the release on Steam of an update to the mod to coincide with the anniversary of the Allied landings in Normandy on D-day 72 years ago.

The update introduces 2 new maps, the first being a combined arms map featuring the British in a gruelling fight to break out from the Normandy beachhead in summer 1944. The map, Caen Outskirts, introduces the British Bren Carrier troop transport.

The other map, Hill 400, recreates the bitter fighting in the winter of 1944 with the 2d Ranger Battalion struggling against Axis forces in the Hurtgen Forest.

There have been numerous balance, technical and cosmetic additions and fixes introduced in this update, read the notes below to see them.
Apr 26, 2016
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
To get to the steam beta you need to...

1. Right click on Heroes of the West in your steam library and click properties.
2. Go to the betas tab.
3. Select Beta in the drop down menu as that should show up.
4. It will then download a small patch getting you the beta version.

You can revert from beta at any time by simply turning the beta off.

The beta test server is called HotW STEAM BUILD Server.
Server Password: hotw1234
IP address: 109.70.149.82:7777

Stay tuned to this group for event postings. http://steamcommunity.com/groups/HOTWplayers#

Changelog

New additions:
  • Added Caen Outskirts.
  • Added Enfield bayonet by shel100.
  • Added Scoped Enfield by Shel100.
  • Added Radioman Role for Germans and Americans.
  • New Panzer IV skin.
  • New Sdkfz 251 Skin.

Role changes:
  • Axis Engineer G43 replaced by Kar98, Shotgun replaced by carbine. AT grenade added.
  • Axis Rifleman Hero garand replaced by springfield, Springfield no longer frontline upgrade.
  • Axis Squad leader has Kar98 added.
  • Axis Radioman now uses MP40.
  • Allied Radioman now uses Carbine and M3.


Other Changes:
  • STG44 fire rate changed from 600rpm to 550rpm.
  • MP40/I removed.
  • Sten gun now has a single shot function.

Bug fixes:
  • Divisional shoulder patches now show up in online games.
  • Sten bolt no longer detaches from the weapon while blindfiring.
  • German "Spiderman" gear bug fixed.
  • German Marksman level 5 no longer spawns with a japanese helmet.
  • SMi44 Mine kill icon resized to fit.
  • Bren alt fire removed.
  • Game mode now properly displays in webadmin.
  • German Eagle now shows on chest for all variations.
  • Germans no longer turn invisible in the halftrack.
  • PIAT launcher is now empty when fired.
Apr 26, 2016
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
To get to the steam beta you need to...

1. Right click on Heroes of the West in your steam library and click properties.
2. Go to the betas tab.
3. Select Beta in the drop down menu as that should show up.
4. It will then download a small patch getting you the beta version.

You can revert from beta at any time by simply turning the beta off.

The beta test server is called HotW STEAM BUILD Server.
Server Password: hotw1234
IP address: 109.70.149.82:7777

Stay tuned to this group for event postings. http://steamcommunity.com/groups/HOTWplayers#

Changelog

New additions:
  • Added Caen Outskirts.
  • Added Enfield bayonet by shel100.
  • Added Scoped Enfield by Shel100.
  • Added Radioman Role for Germans and Americans.
  • New Panzer IV skin.
  • New Sdkfz 251 Skin.

Role changes:
  • Axis Engineer G43 replaced by Kar98, Shotgun replaced by carbine. AT grenade added.
  • Axis Rifleman Hero garand replaced by springfield, Springfield no longer frontline upgrade.
  • Axis Squad leader has Kar98 added.
  • Axis Radioman now uses MP40.
  • Allied Radioman now uses Carbine and M3.


Other Changes:
  • STG44 fire rate changed from 600rpm to 550rpm.
  • MP40/I removed.
  • Sten gun now has a single shot function.

Bug fixes:
  • Divisional shoulder patches now show up in online games.
  • Sten bolt no longer detaches from the weapon while blindfiring.
  • German "Spiderman" gear bug fixed.
  • German Marksman level 5 no longer spawns with a japanese helmet.
  • SMi44 Mine kill icon resized to fit.
  • Bren alt fire removed.
  • Game mode now properly displays in webadmin.
  • German Eagle now shows on chest for all variations.
  • Germans no longer turn invisible in the halftrack.
  • PIAT launcher is now empty when fired.
Apr 3, 2016
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
http://store.steampowered.com/app/440090/

A hotfix for HOTW has been rolled out for clients and servers to address several map issues
Apr 3, 2016
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
http://store.steampowered.com/app/440090/

A hotfix for HOTW has been rolled out for clients and servers to address several map issues
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
http://store.steampowered.com/app/440090/

General:
  • Reduced Victory Music volume
  • Balanced Maps
  • Redid all Spawn Protection/No Artillery Volumes for all 3 maps
  • Added newer logo to all Overhead Maps
  • Removed Looping Victory Music (only plays once now)

Bug Fixes
  • American lines in British voices Muted
  • SMi44 mine 3rd person model fixed
  • SMi44 mine now has a counter of mines placed
  • SMi44 mine kill icon resized to fit space
  • SMi44 mine HUD fixes
  • German Uniforms appear correctly when Character Detail is set to low
  • Enfield autobolting fix
  • Removed more Japanese referenced lines from American voices.

Oosterbeek
  • Increased Allies ticket by 100 to 600
  • Increased Axis Tickets by 50 to 650
  • Shifted E cap slightly South (towards defenders)
  • Fixed interior lighting in D Cap Building
  • Reduced Capture time of B Objective from 22 to 20 secs
  • Added a second Axis spawn closer to B that activates once A is capped (If B is capped first then it never enables)
  • Added more cover to B approach
  • Shifted B Objective zone slightly North(towards attackers)
  • Enhanced Spawn Protection to prevent getting too far past the caps for both teams
  • Staggered the overhead C-47s flight as they were synched together
  • Fixed mantling into windows of F cap
  • Increased F capture time by 2 secs
  • Reduced G capture time by 2 secs
  • Added 3 destructible windows to F building
  • Moved the second floor resupply in Hotel to the outside near basement door
  • Fixed a dead end fenced area that led to no where

Port Brest
  • Added 200 Tickets to both sides
  • Allies now have 750
  • Axis now have 600
  • Fixed missing collision on sidewalks
  • Added 10 more Rifleman Roles to each team
  • Added Path Blocking volume where bots had been getting "stuck"
  • Completely reworked the Spawn locations for Allies on A and B caps.
  • Addressed the Spawn Protection and No Arty areas on A/B caps for Allies
  • Added several Sheds in A/B as cover for Attackers
  • Increased Lockdown Times
  • Marked several Destroyable Fences that open alternate routes with a red painted X
  • Satchel Objective Objects now glow when player is armed with a Satchel
  • Shifted A Cap zone towards Attackers
  • Reduced A, B, and D Capture times by 2 secs
  • Increased time to 30 minutes
  • Blocked 3 windows in last objective that could see into Axis spawn
  • Added Cover on approach to Objective A, Fences and vehicles along River
  • Dirt Mounds in center of River are now higher and provide more cover
  • Fences surrounding Building near Objective A are no longer destructible
  • Adjusted Window Frames in Objective G (Barracks)

Omaha Beach
  • Increased Tickets for Both sides
  • Allies have 975
  • Axis have 700
  • Increased time by 4 mins to 41 minutes
  • Replaced "Non-Destroyable" Wire Fences with destroyable versions
  • Removed some collision from several bushes
  • Added 2 additional Ammo Resupplies on Beach for Allies
  • Added more obstacles / cover to the beach
  • Modified Terrain relief on beach to give more cover to Allies
  • Added Foliage in some areas to obscure view of Defenders
  • Fixed bugged far right Spawn on beach
  • Removed Ladder inside Church
  • Adjusted Lock Down Times
  • Reduced Cap time of C
  • Adjusted Spawn Protection to keep players from getting too far beyond the caps

Carentan
  • Only 2 Objectives enabled at any given time
  • Capping A and B enables C and disables A
  • If Axis Retake B, then C disables and A re-opens
  • Addressed the frequent Overtimes
  • Reduced rifleman roles
  • Increased reinforcements for Allies
  • Added more props and details
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
http://store.steampowered.com/app/440090/

General:
  • Reduced Victory Music volume
  • Balanced Maps
  • Redid all Spawn Protection/No Artillery Volumes for all 3 maps
  • Added newer logo to all Overhead Maps
  • Removed Looping Victory Music (only plays once now)

Bug Fixes
  • American lines in British voices Muted
  • SMi44 mine 3rd person model fixed
  • SMi44 mine now has a counter of mines placed
  • SMi44 mine kill icon resized to fit space
  • SMi44 mine HUD fixes
  • German Uniforms appear correctly when Character Detail is set to low
  • Enfield autobolting fix
  • Removed more Japanese referenced lines from American voices.

Oosterbeek
  • Increased Allies ticket by 100 to 600
  • Increased Axis Tickets by 50 to 650
  • Shifted E cap slightly South (towards defenders)
  • Fixed interior lighting in D Cap Building
  • Reduced Capture time of B Objective from 22 to 20 secs
  • Added a second Axis spawn closer to B that activates once A is capped (If B is capped first then it never enables)
  • Added more cover to B approach
  • Shifted B Objective zone slightly North(towards attackers)
  • Enhanced Spawn Protection to prevent getting too far past the caps for both teams
  • Staggered the overhead C-47s flight as they were synched together
  • Fixed mantling into windows of F cap
  • Increased F capture time by 2 secs
  • Reduced G capture time by 2 secs
  • Added 3 destructible windows to F building
  • Moved the second floor resupply in Hotel to the outside near basement door
  • Fixed a dead end fenced area that led to no where

Port Brest
  • Added 200 Tickets to both sides
  • Allies now have 750
  • Axis now have 600
  • Fixed missing collision on sidewalks
  • Added 10 more Rifleman Roles to each team
  • Added Path Blocking volume where bots had been getting "stuck"
  • Completely reworked the Spawn locations for Allies on A and B caps.
  • Addressed the Spawn Protection and No Arty areas on A/B caps for Allies
  • Added several Sheds in A/B as cover for Attackers
  • Increased Lockdown Times
  • Marked several Destroyable Fences that open alternate routes with a red painted X
  • Satchel Objective Objects now glow when player is armed with a Satchel
  • Shifted A Cap zone towards Attackers
  • Reduced A, B, and D Capture times by 2 secs
  • Increased time to 30 minutes
  • Blocked 3 windows in last objective that could see into Axis spawn
  • Added Cover on approach to Objective A, Fences and vehicles along River
  • Dirt Mounds in center of River are now higher and provide more cover
  • Fences surrounding Building near Objective A are no longer destructible
  • Adjusted Window Frames in Objective G (Barracks)

Omaha Beach
  • Increased Tickets for Both sides
  • Allies have 975
  • Axis have 700
  • Increased time by 4 mins to 41 minutes
  • Replaced "Non-Destroyable" Wire Fences with destroyable versions
  • Removed some collision from several bushes
  • Added 2 additional Ammo Resupplies on Beach for Allies
  • Added more obstacles / cover to the beach
  • Modified Terrain relief on beach to give more cover to Allies
  • Added Foliage in some areas to obscure view of Defenders
  • Fixed bugged far right Spawn on beach
  • Removed Ladder inside Church
  • Adjusted Lock Down Times
  • Reduced Cap time of C
  • Adjusted Spawn Protection to keep players from getting too far beyond the caps

Carentan
  • Only 2 Objectives enabled at any given time
  • Capping A and B enables C and disables A
  • If Axis Retake B, then C disables and A re-opens
  • Addressed the frequent Overtimes
  • Reduced rifleman roles
  • Increased reinforcements for Allies
  • Added more props and details
...