As teased yesterday, during the 20th Anniversary of MOO 2, today we've released a new update for Master of Orion. It brings significant improvements in various fields, and it also introduces the highly demanded “mod support” feature.
This second, very popular entry of the saga is still considered to be one of the best 4X sci-fi titles of all times. Two decades after its birth the game continues to enjoy a large active player base worldwide.
As a tribute to this amazing anniversary, we have prepared a features-packed update for “Master of Orion: Conquer the Stars”. Immerse yourself in the new pollution and gravity mechanics, the AI enhancements and the new tactical battles interface. Or, create your own game modifications with the brand new mod support!
We have discounted all the Master of Orion bundles by -40% (including the Collector’s and Standard’s Edition of Master of Orion: Conquer the Stars, as well as the three vintage games). Don’t miss the chance to get your friends onboard and to explore and conquer the galaxy together!
It is a great honor to inform you that Master of Orion has been nominated for the prestigious Golden Joystick Award for PC Game of the Year. We are both proud and grateful to have received this nomination alongside so many other outstanding games!
In order to celebrate this, we have updated the client today, adding the Golden Joystick logo and a brief text on the main screen.
If you haven’t voted for your favorite games yet, just click on the logo and off you go!
Master of Orion’s nomination is not only a recognition of our work at NGD and Wargaming, but it also rewards all the input that you guys have been giving us since day 1 of Early Access. Without your precious feedback and your support we would not be where we are today, so we really want to say something that can’t be said enough times: Thank you, dear explorers!
We also wanted to share some news regarding upcoming updates: an impactful (free!) update is planned and ready to be deployed soon.
Closer to the release we will inform you of the specifics of this patch, but for now we wanted to give you a warning notice regarding how current saved games will work on the upcoming build.
Old saved games will be loadable, but please be aware that due to certain modifications in gravity and pollution settings, some planets will see their value modified.
That’s all we can reveal for the moment, expect more details in the following weeks.
Hybrid Wars is locked, loaded, and ready to rekindle your love for chaotic shooters of the ‘90s. Extreme Developers and WG Labs bring you fast and furious action, vibrant open worlds to explore, challenging missions to put your mercenary skills to the test, and a small army of mechs for you to command.
Hybrid Wars is available in 2 editions: The Standard Edition priced at $17.99, includes the full game, and the character, Alex Carter, a mercenary from a long lineage of distinguished warriors who’s determined to continue his family’s legacy.
The Deluxe Edition is priced at $19.99 and includes the full game. On top of veteran merc Alex Carter, newcomer Jason Wood is ready for action. Jason’s a cybernetically enhanced super-soldier/stunt driver with a quirky little helper droid that’s ready to help him out of any tight scrape. The Deluxe Edition lands with the original Hybrid Wars soundtrack, a rocking blend of epic orchestral guitar work and futuristic synth melodies. Fans also receive the digital art book, where you can explore the history of Jason Wood, and discover the highly detailed world of Hybrid Wars.
Two character DLCs are set to deploy for Hybrid Wars in the coming months, opening up new ways to tackle single-player mode and team up with your brothers-in-arms in multiplayer. The first DLC character is Yana “Tesla” Radovich, a self-taught genius and one of the best hackers out there. She’ll be backed up by the high-level tech-espionage specialist Yoko Takano. Both DLCs will be released in autumn 2016, priced at $4.99 each.
If you want a discount on those aforementioned DLC packs, then the Hybrid Wars Season Pass is for you, retailing at $6.99. You can even enhance the Standard Edition to the Deluxe Edition at any time with the Upgrade DLC. However, if you truly wanted to be suited and booted for merc life, you can grab the Season Pass and the Deluxe Edition through a single gaming bundle for $24.99.
In the future, you can expect additional multiplayer modes in several free post-launch updates. There’s also a bonus for all Hybrid Wars owners that link their Wargaming.net Account: an additional hero, Ivan, as well as 3 days of Premium Account for Wargaming’s “World of…” series of games.
Choose your combat vehicle and start your fight for the future now.
A hotfix is now available for download, if it hasn't already updated for you. We're continuing to work on fixes for other issues that you've reported, so please keep an eye on the known issues thread. We'll be updating that as more issues are discovered and reported, and will get fixes for them out to you as soon as possible.
Master of Orion v49.4 Hotfix Notes
Fix for: Star Base tooltip says that multiple Doom Stars can be built in certain supported languages
Today we've published the first post-release update for Master of Orion. There are many "quality of life" improvements in this update, especially when it comes to the user interface and tooltip information. Read on for the update notes, and be sure to visit the bugfixes link--we had to post them on the forum due to the character count.
Master of Orion - Patch Notes v49.3
Added the option to rename a star system when colonizing first or when no other races have colonies in it
The first version of the Master of Orion Game Manual has been released in English. It can be accessed through your game library, or on the Master of Orion store page. Additional language support will be released at a later time.
Enabled extended empire heuristic with colonization information for better colonization decisions
Disabled over-conservative hostiles prediction of pirates in colonization rule so AIs don't stop colonizing for fear of non-existent pirates
AI will now better consider pirate settlements on all neighboring systems
Improved predicted hostiles firepower estimation in order to properly handle space pirates
AIs can now engage neutral fleets inside their empires (defensive engage)
Improved AIs defensive build-up and defensive war strategies
Improved estimation of hostiles presence by properly measuring incoming fleet ETAs
Improved pirates fleets spawning
Diplomacy: "Reminder/Support/Honor" events are now shown during Audiences
Improved auto-update logic to avoid generating more weapon slots than the ones defined by hull
Autocast for Specials is now off by default when taking control. It turns on automatically when choosing Cinematic camera and reverts to its last setting when re-taking control
Added new tooltip to colony widget
Added Colony Events icons to tooltips
Added color coding to Research, Production, Credits, and Food strings
Mouse Cursor is no hidden during the intro movies
The "Confirm" button in the Briefing screen now launches the simulated battle
Diplomacy: Added double-click support to race's thumbnails. Double-clicking on them now launch an audience with that race
Added double-click support to espionage missions selection
Inverted the order of parameters for sabotage report
Research: Added double-click support to nodes in the Techtree and Research Management screens
Strategy: New animation effect when splitting a fleet
Save Game: Extra info added to the save games including Big Bang Seed
Revamped tooltips texts to improve readability
Updated Colony Widget Tooltip style
Added more icons for tooltips
Several framerate optimizations
Fix for lag spike when zooming
The tech tree should now load faster the first time it is opened
To coincide with the release of Master of Orion, we've published an update to the game. In addition to delivering the remaining content for Collector's Edition owners -- the digital art book, orchestral sound track and musical scores for three tracks -- we've also made further improvements to AI, the user interface, pirates and managed to get a highly requested feature implemented for release: custom races in multiplayer!
Read on for the full patch notes, and please be sure to post your feedback in the Feedback & Suggestions section. As we said earlier this month, today is just the beginning -- there's plenty more to come, and your feedback will heavily influence what we do next.
Master of Orion - v48.3.1 Patch Notes
[Optimization] Several Turn Processing time optimizations
[Camera] Increased zoom distance before abstract view in strategy mode
[Score] New score system: details available in Path to Victory scorecard
The AI can now engage neutral fleets inside its empire
Improved how the AI prepares its defenses
Improved AI voting when faced with targets for improved relationships
General improvements in AI performance
Improved population management
Improved threat analysis
Improved Production manager
Added alternative retreat locations for civilians and military fleets
If high priority targets are unreachable, fleets will fallback to retreat order to avoid idle in offensive mode
[Pirates] Improved pirate AI
AIs now don't pursuit Diplomatic & Economic Victories before their initial conditions are met
[Espionage] Improved defensive spy allocation for aggressive races
Improved Victory Condition Analysis
Now AI considers spy missions when deciding when to build things
[Galactic Council] AIs can now speculate about the election's result and vote accordingly
AI now takes into account more factor for colonization
AI is now smarter when rush buying if under threat or in a war
AI now takes into account Gravity Generators when building
AIs will now defend outside of their empire, and will fight for systems that they find interesting, for colonization or for strategic purposes
Reduced scouts preponderance
[AI] Rebalanced Long term payment considerations
[Pirates] Improved pirate ships spawning
[Strategy] Repair feature tweaks & rebalance
[Pirates] Updated modifiers to take into account the match's Research speed, Production speed, and Difficulty settings
[Tactical] Special opening now requires a minimum of 8 ships to avoid unwanted results
Added game intro video
Updated tactical intros: added planetary defenses
Added feedback report for successful espionage missions against the player
Security roll now guarantees different results for every mission, even on the same colony and turn
Added Custom Race option to multiplayer matches
[Tactical] Added engine sounds to the intros for both sides
[Tactical] Increased volume to pre-combat music
[Tactical] Updated Cam Missile effects
[Music] Added situational music. War music added during war
Plasma sound added
[Tactical] Added tooltip to Enable AI checkbox
Improved Victory Conditions scorecards information in Path to Victory screen
Small tweak to ShipButton in FLEET CONTROLS, changing gradient to a solid background for better readability and consistency
Added blackhole icons
Added traits to match setup screen
Added RESET TO DEFAULT in Options
Added custom race icon
Added Accept/Decline titles in Diplomatic exchanges
Fix for The AI opens an empty negotiation box as an offer
Fix for The game keeps processing after finishing the turn
Fix for user names containing invalid symbols breaking custom race matches and GUI elements
[Achievements] Fix for achievements dependant on race being unlocked with custom races
[AI] Fixed Open Borders evaluation
[AI] Fix for 1 turn lag in actions after war declaration
[Controls] Fix for when the user changes gamepad configs and restarts the game. Clicking in-game objects with the mouse afterwards stopped working
[Gamepad] Spy orders, fleet scrap now respond to confirm button. Added confirm button on keyboard as enter
[Localization] Several localization updates (LA)
[Localization] Fix for Accept Embassy (LA)
[Localization] Fix for Mauler Device: Spanish translation (LA)
[Localization] Fix for Tank and Armor Barracks text confusion
[Localization] Fix for Inconsistencies in tutorial hints (LA)
[Localization] Removed star as possible destination in Exploration Advice
[Localization] Fix for Gravity Generators description update
[Localization] Fix for Subtitles selection not being saved
[OSX] Fixed resolution problems in OSX
[SFX] Audio manager fix for sources auto-stopping unexpectedly
[Tactical] Fix for the tactical ship visual target highlight
[Tactical] Fix for the pop-up for the first battle sometimes showing when it should not
[Tactical] Combat simulations between AI now run at slower to avoid incongruent results
[Tactical] Fix for health bar glitches during the first camera transition
[Tactical] Achilles Targeting System now only works for missiles (as intended)
[Tobii] Handle error when eye tracking is not connected
[Tutorial] Fix for Disabled options button in GuidedTutorial (Path to victory step)
[Tutorial] Fix for Stuck tooltip on Tactical tutorial
[Tutorial]Fix for Disabled hotkeys in tactical during guided tutorial
[Tutorial] Fix for Disabled camera zoom in guided tutorial
[Victory Condition] Fixed Tech Building value in Scientific Victory Condition Score
[UX] Fix for auto-turn label appearing untranslated for a few seconds in new matches
[UX] Placeholder icon added for Advanced Damage Control achievement
[UX] Deleted lines with % in the votes counting bar
[WG.net] Forced visible Cursor when the Login Screen shows loading state or the EULA
[Pirates] Improved Pirates initial spawn to avoid pirates wipping out races before they reach warp
Fix for Star Names not being colorized when colonizing
Fix for Options translation missing (SP)
Revised intro subtitles timing
[UX] Fix for Tooltip doesn't show for Big Bang Seed
Fix for Integrate infantry and armor upgrade unit icons
[WG.net] Fix for If trying to change region during registration, a player will be switched to Log in screen
Fix for Fix for planet tags not dissapearing
[Gamepad] Fix for Joystick events assigned for camera block settings does not work on Tech Tree window
[UX] Fix for Double Click not always working
[Espionage] Fix for Maintain espionage widgets updated when spy status changes
Fix for Switching from a Colony Manage Structure screen to a Navigation tool screen works wrong.
[UX] Fix for The ship's name can overstep its boundaries
[Tooltips] Fix for Remove + sign in total security value if security rating goes negative
[UX] Fix for Cannot deploy more than 15 marine battalions
Fix for Players are able to construct buildings for Technological victory even if it is not present in default settings though it displays in Path to Victory. Victory cannot be achived though players can gather its points.
Fix for If a player loads a save that was made on 300+ turns it will become impossible to start a new game
Fix for an % appearing in the wrong place in some deals description at the trade table
[Controls] Fix for Multiplayer Chat doesn't lock input anymore, new approach implemented
[Cutscenes] Optimized intro video for faster playback
[Cutscenes] Fix for Escape key spamming causing issues during intro video
[Localization] Fix for localized keybinds not being shown
[Localization] Fix for "On" and "Off" appearing instead of "Prendido" and "Apagado" in some options
[Localization] Fix for Mrrshan Welcome Advisor typo
Fix for Scrap tooltip not appearing in the system view
[Tactical][Art] Fix for ships highlight
[Tactical] Fix for the pause overlay appearing during intros
[Tactical] Fix for the pause overlay appearing during intro
[Tactical] Fix for Combat chances against Space Dragon now correctly calculated