Krita - EmmetPDX
Hey again everybody, just another quick update.

Today we've pushed Krita 4.3.0 beta 2 to the opt-in beta branch. It includes a few more fixes and tweaks from the last beta and brings us one step close to the release of Krita 4.3.0!

If you've already opted into the beta branch then your Krita should automatically update, and if you haven't tried it yet you can join the test by right clicking on Krita in your steam library, opening the "properties" menu, selecting the "betas" tab and selecting the "beta" branch from the drop down menu.

As always, the beta test helps us to find and squash any bugs that may exist before releasing our newest stable release, so if you run into any issues please let us know and we will get to work as soon as possible on fixing anything that pops up. Finally, I recommend that you avoid doing important work in the beta branch, as it is still potentially unstable.

Anyway, give 4.3.0 beta 2 a try and let us know what you think.
- Emmet
Krita - EmmetPDX
Hey everybody, it's been a little while since our last update, and while it'll be a little while longer still for an official stable release, we've got the latest beta version of Krita ready to test right now!

But first, take a look at our beautiful new splash screen image painted, yet again, by Tyson Tan, the great illustrator and original character designer of Krita's mascot, Kiki. I think this one is my favorite splash image yet!

#Discussions_QuoteBlock_Author
Krita 4.3.0, coming a year after the release of Krita 4.2.0, is packed with new features but mostly many, many bug fixes. We want this to be the most stable Krita release ever! We spent more than a year fully focused on improving Krita’s stability and performance — but there are still a bunch of new features, too. More and more people are working on Krita these days, with great results: there are over 2000 changes in Krita 4.3.0 compared to Krita 4.2.9!

This release also contains the work of the 2019 Google Summer of Code projects. Sharaf Zaman has worked on porting Krita to android, and the first beta (based on Krita 4.2.9) has entered the Google Play Store for Chrome OS and Android tablets. Krita 4.3.0 will be there as the second beta: until we’re happy with the state of Krita on Android it will remain in the beta channel.Tusooa Zhu has rewritten Krita’s undo system, and that made it possible to add a snapshot docker. And Kuntal Majumder has added a brand new magnetic selection tool.

You can read the entire 4.3.0 patch notes here!

For this beta we've decided that it's substantial enough to publish on Steam for everyone here to try out. If you want to give it a test, please right-click on Krita in your Steam Library, go to "Properties > Betas", and opt into the beta branch. Once enabled, you're Krita will automatically update to the 4.3.0 beta build!

Please keep in mind that there may still be hidden bugs or stability problems, so take care not to lose any important work, and if you run into any bugs or other issues please let us know so that we can fix them before the final release!

Once again, I want to remind everyone that none of this would be possible without you. Krita is a free, open source and community-driven tool for artists everywhere, and we rely upon our community to keep patches being merged and updating being published. The generous contributions of our users on Steam has already allowed us to expand with more paid developers working full time, and the results are really starting to show! That's thanks to YOU, Steam supporters! That's just one example of how the digital art community is the lifeblood of Krita and one of the things that makes this project really different from most other products on Steam, and it's the single reason why we will never stop working to make Krita a better tool for digital art--on sunny days and stormy nights alike!

On behalf of the entire team and from the bottom of our hearts, thank you all, keep creating, keep enjoying life, stay safe and stay strong. We've got art to make!
- Emmet
Krita - EmmetPDX
Hey there. I’m Emmet. For a couple of years now I’ve been involved to varying degrees in the development of Krita and I’m posting today to let everybody know that we’ve just started working on a new project for Krita in 2020 to bring our animation tools to the next level.

What is Krita?
Most of your probably know but, for the uninitiated, Krita is a free, open source and community-driven tool for digital painting, illustration, animation and more. It’s part of an open software community called KDE and developed by the independent and non-profit Krita Foundation--an international team of professional and volunteer artists and developers, working together to make a digital art tool that belongs to everybody. "Buying" Krita on Steam is just another way to chip in to support our project, and it allows to employ a handful of full-time and part-time developers to work on improving Krita.

That all adds up to Krita being a tool for artists everywhere and a platform for creativity without the technical boundaries, socioeconomic hurdles, or forced subscription models of other creative software. In a sense, Krita belongs to the digital art community and is ours to use, to learn with, to work with, to modify and to develop together--now and forever!

We’re all very proud, both of what Krita is as a quality art tool as well as the ideals that it represents, and I hope you’ll give it a try if you haven’t.

What is “Animation Next”?
Since the release of version 3.0, Krita has developed into a potent tool for traditional animation. While a solid groundwork has been laid, the next step for Krita should be to focus on addressing remaining issues and making necessary improvements to facilitate the animation workflow for learners, hobbyists and industry professionals alike.

That’s what this project is about—doing the remaining research, development and documentation needed to make sure that Krita is on the path to meeting the wants and needs of animators of all levels.

You can read more about the project, as well as follow our progress over on our public phabricator task.

What can we do to help?
One of the things that makes Krita different is our open development model. Our next steps are discussed, decided and developed in coordination with our community and, by extension, the digital art community at large. At any time, anybody can swing by to see what we’re working on and to contribute to the discussion about where Krita should go next. It's what makes Krita, Krita!

And that’s where you come in! The first step in this project is to reach out to the community for feedback, critiques and guidance that will help us assess the strengths and weaknesses of our current animation toolset and plan the future improvements and features that animators want and need. Do you use Krita for animation and have ideas for how it could be better? Do you not use Krita for animation because you feel it’s missing specific functionality? Either way, we would love to hear from you!

Please fill out this relatively short survey and let us know what you think about animating with Krita. Also, if you have any other comments or questions just let me know in this thread or stop by for a chat on #krita on freenode IRC.

As always, user support and feedback are a *crucial* part of what Krita is and what it will be in the future. Krita would simply not be what it is without the continued support of users like you. So, Thank you!
Krita - EmmetPDX
Hi. We've got another solid bugfix release for you all, Krita 4.2.8! Here are the patch notes so you can get into the nitty-gritty stuff if you want to. It's really good stuff that should make everything run just a little bit nicer!

It's also been just over a year since we released the full desktop version of Krita on Steam and began to turn things around over here. I think that Krita has collectively learned something from the process, and I've certainly learned a thing or two.

Most importantly, I've learned that when you support your community, your community will support you. I think this is generally true, but when it comes to running a open source and community-driven development model, it's critical. Krita has certainly had its ups and downs on Steam, but I'd like to think that, over the last 12 months, we've been able to live up to our potential, stay true to our word, share what makes us different, and grow our community.

In return, our Steam community has helped to make 2019 one of the Krita project's most successful and productive years ever. We have more people working in various capacities on bigger challenges, we have new development infrastructure, an awesome new community hub ( krita-artists.org ), and, personally, I have a hunch that the best is yet to come.

So, I think I speak for us all when I say that we're really grateful for your support, because without each and every one of us working together to create something for everybody, I just don't think any of this would be possible. Thank you.
- Emmet
Krita - EmmetPDX
Quick update everybody.
Like I mentioned in our last announcement, Krita-Artists.org is the new central hub for the Krita community on the internet. Not only is it currently the best place to discuss Krita, share your artwork, create and read tutorials, etc., the https://krita-artists.org/c/support is now the best place for Krita users to look for both official and community support.

Of course, the Krita community is BIG, so there are quite a few places where you can find other helpful users who can answer your questions and solve small problems. We want those places to continue to thrive and we encourage you to keep going to them if you like them.

However, if you ever have problems Krita and you're looking for technical help or usage advice, please stop by the https://krita-artists.org/c/support, where both Krita developers and core community members will be sure to see your posts and more than willing to help out.

In order to post on Krita-Artists, you will need to either make an account or sign in using an existing Google or Twitter account. It's just about as painless as possible, right?

Remember, Krita is all about the community. We're trying to make a free, open source, and community-driven art tool for artists everywhere, and part of that mission means making sure that Krita works properly for every single user! So, if you encounter a problem that gets in the way of your artistic process, please stop by https://krita-artists.org/c/support for official and community support.

Come for the support, stay for the art!

Thanks again everybody.
- Emmet
Krita - EmmetPDX
Hey everybody, Emmet here.

I'm happy to let you all know about a cool new development in the Krita community: Raghukamath, a professional artist from India and a key member of the Krita community, has helped put together a new web community called Krita Artists.

The basic idea is to create a central hub for all things Krita; a place where the entire online community can post art, give and receive support, share resources, write tutorials, talk development, and just hang out.

You've heard me go on and on (...and on some more) about how Krita is a free, open source, and community-driven project, and that the community is at the heart of everything we do. Why? Because it's true! Without the passion and generosity of the Krita community, this grassroots development model just wouldn't work at our current scale or pace.

But what, or rather, where is the Krita community? Well, up until now it's been kind of all over the place, from #Krita on IRC, to the Krita forums from KDE, to the development repos and trackers, to Steam, to reddit and all over social media! There's nothing wrong with that and I expect those communities to continue to serve a purpose, but the creation of a central hub for the Krita community where everyone can gather is, frankly, long overdue. Krita Artists is that hub, and I hope you'll join us there.

https://krita-artists.org/

Even though Krita Artists has only just launched, there's already quite a lot of nice art and interesting discussion going on over there and I can't wait to see what it will grow into over time. Please check it out and make an account (or sign in with a Google or Twitter account) and join the conversation.

See you there!

Krita - EmmetPDX
Hey there, Krita community.

Since we brought Krita to Steam for Linux last month, a number of our Linux users have unfortunately been experiencing a big bad bug that was totally preventing Krita from launching correctly on various system. I'm really sorry about that, because I can understand how frustrating it can be to spend your hard-earned money in order to support an application like Krita, only for it to just not work.

Well, the good news is that the issue seems to be fixed and, after downloading the latest update, I expect that Krita will now work correctly for those who were having problems before. All of our users on Linux and Windows alike should now have no problems running the latest and greatest Krita through Steam.

I also want to thank everybody in the Krita Steam Community thread who, despite having major issues with a program that they paid to support, went above and beyond by reporting the problem, sharing various information, and providing ideas for how to solve it. An extra special shout-out to aukkras/noodly, who helped find a solution! This type of community cooperation is what both Krita and Linux are all about, and it never ceases to amaze me. 🐧

Thanks again everybody for your patience and support!
Time to draw, paint and animate!
- Emmet

P.S. Happy Halloween!
Krita - EmmetPDX
Hey! Today we've released another set of bugfixes for Krita. I could count them all but it's a rainy Thursday here in Portland so I'll just stick with dozens. Some big, some small, but all of them adding up to a Krita that's simply better.

Click here to read the full patch notes for Krita 4.2.7!

Also, did you know that Krita has a Youtube channel? The channel's content is being made by the great Ramon Miranda, with an emphasis on teaching us how to use Krita effectively to do, let's face it, what we all want to do the most, improve our art! He's got tips, tricks and fundamentals, and he's also been known to share some of his truly excellent custom brushes from time to time. It's pretty great, so please, check it out!



Finally, I know that some of our new Linux users are having issues getting Krita to run at all, I'm looking into the problem. We've tested on a few distros (Ubuntu 18.04 LTS, Linux Mint 19.1, Manjaro) without issue, but some users are definitely having problems on other/older distros. I've also reached out to Steam to see if they can help figure out what's going wrong here.

We have a Steam Community discussion here, where I'll be updating as I get more information. If you're affected by this issue, please subscribe to this thread.

There is a workaround: if you navigate to the Krita AppImage executable in your steamapps/krita/ directory you'll find that double clicking on it probably works fine. You can still use Steam to pull updates automatically, of course, and you may even be able to add that Krita appimage as an "external" application to launch through Steam. It's hacky and weird, I know, but it's an option.

Anyway I don't expect this latest bugfix version to fix this issue, as it likely has to do with runtime dependencies and not Krita's code. So I don't have any good news on this front just yet, sadly, and I'm sorry that this launch isn't as smooth as we would have all liked it to be.

Linux users, we care about this platform, we want give you guys a good experience too, and I want to reaffirm how much we value your support so far. Please bear with me as we figure out how to solve this issue.
Krita - EmmetPDX
Hey, everybody. I'm back again with some more news.

Krita 4.2.6
First thing's first, we've put out yet another update, Krita 4.2.6.

We've implemented a workaround for a crash affecting users of Ryzen 3000 series CPUs, a couple of new minor features, as well as boatload of bug fixes and stability improvements.

You can read more about what's changed right here in the patch notes.

Steam Library Update
Next up, you may have heard that there are some big changes coming to Steam's library view. We've done our homework on this end and Krita is ready for the new library update. So, in a couple of weeks you'll find that Krita shows up in your Steam library with a brand new box-art style icon, among other things.

Linux Support!
Last but not least, I have some good news for Linux fans who want another way to support Krita's development. By popular demand, and because we all love free and open source software, Krita for Linux has finally arrived on Steam!

Many of us who follow Krita closely already know that Krita is proud to be (say it with me) free, open source and community-driven software. We are part of a larger free software organization called KDE and, although Krita exists on all platforms, we are also part of the greater free software ecosystem. Without a doubt, there are very few projects as central to that ecosystem as the Linux kernel as well as the GNU project that pioneered the free and open development model that Krita is based on. Every Krita contributor is a member of free software community and many of our developers are both Linux users and passionate fans, And, in my view, every Krita user is a member, not only of the Krita community, but the greater free software community.

Now, there are plenty of convenient ways to get Krita on Linux, whether it's our easy-to-use AppImages from krita.org, from your distribution's package manager, or by building the program from source. It's easy to get the latest and greatest Krita, so why bother with Steam?

Simply put, buying Krita on Steam is just another way of directly supporting development. Our community is the lifeblood of the project and none of this would be possible without generous contributions from users like you. Something never comes from nothing, even free and open software like Krita, and our progress is a function of your support. Whether you contribute code or documentation, participate in our yearly fundraiser, join our recurring development fund, or simply pick up Krita on Steam, this development model relies on you!

Linux is part of our roots, and we're passionate about Linux as a platform for everybody--from professionals, to students, to everyday people. Whether you're a programmer, a musician, a gamer, or an artist, Linux belongs to all of us. We love Linux, and we're happy to support Linux as a first-class platform on Steam.

On behalf of the whole Krita team, thanks again for your support!
- Emmet
Krita - EmmetPDX
Many of us are here at the home of Krita, in a cute little town called Deventer in the Netherlands, for the 2019 Krita Sprint! And to celebrate we've decided to throw an impromptu week-long sale.

The Krita Sprint is a yearly event where artist, programmers, and everything in between meet up to discuss and work on every aspect of Krita. Contributors fly in from all over the world and this time we have people from various parts of Europe, the United States, Russia, India, China and Mexico--many visitors being volunteers and members of our amazing global community.

Admittedly it's pretty chaotic, and as I type this I can hear 3 different conversations happening in different corners of this big cellar where our gear is set up. But it's a celebration of Krita, and a place where technology and art collide. It's awesome!

This is how Krita is made and it is truly what it means to have a development process that is free, open, and community-driven: Krita is a product of our community!
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