Clickteam Fusion 2.5 - kisguri
Over the weekend we released to you our valued users a update to Clickteam Fusion 2.5. Build 282.00 ads some new features and provides a bunch of fixes, check them out below!

Build 282.0 - Change log
------------------------
- Editor: fixed a crash on Steam when you select the Windows Explorer tool
- Editor: fixed a conversion issue for MMF 1 applications
- iOS: fixed a bug causing some objects to be deleted in the previous build - note: this might "unfix" a bug that was supposedly fixed, but I don't know which one.
- The Xbox Gamepad object is now included in the main product


Build 281.9 - Change log
------------------------
- iOS Store object / Windows runtime: crash in comparisons with the LastErrorString and LastErrorNumber expressions
- iOS: Fixed crash in iOS store object

- iOS: Fixed “Destroy if too far from frame area” option kill-zone

- iOS: Fixed fast loops being triggered twice if the frame had a fade-in transition

- iOS: Fixed multiple touch crash if touching the screen many times during a transition
- iOS: Fixed backdrops on the bottom layer not showing up in a transition if a scroll event was used at the start of the frame

- iOS: Fixed compiler issues on pre-iOS7 SDK’s (GameController)

- iOS: Fixed crash in physics system

- iOS: Added missing numeric version of Easing object ‘Move object’ action



Build 281.8 - Change log
------------------------
- Editor: when you create a new path movement, the initial speed was set to 0 (since the build 281.4)
- All runtimes: crash when you launch objects with a physical movement and you quit the frame or application before those objects are deleted
- Android: Fix in platform movement, moving to left was slower than moving to right.


Build 281.7 - Change log
------------------------
- Editor: links in the welcome page are now opened in the default browser.
- Editor: Fix in new All Boxed Up tutorial
- Editor: FGL Html5 object didn't appear in the object list on some machines
- Editor: FGL Flash object caused compilation errors
- Editor / Android: an old version of the Android object was installed by the previous beta versions, causing crashes in the event editor
- Editor / SWF: Mochiads options have been removed and the 'Use Mochiads' option is automatically unchecked when you load a MFA.
- Android: new fix in accelerometer


Build 281.6 - Change log
------------------------
- General UI: can't open help from the new startup screen
- Windows stand-alone apps: removed a debug message box forgotten in the build 281.5


Build 281.5 - Change log
------------------------
- General UI: crash at start on some machines due to the welcome page
- Action list editor: you are no longer allowed to paste full events (conditions + actions) or groups
- Windows runtime: in frames with more than 8192 "real" event lines (other than comments) the first event lines were overwritten but the lines above 8191 at runtime
- Windows Runtime / Developer version: language not written to the EXE file properties when "Compress the runtime" is not selected
- Android: fix in accelerometer

See complete list here: http://www.clickteam.com/webftp/files/mmf2/ChangeLogs/282.0.txt
Clickteam Fusion 2.5 - kisguri
Over the weekend we released to you our valued users a update to Clickteam Fusion 2.5. Build 282.00 ads some new features and provides a bunch of fixes, check them out below!

Build 282.0 - Change log
------------------------
- Editor: fixed a crash on Steam when you select the Windows Explorer tool
- Editor: fixed a conversion issue for MMF 1 applications
- iOS: fixed a bug causing some objects to be deleted in the previous build - note: this might "unfix" a bug that was supposedly fixed, but I don't know which one.
- The Xbox Gamepad object is now included in the main product


Build 281.9 - Change log
------------------------
- iOS Store object / Windows runtime: crash in comparisons with the LastErrorString and LastErrorNumber expressions
- iOS: Fixed crash in iOS store object

- iOS: Fixed “Destroy if too far from frame area” option kill-zone

- iOS: Fixed fast loops being triggered twice if the frame had a fade-in transition

- iOS: Fixed multiple touch crash if touching the screen many times during a transition
- iOS: Fixed backdrops on the bottom layer not showing up in a transition if a scroll event was used at the start of the frame

- iOS: Fixed compiler issues on pre-iOS7 SDK’s (GameController)

- iOS: Fixed crash in physics system

- iOS: Added missing numeric version of Easing object ‘Move object’ action



Build 281.8 - Change log
------------------------
- Editor: when you create a new path movement, the initial speed was set to 0 (since the build 281.4)
- All runtimes: crash when you launch objects with a physical movement and you quit the frame or application before those objects are deleted
- Android: Fix in platform movement, moving to left was slower than moving to right.


Build 281.7 - Change log
------------------------
- Editor: links in the welcome page are now opened in the default browser.
- Editor: Fix in new All Boxed Up tutorial
- Editor: FGL Html5 object didn't appear in the object list on some machines
- Editor: FGL Flash object caused compilation errors
- Editor / Android: an old version of the Android object was installed by the previous beta versions, causing crashes in the event editor
- Editor / SWF: Mochiads options have been removed and the 'Use Mochiads' option is automatically unchecked when you load a MFA.
- Android: new fix in accelerometer


Build 281.6 - Change log
------------------------
- General UI: can't open help from the new startup screen
- Windows stand-alone apps: removed a debug message box forgotten in the build 281.5


Build 281.5 - Change log
------------------------
- General UI: crash at start on some machines due to the welcome page
- Action list editor: you are no longer allowed to paste full events (conditions + actions) or groups
- Windows runtime: in frames with more than 8192 "real" event lines (other than comments) the first event lines were overwritten but the lines above 8191 at runtime
- Windows Runtime / Developer version: language not written to the EXE file properties when "Compress the runtime" is not selected
- Android: fix in accelerometer

See complete list here: http://www.clickteam.com/webftp/files/mmf2/ChangeLogs/282.0.txt
Jun 19, 2014
Clickteam Fusion 2.5 - kisguri
Summer Sale is here!

Have been waiting for a sale of Clickteam's Fusion 2.5 or the Developer upgrade? Or maybe you have been hoping that the exporters would go on sale? Well now is your chance. We have participated in the Steam summer sale with reduced prices on CF 2.5 and all DLC's between the 19th and 30th of Jun!

Clickteam Fusion 2.5 - 50% off/
Developer Upgrade - 33% off
Android Exporter - 33% off
iOS Exporter - 33% off
HTML5 Exporter - 33% off
Jun 19, 2014
Clickteam Fusion 2.5 - kisguri
Summer Sale is here!

Have been waiting for a sale of Clickteam's Fusion 2.5 or the Developer upgrade? Or maybe you have been hoping that the exporters would go on sale? Well now is your chance. We have participated in the Steam summer sale with reduced prices on CF 2.5 and all DLC's between the 19th and 30th of Jun!

Clickteam Fusion 2.5 - 50% off/
Developer Upgrade - 33% off
Android Exporter - 33% off
iOS Exporter - 33% off
HTML5 Exporter - 33% off
Clickteam Fusion 2.5 - kisguri
Are you working on something interesting or cool in Clickteam Fusion. We want to hear about it. We love to showcase awesome projects made in the tool and help the author get some more attention to project. Fill out this form and we will do our best to spread the word!

Creations Form: http://www.clickteam.com/promote-creations
Clickteam Fusion 2.5 - kisguri
Are you working on something interesting or cool in Clickteam Fusion. We want to hear about it. We love to showcase awesome projects made in the tool and help the author get some more attention to project. Fill out this form and we will do our best to spread the word!

Creations Form: http://www.clickteam.com/promote-creations
Clickteam Fusion 2.5 - kisguri
Clickteam is happy to announce full access to our community site for Steam users of our tool. We have leveraged the Steam API for our community site over at Clickteam.com. You can now enter your Steam ID on the following link...

http://community.clickteam.com/usercp.php?steamid=1

And it will register your Clickteam products you have on Steam to you Clickteam.com account. This will allow you to have access to the owners areas of the forums for support reserved for product owners. It will also allow you access to the bugbox for bug reporting and tracking.

Please note you will need to register a account on community.clickteam.com before using the above link. Please let us know if you have any questions.
Clickteam Fusion 2.5 - kisguri
Clickteam is happy to announce full access to our community site for Steam users of our tool. We have leveraged the Steam API for our community site over at Clickteam.com. You can now enter your Steam ID on the following link...

http://community.clickteam.com/usercp.php?steamid=1

And it will register your Clickteam products you have on Steam to you Clickteam.com account. This will allow you to have access to the owners areas of the forums for support reserved for product owners. It will also allow you access to the bugbox for bug reporting and tracking.

Please note you will need to register a account on community.clickteam.com before using the above link. Please let us know if you have any questions.
Clickteam Fusion 2.5 - kisguri
If you haven't tried Clickteam Fusion 2.5 yet now is your chance with our Free Weekend promotion on Steam! If you a Steam user who doesn't have CF2.5 yet you can download in your Steam Client and try it till sunday.

Visit CF2.5 on Steam http://store.steampowered.com/app/248170/
Clickteam Fusion 2.5 - kisguri
If you haven't tried Clickteam Fusion 2.5 yet now is your chance with our Free Weekend promotion on Steam! If you a Steam user who doesn't have CF2.5 yet you can download in your Steam Client and try it till sunday.

Visit CF2.5 on Steam http://store.steampowered.com/app/248170/
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