Insurgency - Mikee


We are livestreaming today, Saturday November 7th, at 3:00 pm EST with custom mapmaker R-C-MAN and his maps Miransh, Hurtlocker, and Warehouse. You can watch here.



R-C-MAN has been mapmaking in Insurgency for some time, and is ready to show off the first iteration of his latest map Miransh. Miransh features Conquer, Insurgency’s latest official coop mode. We’ll also be checking out R-C-MAN’s other maps Hurtlocker and Warehouse (seen below).


R-C-MAN’s server “Hurtlocker1” has an increased bot count, bumped up supply, and many other custom coop and official coop maps in its rotation. If you’re interested in joining us, join the IP here: 23.105.149.148:21426. The server is always up and open, but for the stream it will be passworded, and the password will be given in the stream chat if you want to join us.

Let R-C-MAN know if you have any questions about custom mapmaking and how to get started. And as always, I’ll be happy to answer any questions in the stream about Insurgency.
Insurgency - Mikee


We are livestreaming today, Saturday November 7th, at 3:00 pm EST with custom mapmaker R-C-MAN and his maps Miransh, Hurtlocker, and Warehouse. You can watch here.



R-C-MAN has been mapmaking in Insurgency for some time, and is ready to show off the first iteration of his latest map Miransh. Miransh features Conquer, Insurgency’s latest official coop mode. We’ll also be checking out R-C-MAN’s other maps Hurtlocker and Warehouse (seen below).


R-C-MAN’s server “Hurtlocker1” has an increased bot count, bumped up supply, and many other custom coop and official coop maps in its rotation. If you’re interested in joining us, join the IP here: 23.105.149.148:21426. The server is always up and open, but for the stream it will be passworded, and the password will be given in the stream chat if you want to join us.

Let R-C-MAN know if you have any questions about custom mapmaking and how to get started. And as always, I’ll be happy to answer any questions in the stream about Insurgency.
Oct 31, 2015
Insurgency - JBlum
We are releasing a patch today to address some issues with our previous update, improve gameplay, and expand upon the Solo menu.

For those of you who enjoy playing Solo, we have added AI teammates to Conquer and Hunt in Solo menu. You can now play these modes as if they are singleplayer missions. If you die, you take over one of your alive AI teammates instead of waiting.

We will continue to update and expand upon this mode, as we integrate it with the radial menu so you can command and interact with your subordinate AI. For now, we present our first follow up patch with more to come in the near future. Full changelist below:

New Features
  • Added native support for Steam Controllers.
  • Expanded Solo menu to include three categories: Tutorials, Cooperative Modes and Multiplayer Modes.
    • Tutorials includes the training map and in the future other tutorials may be added.
    • Cooperative Modes include Conquer and Hunt, which can now be played with AI teammates.
    • Multiplayer Modes include offline practice for multiplayer modes which are currently supported by our new AI, which include Push, Firefight, Skirmish and Occupy.

Stability Fixes
  • Fixed a Windows 10 startup issue.
  • Fixed crash at the end of Training Warehouse.
  • Fixed crash when opening the inventory after changing graphics settings.
  • Potentially fixed a crash when exiting to menu or changing level due to workshop player skins. If you still experience this, please report it to us.

Gameplay Improvements
  • Improved Conquer spawn protection when spawning in on an objective. Now even if you shoot after just spawning in you will still receive spawn protection for 5 seconds.
  • Added bot spawn settings specifically for the start of a round, so that bots don’t spawn too close to where players spawn initially. Settings are adjusted on a per-map basis so that larger maps have different settings than smaller ones.
  • Survival gameplay tweaks to increase difficulty.
  • Fixed an unintended adjustment made to jumping from addressing some exploits.
  • Updated weapon availability and cost on various classes in both PvP and coop.
  • Tweaked headshot audio based on feedback, lowering the volume and only playing the sound locally if the shot killed you.
  • Insurgent VIP now has Makarov with extended magazines. Security VIP still has M9.
  • Round will no longer restart when changing bot difficulty in coop.


Bug Fixes
  • Due to problems with some server providers, map .txt scripts are now placed inside insurgency_misc.vpk. This resolves map issues some servers were having where Verticality Push and coop modes were unplayable.
  • Players will no longer get stuck transitioning to a higher stance. This was particularly noticeable on the helicopter in Market when transitioning from prone to stand.
  • Fixed exploit with smoke grenades.
  • Spectator X-Ray will no longer show when in the dying state.
  • Fixed weight bar not flashing when a purchase fails.
  • Grenades no longer collide with their owning player.
  • Fixed hero cap VO playing at improper times.
  • HQ voice over now plays properly in Conquer when destroying a cache.
  • Model 10 shells now load properly using a speed loader.
  • Fixed jiggle bone on M1A1.
  • Removed duplicate fire and cocking animations for shotguns. This should fix a rare bug that would cause the animations to play twice, as well as the muzzle flash, sounds and shell ejections.
  • Fixed incorrect syntax in insurgency.fgd.


Weapons and Upgrades
  • Added Galil SAR variant for Security team.
  • Added third person reloads for the Sterling SMG and fixed other various animations for it.
  • Added world model foregrips for Security team. These will eventually be added for Insurgents as well.
  • New world models for Galil rifle variants and Model 10.

Maps
  • Added a Halloween surprise.
  • Updated Uprising Conquer layout.
  • Fixed cache locations on certain Conquer maps.
  • Added destructible jugs to go with destructible pots. (game changer)
  • Radios now break with three shots instead of four.
  • Fixed broken environment art on Contact.
  • Fixed displacement issues on Kandagal.
  • Fixed missing reeds on Kandagal Night.
  • Increased fade distance for several vehicles on the long road in Sinjar.

User Experience
  • Improved font sizing at low resolutions.
  • Fixed issues with menu navigation.
  • Fixed server search UI panel overlapping the party/friends section.
  • Party list on the menu now takes up the whole box.
  • Updated Ukrainian and Polish translations.
  • Fixed the loading screen gamemode description being cut off.

Thanks, and enjoy! :security:
Oct 31, 2015
Insurgency - Mikee
We are releasing a patch today to address some issues with our previous update, improve gameplay, and expand upon the Solo menu.

For those of you who enjoy playing Solo, we have added AI teammates to Conquer and Hunt in Solo menu. You can now play these modes as if they are singleplayer missions. If you die, you take over one of your alive AI teammates instead of waiting.

We will continue to update and expand upon this mode, as we integrate it with the radial menu so you can command and interact with your subordinate AI. For now, we present our first follow up patch with more to come in the near future. Full changelist below:

New Features
  • Added native support for Steam Controllers.
  • Expanded Solo menu to include three categories: Tutorials, Cooperative Modes and Multiplayer Modes.
    • Tutorials includes the training map and in the future other tutorials may be added.
    • Cooperative Modes include Conquer and Hunt, which can now be played with AI teammates.
    • Multiplayer Modes include offline practice for multiplayer modes which are currently supported by our new AI, which include Push, Firefight, Skirmish and Occupy.

Stability Fixes
  • Fixed a Windows 10 startup issue.
  • Fixed crash at the end of Training Warehouse.
  • Fixed crash when opening the inventory after changing graphics settings.
  • Potentially fixed a crash when exiting to menu or changing level due to workshop player skins. If you still experience this, please report it to us.

Gameplay Improvements
  • Improved Conquer spawn protection when spawning in on an objective. Now even if you shoot after just spawning in you will still receive spawn protection for 5 seconds.
  • Added bot spawn settings specifically for the start of a round, so that bots don’t spawn too close to where players spawn initially. Settings are adjusted on a per-map basis so that larger maps have different settings than smaller ones.
  • Survival gameplay tweaks to increase difficulty.
  • Fixed an unintended adjustment made to jumping from addressing some exploits.
  • Updated weapon availability and cost on various classes in both PvP and coop.
  • Tweaked headshot audio based on feedback, lowering the volume and only playing the sound locally if the shot killed you.
  • Insurgent VIP now has Makarov with extended magazines. Security VIP still has M9.
  • Round will no longer restart when changing bot difficulty in coop.


Bug Fixes
  • Due to problems with some server providers, map .txt scripts are now placed inside insurgency_misc.vpk. This resolves map issues some servers were having where Verticality Push and coop modes were unplayable.
  • Players will no longer get stuck transitioning to a higher stance. This was particularly noticeable on the helicopter in Market when transitioning from prone to stand.
  • Fixed exploit with smoke grenades.
  • Spectator X-Ray will no longer show when in the dying state.
  • Fixed weight bar not flashing when a purchase fails.
  • Grenades no longer collide with their owning player.
  • Fixed hero cap VO playing at improper times.
  • HQ voice over now plays properly in Conquer when destroying a cache.
  • Model 10 shells now load properly using a speed loader.
  • Fixed jiggle bone on M1A1.
  • Removed duplicate fire and cocking animations for shotguns. This should fix a rare bug that would cause the animations to play twice, as well as the muzzle flash, sounds and shell ejections.
  • Fixed incorrect syntax in insurgency.fgd.


Weapons and Upgrades
  • Added Galil SAR variant for Security team.
  • Added third person reloads for the Sterling SMG and fixed other various animations for it.
  • Added world model foregrips for Security team. These will eventually be added for Insurgents as well.
  • New world models for Galil rifle variants and Model 10.

Maps
  • Added a Halloween surprise.
  • Updated Uprising Conquer layout.
  • Fixed cache locations on certain Conquer maps.
  • Added destructible jugs to go with destructible pots. (game changer)
  • Radios now break with three shots instead of four.
  • Fixed broken environment art on Contact.
  • Fixed displacement issues on Kandagal.
  • Fixed missing reeds on Kandagal Night.
  • Increased fade distance for several vehicles on the long road in Sinjar.

User Experience
  • Improved font sizing at low resolutions.
  • Fixed issues with menu navigation.
  • Fixed server search UI panel overlapping the party/friends section.
  • Party list on the menu now takes up the whole box.
  • Updated Ukrainian and Polish translations.
  • Fixed the loading screen gamemode description being cut off.

Thanks, and enjoy! :security:
Insurgency - Mikee


We are livestreaming today, Saturday October 31st, at 3:00 pm EST with Insurgency’s 3D artists who created the new weapons in our recent update. A patch release for Halloween is also imminent. You can watch here.



We released an update to Insurgency just a few days ago with a ton of free content, including Linux support, Conquer coop mode, new weapons, and more. We are streaming today with Nik Sumnall, Drew Watts, and Ben Turtell (also known as MrBrightside on the Workshop). We’ll be discussing modeling, animating, and the work that went into this update’s new weapons: the Galil assault rifle, Sterling SMG, Model 10 revolver, and remodels of the M1 Carbine and L1A1 SLR.

Check out our roadmap to see what made it into the update and what’s to come. As always, I’ll be happy to answer any questions in the stream about Insurgency.
Insurgency - Mikee


We are livestreaming today, Saturday October 31st, at 3:00 pm EST with Insurgency’s 3D artists who created the new weapons in our recent update. A patch release for Halloween is also imminent. You can watch here.



We released an update to Insurgency just a few days ago with a ton of free content, including Linux support, Conquer coop mode, new weapons, and more. We are streaming today with Nik Sumnall, Drew Watts, and Ben Turtell (also known as MrBrightside on the Workshop). We’ll be discussing modeling, animating, and the work that went into this update’s new weapons: the Galil assault rifle, Sterling SMG, Model 10 revolver, and remodels of the M1 Carbine and L1A1 SLR.

Check out our roadmap to see what made it into the update and what’s to come. As always, I’ll be happy to answer any questions in the stream about Insurgency.
Insurgency - Mikee


This update includes a new map, Linux support, new weapons, a new coop game mode, new AI, spectator improvements, grenade launcher sights, and more.

https://www.youtube.com/watch?v=QD5Nl1D1QQo
This update will be a large download because we have reworked our coop maps and merged them into our main maps. This means we now have support for Outpost Night, Hunt Day, Survival Day. There are now over three times the amount of cooperative scenarios, and the game takes up 1.5 gigabytes less space.

Insurgency is also being featured in the latest Humble Bundle. If you are interested in further supporting us, you can donate to the bundle and select “Developers” and then “Insurgency” in the sliders below.

New Engine Features
  • SteamOS and Linux support
  • Added official Steam Controller profile

New Game Features
  • New Conquer Cooperative mode. Secure and hold three objectives, while seeking out enemy weapon caches to cripple their supply.
  • New navigation mesh spawning system allowing the game to have three times more coop scenarios while reducing the game by 1.5gb on your hard drive. New coop scenarios which were previously not supported include Conquer (day and night), Hunt (day), Outpost (night) and Survival (day).
  • All new AI behaviors including use of cover, retreating, weapon based stances, bipod usage, pistol swap, arousal system; improved combat logic, use of grenades and targeting system
  • New environment interaction features including sprinklers, breakable radios, cash registers, breakable pots, improved breakable vehicle windows.

New Maps
  • Kandagal.
  • Layout for Contact expanded, with day and night versions.

Weapons and Upgrades
  • Galil assault rifle.
  • Sterling sub machine gun.
  • Model 10 revolver.
  • Grenade launcher sights.
  • Extended magazines.
  • Updated M1 Carbine & L1A1 SLR models.
  • Updated first person pistol animations.
  • New M4A1, M16A4 & MK18 first person animations.
  • New Grenade, Molotov, C4 & IED first person animations.
  • 7x scope is now available on the M16A4 for the designated marksman.

Gameplay Improvements
  • Extended grenade functionality:
    • With cookable grenades, left click will release the spoon on the grenade and will start cooking immediately.
    • Right click will prime a grenade without cooking and the left mouse button can be used to start cooking.
    • Middle mouse button will prime a lob without cooking. Clicking either the left or right mouse button will begin cooking.
  • New C4 “plant” function.
    • Holding right click will stick the C4 to a surface you’re looking at if you’re close enough.
  • Improved blinding effect of flashbangs, they will also suppress enemies who are blinded.
  • New headshot sounds.
  • Updated Classic cooperative playlist’s starting supply and enemy strength to be more of a mid-way point between Elite and Hardcore.
  • New burned and blown-up skins for players who get killed in the corresponding way.
  • Laser sights and flashlights can now be used when using the underbarrel grenade launcher.
  • Lowered arm distance on launched smoke grenades.
  • Laser sight is now shown during the weapon draw animation.
  • Allow getting up from prone in water. In some rare occurrences a player could be stuck in prone underwater.

User Experience
  • Redesigned menu user interface
    • New Community menu featuring Insurgency social networks
    • New Help menu for customer support, mod making, and guides.
    • New Solo menu for creating offline games against bots.
    • Note: This is just the first small step towards overhauling all menus.
  • Improved in-game controller support:
    • Controller-specific recoil handling to make it more manageable.
    • Added bindable combined actions:
      • +stance: Press to toggle crouch, hold to prone.
      • +usereload: Press to reload, hold to use.
      • toggleprimarysecondary, togglemeleeexplosives for switching between those two weapon slots.
      • Updated default Xbox 360 controller binds.
  • Objective dock on the bottom of the screen better highlights the objective you are in.
  • When switching to a weapon or gear item that would otherwise put you over the weight limit, the previous item in the same slot is no longer sold when the purchase is denied.
  • Insurgent weapons now use the Security-style suppressors in coop.
  • End-game map voting now shuffles the map selection by default. Server admins can revert to the old behavior by setting sv_map_voting_shuffle to 0.
  • Added server cvar sv_alltalk_intermission so all talk at the start of the game and between rounds can be disabled (disabled by default in the Competitive Match theater).
  • Added server cvar sv_alltalk_endgame for doing the same when the game ends.
  • Workshop menu is now sorted alphabetically, separates published and subscribed files and is a lot more responsive.

Spectating features
  • Added x-ray overlay which can be toggled with the firemode key (default X).
  • Camera smoothing for the free fly spectator camera, disabed by default. To enable it enter the following commands. The amount of smoothing is configurable for every setting and the maximum banking angle can be adjust as well using spec_bank_angle (negative values make it bank in the other direction)
    • spec_interpolate 1 (smooths mouse movement)
    • spec_interpolate_position 1 (smooths out camera position changes)
    • spec_bank 1 (enables yaw-based camera roll)

Stability Improvements
  • Replaced Chromium HTML implementation with the one provided by Steam. This should resolve an issue that a limited number of users were having where the game would freeze on exit.

Bug Fixes
  • Fixed crouch and stand transitions when leaning.
  • Fixed grenade launcher not being dropped when a weapon with a grenade launcher was swapped with another.
  • Firefight will now trigger the hero cap voice over.

Full changelist here. And check out our official roadmap to see what's in store for the future.

Enjoy, we'll see you in the servers. ːsecurityː
Insurgency - Mikee


This update includes a new map, Linux support, new weapons, a new coop game mode, new AI, spectator improvements, grenade launcher sights, and more.

https://www.youtube.com/watch?v=QD5Nl1D1QQo
This update will be a large download because we have reworked our coop maps and merged them into our main maps. This means we now have support for Outpost Night, Hunt Day, Survival Day. There are now over three times the amount of cooperative scenarios, and the game takes up 1.5 gigabytes less space.

Insurgency is also being featured in the latest Humble Bundle. If you are interested in further supporting us, you can donate to the bundle and select “Developers” and then “Insurgency” in the sliders below.

New Engine Features
  • SteamOS and Linux support
  • Added official Steam Controller profile

New Game Features
  • New Conquer Cooperative mode. Secure and hold three objectives, while seeking out enemy weapon caches to cripple their supply.
  • New navigation mesh spawning system allowing the game to have three times more coop scenarios while reducing the game by 1.5gb on your hard drive. New coop scenarios which were previously not supported include Conquer (day and night), Hunt (day), Outpost (night) and Survival (day).
  • All new AI behaviors including use of cover, retreating, weapon based stances, bipod usage, pistol swap, arousal system; improved combat logic, use of grenades and targeting system
  • New environment interaction features including sprinklers, breakable radios, cash registers, breakable pots, improved breakable vehicle windows.

New Maps
  • Kandagal.
  • Layout for Contact expanded, with day and night versions.

Weapons and Upgrades
  • Galil assault rifle.
  • Sterling sub machine gun.
  • Model 10 revolver.
  • Grenade launcher sights.
  • Extended magazines.
  • Updated M1 Carbine & L1A1 SLR models.
  • Updated first person pistol animations.
  • New M4A1, M16A4 & MK18 first person animations.
  • New Grenade, Molotov, C4 & IED first person animations.
  • 7x scope is now available on the M16A4 for the designated marksman.

Gameplay Improvements
  • Extended grenade functionality:
    • With cookable grenades, left click will release the spoon on the grenade and will start cooking immediately.
    • Right click will prime a grenade without cooking and the left mouse button can be used to start cooking.
    • Middle mouse button will prime a lob without cooking. Clicking either the left or right mouse button will begin cooking.
  • New C4 “plant” function.
    • Holding right click will stick the C4 to a surface you’re looking at if you’re close enough.
  • Improved blinding effect of flashbangs, they will also suppress enemies who are blinded.
  • New headshot sounds.
  • Updated Classic cooperative playlist’s starting supply and enemy strength to be more of a mid-way point between Elite and Hardcore.
  • New burned and blown-up skins for players who get killed in the corresponding way.
  • Laser sights and flashlights can now be used when using the underbarrel grenade launcher.
  • Lowered arm distance on launched smoke grenades.
  • Laser sight is now shown during the weapon draw animation.
  • Allow getting up from prone in water. In some rare occurrences a player could be stuck in prone underwater.

User Experience
  • Redesigned menu user interface
    • New Community menu featuring Insurgency social networks
    • New Help menu for customer support, mod making, and guides.
    • New Solo menu for creating offline games against bots.
    • Note: This is just the first small step towards overhauling all menus.
  • Improved in-game controller support:
    • Controller-specific recoil handling to make it more manageable.
    • Added bindable combined actions:
      • +stance: Press to toggle crouch, hold to prone.
      • +usereload: Press to reload, hold to use.
      • toggleprimarysecondary, togglemeleeexplosives for switching between those two weapon slots.
      • Updated default Xbox 360 controller binds.
  • Objective dock on the bottom of the screen better highlights the objective you are in.
  • When switching to a weapon or gear item that would otherwise put you over the weight limit, the previous item in the same slot is no longer sold when the purchase is denied.
  • Insurgent weapons now use the Security-style suppressors in coop.
  • End-game map voting now shuffles the map selection by default. Server admins can revert to the old behavior by setting sv_map_voting_shuffle to 0.
  • Added server cvar sv_alltalk_intermission so all talk at the start of the game and between rounds can be disabled (disabled by default in the Competitive Match theater).
  • Added server cvar sv_alltalk_endgame for doing the same when the game ends.
  • Workshop menu is now sorted alphabetically, separates published and subscribed files and is a lot more responsive.

Spectating features
  • Added x-ray overlay which can be toggled with the firemode key (default X).
  • Camera smoothing for the free fly spectator camera, disabed by default. To enable it enter the following commands. The amount of smoothing is configurable for every setting and the maximum banking angle can be adjust as well using spec_bank_angle (negative values make it bank in the other direction)
    • spec_interpolate 1 (smooths mouse movement)
    • spec_interpolate_position 1 (smooths out camera position changes)
    • spec_bank 1 (enables yaw-based camera roll)

Stability Improvements
  • Replaced Chromium HTML implementation with the one provided by Steam. This should resolve an issue that a limited number of users were having where the game would freeze on exit.

Bug Fixes
  • Fixed crouch and stand transitions when leaning.
  • Fixed grenade launcher not being dropped when a weapon with a grenade launcher was swapped with another.
  • Firefight will now trigger the hero cap voice over.

Full changelist here. And check out our official roadmap to see what's in store for the future.

Enjoy, we'll see you in the servers. :security:
Insurgency - Mikee


We are livestreaming today, Saturday October 24th, at 3:00 pm EST checking out Insurgency’s upcoming map Kandagal on the beta branch. You can watch here.



Kandagal was made by Brian “LATTEH” Birnbaum as a submission for our community map contest last year. It will now be an official map ingame. It currently supports Skirmish, Push, Firefight, Occupy, and Conquer game modes. Brian will be sitting in with us on the stream to answer questions and take feedback on his map. Kandagal is still in testing stages as you can see on our roadmap under the QA list, so give us your feedback on the official forums and chime in in the stream chat.



We will also be testing an overhaul of our map Contact today. Level designer Jeroen Van Werkhoven will also be in the stream talking about his redesign.

Feel free to download the beta branch and join us in testing the game.

As always, I’ll be happy to answer any questions in the stream about Insurgency. ːsecurityː
Insurgency - Mikee


We are livestreaming today, Saturday October 24th, at 3:00 pm EST checking out Insurgency’s upcoming map Kandagal on the beta branch. You can watch here.



Kandagal was made by Brian “LATTEH” Birnbaum as a submission for our community map contest last year. It will now be an official map ingame. It currently supports Skirmish, Push, Firefight, Occupy, and Conquer game modes. Brian will be sitting in with us on the stream to answer questions and take feedback on his map. Kandagal is still in testing stages as you can see on our roadmap under the QA list, so give us your feedback on the official forums and chime in in the stream chat.



We will also be testing an overhaul of our map Contact today. Level designer Jeroen Van Werkhoven will also be in the stream talking about his redesign.

Feel free to download the beta branch and join us in testing the game.

As always, I’ll be happy to answer any questions in the stream about Insurgency. :security:
...