Blocks That Matter - nitram
Hi dear community!

Today is a great day, since Blocks That Matter gets its demo LIVE on Steam!

The bad news: when you already own the full game, the "Download Demo" button will not work :(

If you uninstall the game, the "Download Demo" button will work... but it will install the FULL game insteand of the Demo :(

The only way to play the Demo on Steam for now is to have an account that didn't own Blocks That Matter.

However, since the demo installs itself in a "blocks that matter demo", you didn't have to fear about save data loss :)

We will see with Steam crew if there is a way to allow you to install this Demo next to the full version, because this demo includes:

- Custom introduction and dialog
- 6 tutorials levels
- 3 levels taken from the full game
- 1 ending level
- 1 bonus level
- 9 of the 17 tracks!
- 4 EXCLUSIVES BTMs to unlock!


For those who already own the full game on Steam and want to play the demo, you can go to our FTP:

http://swingswingsubmarine.com/BTMdemo/

and download one of the following archive file:
- Blocks_That_Matter_Demo_Win_1_0_0_4.zip
- Blocks_That_Matter_Demo_Mac_1_0_0_4.zip
- Blocks_That_Matter_Demo_Linux_1_0_0_4.zip


Thanks for spreading the word!

Have a nice game!

Guillaume
Blocks That Matter - nitram
Hi dear community!

Today is a great day, since Blocks That Matter gets its demo LIVE on Steam!

The bad news: when you already own the full game, the "Download Demo" button will not work :(

If you uninstall the game, the "Download Demo" button will work... but it will install the FULL game insteand of the Demo :(

The only way to play the Demo on Steam for now is to have an account that didn't own Blocks That Matter.

However, since the demo installs itself in a "blocks that matter demo", you didn't have to fear about save data loss :)

We will see with Steam crew if there is a way to allow you to install this Demo next to the full version, because this demo includes:

- Custom introduction and dialog
- 6 tutorials levels
- 3 levels taken from the full game
- 1 ending level
- 1 bonus level
- 9 of the 17 tracks!
- 4 EXCLUSIVES BTMs to unlock!


For those who already own the full game on Steam and want to play the demo, you can go to our FTP:

http://swingswingsubmarine.com/BTMdemo/

and download one of the following archive file:
- Blocks_That_Matter_Demo_Win_1_0_0_4.zip
- Blocks_That_Matter_Demo_Mac_1_0_0_4.zip
- Blocks_That_Matter_Demo_Linux_1_0_0_4.zip


Thanks for spreading the word!

Have a nice game!

Guillaume
Sep 16, 2011
Blocks That Matter - nitram
Hi,

Valve just published our last tiny update to fix the annoying sorting bug in the community levels.

Here is the short change list:

CHANGES BROUGHT BY 1.0.0.5:

>> BUG FIXES

- Community levels sorting by date broken
- fix bonus level "Back to the 90s"
- avoid crashing with a level made with a recent version of the game while playing with an old version
- achievements checker fix. For achievements obtained in offline mode: Tetrobot 1.1, Tetrobot 1.2, Shake your Boˆtis, Carinae of Time, Why so Sirius

Thanks again!

Guillaume
Sep 16, 2011
Blocks That Matter - nitram
Hi,

Valve just published our last tiny update to fix the annoying sorting bug in the community levels.

Here is the short change list:

CHANGES BROUGHT BY 1.0.0.5:

>> BUG FIXES

- Community levels sorting by date broken
- fix bonus level "Back to the 90s"
- avoid crashing with a level made with a recent version of the game while playing with an old version
- achievements checker fix. For achievements obtained in offline mode: Tetrobot 1.1, Tetrobot 1.2, Shake your Boˆtis, Carinae of Time, Why so Sirius

Thanks again!

Guillaume
Blocks That Matter - nitram
Hi everyone!

Just to say that some of you reported us an issue with the community levels sorting.

In the "All" tab, the levels should be stored by release date, so the new levels should be displayed first... but that's not the case right now!

We are working to solve this issue!

We don't know if it will fixable on the server side (no game update required) or if we need to bring a game update.


Thanks for your precious help!

Guillaume
Blocks That Matter - nitram
Hi everyone!

Just to say that some of you reported us an issue with the community levels sorting.

In the "All" tab, the levels should be stored by release date, so the new levels should be displayed first... but that's not the case right now!

We are working to solve this issue!

We don't know if it will fixable on the server side (no game update required) or if we need to bring a game update.


Thanks for your precious help!

Guillaume
Blocks That Matter - Captain Will
Hi sailors,

As you've probably already noticed, we already featured 10 community levels.
You can play these levels by visiting the Community Section - PLAY and choosing the "Feature" tab.

You can discover those levels in motion in two video posted on Youtube:
Episode 01 - http://youtu.be/xlZry5NpYCY
Episode 02 - http://youtu.be/8yfpfIwXdWU

Here are the 10 first Community Levels we featured in Blocks That Matter:
Falling Blocks - by Sendow
High Speed Chase - by Spore
Slime Clock - by Daveyx0
After Fall - by Friz
Survival Minigame - by RocketPony
The Key - by Friz
Survive - by Master Brain 07
Low Gravity Game - by Daveyx0
Icy Climb - by ApocalipsezA
Exploration - by Sendow

Thanks to all players/creators for your creations and your talent!

William
Blocks That Matter - Captain Will
Hi sailors,

As you've probably already noticed, we already featured 10 community levels.
You can play these levels by visiting the Community Section - PLAY and choosing the "Feature" tab.

You can discover those levels in motion in two video posted on Youtube:
Episode 01 - http://youtu.be/xlZry5NpYCY
Episode 02 - http://youtu.be/8yfpfIwXdWU

Here are the 10 first Community Levels we featured in Blocks That Matter:
Falling Blocks - by Sendow
High Speed Chase - by Spore
Slime Clock - by Daveyx0
After Fall - by Friz
Survival Minigame - by RocketPony
The Key - by Friz
Survive - by Master Brain 07
Low Gravity Game - by Daveyx0
Icy Climb - by ApocalipsezA
Exploration - by Sendow

Thanks to all players/creators for your creations and your talent!

William
Sep 5, 2011
Blocks That Matter - nitram
Hi!

The update 1.0.0.4 should be live on every Steam client, and with it the fix to the annoying drill bug I introduced in the last version thanks to my dumbness.

Here is the complete changlog for this version:

CHANGES BROUGHT BY 1.0.0.4:

>> BUG FIXES

- bugfix: the robot not correctly upgraded, unable to drill the last material for the current upgrade.
- "Big Mama is Proud of you" achievement not triggered on the right time. So it will be deleted and recreated.
- MacOS Leopard can launch the game without Steam services support (instead of crashing). Prevent for manual config file tweaking.
- Typos
- Upgraders i Community levels: sometimes an autokill was needed in order to display needed material correclty

>> FEATURES

- Dialogs.xml file can be used to write some dialog in an easier way than in editor. See "CreatorHelperDatas/NOTE on Dialogs.xml.txt" for more infos.
- btm.png file can be used to display a custom BTM at the end of a level. See "CreatorHelperDatas/NOTE on btm.png.txt" for more infos. Levels made with this feature will need an approval from us.

Thanks again for your support, patience and time with us!

Guillaume
Sep 5, 2011
Blocks That Matter - nitram
Hi!

The update 1.0.0.4 should be live on every Steam client, and with it the fix to the annoying drill bug I introduced in the last version thanks to my dumbness.

Here is the complete changlog for this version:

CHANGES BROUGHT BY 1.0.0.4:

>> BUG FIXES

- bugfix: the robot not correctly upgraded, unable to drill the last material for the current upgrade.
- "Big Mama is Proud of you" achievement not triggered on the right time. So it will be deleted and recreated.
- MacOS Leopard can launch the game without Steam services support (instead of crashing). Prevent for manual config file tweaking.
- Typos
- Upgraders i Community levels: sometimes an autokill was needed in order to display needed material correclty

>> FEATURES

- Dialogs.xml file can be used to write some dialog in an easier way than in editor. See "CreatorHelperDatas/NOTE on Dialogs.xml.txt" for more infos.
- btm.png file can be used to display a custom BTM at the end of a level. See "CreatorHelperDatas/NOTE on btm.png.txt" for more infos. Levels made with this feature will need an approval from us.

Thanks again for your support, patience and time with us!

Guillaume
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