It's been 17 years since the very first Worms game was released, but developer Team17 Software's still mining it for all its worth. 20-odd installments later, the English indie has today announced a new entry in the turn-based strategy series, Worms Revolution.
"The game has been developed from the ground up and features a completely new game-engine," Team17 said in the announcement. "Exciting new features and challenges have been introduced whilst old favourites such as the Super Sheep and Holy Hand Grenade remain to thrill fans."
Beyond a teaser trailer showing shiny fluid effects and other jazz, that's all it has to show for now.
Worms Revolution is headed to PC and unspecified consoles in the third quarter of 2012.
Shacknews receives a slew of new screenshots and trailers for upcoming games everyday. The most anticipated titles receive their own post, because we know you're eager to see that content. For the rest, we have the Daily Filter, a place to feature all of the media we add to our enormous database on a daily basis.
We also have a Guerilla Mode trailer for Tom Clancy's Ghost Recon Future Soldier, an assault class overview for Tom Clancy's Ghost Recon Online, an assassinate Hitler trailer for Sniper Elite V2, a gameplay trailer for Trials Evolution, a behind the scenes trailer for Ridge Racer Unbounded, a fantasy predictions trailer for MLB 12: The Show, a Perfect Game Challenge trailer for Major League Baseball 2K12, a driving highlight for Sleeping Dogs, a Fanfest 2012 NVIDIA Tessellation demo for EVE Online, and two dozen cover vote trailers for NHL 13. Be sure to check out additional trailers and screenshots on each game page!
Hunter X Hunter, the manga series written and illustrated by Yoshihiro Togashi, is coming to the PSP this winter. The IP has also been adapted to anime series which aired on Japanese television, and a feature film adaptation was announced this month as well. The game is called Hunter X Hunter Wonder Adventure, though little else is known about the new title at this point.
Ten games about the Hunter X Hunter series have previously been published--some by Namco Bandai, and some by Konami. Hunter X Hunter Wonder Adventure is being described as an action-adventure title, so it'll be interesting to see how both of those elements work together.
In making a game based on Game of Thrones, Cyanide Studios has the unenviable task of trying to craft a licensed game off a property that is both critically acclaimed and beloved by geeks. It's probably impossible to please people with such high stakes, but a new trailer at least shows they have the gist of the show down.
In the roughly minute and a half of footage, we see slow walking, veiled threats, stabbing, yelling, clubbing, more stabbing, and a brief moment of side-boob. I counted at least five distinct stab wounds. If Cyanide just throws some incest and Peter Dinklage in there, they'll have encapsulated the show completely.
The game is due on May 15 for PC, PlayStation 3, and Xbox 360. Check out the trailer below.
One of the leads behind the Dreamcast classic Shenmue has founded his own studio, and the developer has now announced its first major project. The game is a music title for the PlayStation Vita, titled "Orgarhythm." It's not the cleanest word-smash we've ever seen, but it's a step up from Theatrhythm.
Tak Hirai served as the lead programmer on Shenmue, and he formed the new studio Neilo in 2010. Famitsu magazine (via Andriasang) reports Orgarhythm is due out this summer through the publisher Acquire. So far details on the game are scant, other than a few key details. It aims to blend music and strategy, and will have cooperative and competitive modes.
Hirai also seems to imply that it's a fairly complex game, claiming that it's rare to find a game that's difficult to understand. He says that even around the offices of Neilo, the complexity is a bit divisive.
Journey may have been a tremendous commercial and critical success for thatgamecompany--but it also marks the end of a number of careers at the revered indie studio. In addition to the departure of studio co-founder Kellee Santiago, executive producer Robin Hunicke has also announced she's leaving the studio.
Unlike Santiago, Hunicke has already announced where he's going: to Tiny Speck to work on casual free-to-play MMO Glitch. "They charmed me completely!," Hunicke explained when announcing her departure.
Hunicke will be joining other esteemed games industry folk, like Katamari creator Keita Takahashi and Spore developer Justin Quimby. It's clear that, with these recent recruits, Glitch is aiming for a very different share of the MMO market.
Thanks to the ruling of a Texas district court judge, Section 8 developer TimeGate Studios won't be forced to pay millions in allegedly misused development funds to publisher SouthPeak, nor will SouthPeak retain a permanent license for the Section 8 IP and its sequels. The dispute originated way back in 2009, when Timegate sued SouthPeak for allegedly embezzling royalties by altering revenue reports. At the time, SouthPeak counter-sued, claiming that $7.5M in funding had been "misused" by the developer, in addition to $2.5M in development costs TimeGate failed to provide.
As noted by Joystiq, and as spelled out in exhaustive detail by GamerLaw, the initial decision to have TimeGate repay development costs to SouthPeak was based on an adjustment to the contract made during arbitration. Thing is, because the changes made during arbitration were viewed as contrary to the intent of the initial publishing agreement, Texas district court judge Keith Ellison invalidated the contract.
The court documents for the recent decision (which can be viewed in-full, here), may not contain the final word on the issue, given that SouthPeak still has the opportunity to appeal the ruling. As it stands, however, TimeGate will retain exclusive rights to the Section 8 IP, and publisher SouthPeak won't get any damages or licensing rights for Section 8 or related properties.
Dedicated game consoles aren't dead, but in the future they won't be the market force they have been in the past, according to game designer Will Wright. While Wright acknowledges that consoles will probably never go away completely, he predicts they'll lose their "mainstay" status.
"I don't think [consoles are] doomed," Wright told GamesIndustry.biz "I think they're not going to become the mainstay of the market like they had been."
Wright says the trends toward social and mobile gaming are impacting everything, and that makes dedicated hardware less important in the larger gaming market. "I think there'll probably still be dedicated game machines going forwards, sitting on a shelf next to your HDTV," he said. "I think that they're going to be catering to a very specific kind of player, which probably isn't that different from what they were catering to before. It's just that a lot more people are now playing games, and they're not playing it on that device."
The devices that will define the future of our industry, he argues, support an entirely different type of gaming. He says gaming is becoming more "interstitial" than session-based. Rather than playing a core game for an hour, you might play an iPhone game for two minutes while waiting in line at Starbucks. "I can use games to fill the empty slots in my life, a bit more ubiquitously."
In other words, Wright suggests the diminishing importance of consoles is a by-product of the diminishing importance of core games. Since consoles are built for that expressed purpose, they'll be the devices to bear the brunt of the market shift.
It makes sense to have confidence in the mobile market, especially since his ambitious project Hivemind relies on that style of interstitial gaming. No release plans have been detailed.
Crowd-sourcing has become a hot topic in recent months, either with independent efforts or through the funding site Kickstarter. But the site isn't a magic pill for all indie developers, and one such studio has reboot its efforts to fund a tactical shooter.
Christian Allen of Serellan LLC addressed the problems with his Kickstarter project, and how he intends to fix it, on Kotaku. For one thing, his project has an actual title now. While before it was just called a "Crowdsourced Hardcore Tactical Shooter," it's now officially named "Takedown."
In his effort to inspire new donations for the second go-round, Serellan commissioned new concept art, a trailer, and partnered with actor Matt Corboy and composer Rich Douglas to promote the project. The new push on Kickstarter began on March 26, but the deadline remained the same.
Serellan's new efforts had a dramatic effect -- but perhaps not dramatic enough. Before the relaunch, it had only achieved $70,000 of its $200,000 goal over the period of almost a month. In only the three days since, that figure has shot up to more than $117,000. But with only three days remaining now, another $80,000 is still a long way to go.
That's the down side of crowd-sourcing, and a step developers have to seriously consider. Whether Takedown makes its target or not, Allen acknowledges some problems with the game's initial pitch. It should serve as an example and cautionary tale to other aspiring indie devs who may be looking at Kickstarter as the golden goose.
Apparently, you trusted our opinion--and you all purchased Journey. thatgamecompany's Jenova Chen announced that thatgamecompany's third game has become "the fast-selling game ever released in the SCEA region on the PlayStation Network." The record is based on the game's first two weeks of sales. The previous game to hold that record was the Halloween-themed spin-off, Infamous: Festival of Blood.
While Chen wouldn't offer any figures, he did give this anecdote: "We have received more letters from fans in the two weeks since Journeyâs launch than we did for Flower over the past three years," he told the PlayStation.Blog.