Courier Six's secrets at the end of the Lonesome Road will remain unknown for a while longer, as Bethesda confirmed today that the final announced Fallout: New Vegas downloadable content release has been delayed. Lonesome Road now won't launch this month, as was planned, and has no firm release date.
"This isn't due to any major issue with the code or content, but there are lots of factors involved in releasing these things, and one of those is causing us to slip past our intended release date," senior producer Jason Bergman explained.
"We don't have an exact date yet, but we're working to get it out as quickly as possible. We'll be announcing the final date, along with a couple of other interesting FNV-related items in the near future," the Shacknews alumnus said.
Sounds like Lonesome Road has a flange overflow blockage in the bit-pipe widget, if you ask me. Lonesome Road was slated for a July release when first announced, but the New Vegas DLC schedule has been shaken up since then.
Players will walk the Lonesome Road to the Divide, a new, desolate area wrecked by earthquakes and hurricanes. You see, the original Courier Six has got in touch and promises to explain why he refused to deliver the Platinum Chip--which lead to the sucker player character taking the job and getting capped.
Still, Bethesda also released the first Lonesome Road screenshot today, so you can at least see the road now, if you can't yet walk it.
Valve wants the share the QuakeCon love with Team Fortress 2 players. As part of the QuakeCon sale on Steam, each of the classes--soldier, engineer, heavy, and sniper--gets a new toy inspired by Bethesda-related titles.
These items are all bonuses, awarded for either owning or pre-ordering the specific they're drawn from. If any of them sound like things you'd like to add to your Team Fortress 2 player, act quick. QuakeCon ends this Sunday, and the promotion cuts off Monday morning, August 8 at 10am PDT. Sorry, no hats; however, there is an "Anger hood" from Brink and an "Iron helmet" from The Elder Scrolls V: Skyrim. I guess that sort of counts.
[via Team Fortress 2 Blog]
Glitches plagued Fallout: New Vegas when it came out all the way back in October of last year, making patches all but a certainty for the game. Even so, it's still surprising to see such a massive patch as the one detailed in this post on the Bethesda Blog, nine months after the game's initial release.
It's a meaty one too, with significant updates coming across all platforms--Xbox 360, PS3, and PC--that include a new save feature that creates a point for single save players to play DLC without creating a new game and "massive world optimizations in major areas for better stability/performance with multiple DLCs installed." The full list of changes numbers well over 100 and includes many entries for fixed and optimized issues.
The patch precedes the upcoming third DLC pack, "Old World Blues," due to arrive on July 19. In it, players get to see how some of the mutated creatures came to be as the Courier gets trapped in a laboratory where pre-war experiments took place. For a look at what to expect, check out these brand new screens from the expansion.
Yesterday tolled the fifteenth anniversary of the launch of Quake, id Software's seminal 3D first-person shooter. Celebrating the event, id's sister company Bethesda has dug up Quake treasures to share with the world.
John Carmack, id co-founder and technical wizard, offered a few thoughts on Quake. He recalls struggles with developing the 3D engine, the novelty of free mouse movement, online multiplayer, 3D acceleration, and the importance and impact of modding. Notably, one of his defining Quake memories is quite unexpected, approached with Carmack's characteristic criticism:
My defining memory of the game was fairly early in development, when I no-clipped up into a ceiling corner and looked down as a Shambler walked through the world with its feet firmly planted on the ground. This looked like nothing I had ever seen before; it really did seem like I had a window into another world. Of course, as soon as he had to turn, the feet started to slide around because we didn't have pivot points and individual joint modifications back then, but it was still pretty magical.
QuakeWorld is the version of Quake that made the Internet a genuinely viable way to enjoy multiplayer, thanks to revamped netcode client-side prediction. As well as being thoroughly excellent in its own right, QuakeWorld supported a thriving mod community, including the hugely influential Team Fortress. Bethesda managed to rustle up a documentary about the classic:
Quake spawned a whole franchise, with four numbered Quake games, multiple expansions, spin-off Enemy Territory: Quake Wars, and, most recently, Xbox Live Arcade and free-to-play versions of Quake III: Arena.
Carmack recently commented that "strong factions internally" at id Software fancied returning the Quake series to its Lovecraftian roots. While no such game is currently being made (or even planned), we live in hope.
Finally, the Quake community has organized its own celebration for Quake's anniversary with the Quake Expo 2011. Festivities include new mod releases, contests, tournaments, and some very angry midgets.
Fallout: New Vegas will be getting its next bit of downloadable content on July 19, Obsidian announced today. It's titled "Old World Blues," and will come to PC, PlayStation 3, and Xbox 360 simultaneously. The company also released a screenshot, showing off the wastelander's natural predator: robo-scorpions. Circle of life and all that.
A new title update will be coming just before Old World Blues hits. It promises performance and stability improvements, which will hopefully iron out the remaining wrinkles. Past patches have improved performance for some users, but not all. As with so many Fallout patches and DLC releases, new bugs are prone to pop up, so we'll keep an eye out for any issues come mid-July.
Fifteen years ago, the site which would become Shacknews was eagerly awaiting the June 22, 1996, launch of id Software's Quake. Now, fans of the seminal FPS around the world have joined together to celebrate its latest anniversary with a whole host of virtual festivities.
The fan-organised Quake Expo 2011 kicked off on Sunday and runs until June 25. At virtual 'booths' you'll find a 1v1 NetQuake deathmatch tournament, mod releases, a fan-made art book, Quake Live commentaries, contests for fanfic, speedmapping terrain speedmapping, and heaps more.
Perhaps the most unusual thing you'll see at Quake Expo 2011 is Midgets, "a mod that involves fighting cooperatively alongside midgets with a strange phallic all-in-one weapon." It's made by Rich Whitehouse, creator of Quake's Head Soccer and Quake II's Famkebot.
id co-founder John Carmack recently commented that "strong factions internally" are "tossing around" the idea of returning the Quake series to its original, Lovecraftian-ish roots. He noted, "Nothing is scheduled here, people are not building this," but fingers crossed.
"Strong factions internally" at id Software fancy returning the Quake series to its roots and the Lovecraftian-y stylings of the original Quake, id's technical wizard John Carmack has told Eurogamer. However, he makes quite clear, "Nothing is scheduled here, people are not building this."
"We went from the Quake II and the Quake 4 Strogg universe. We are at least tossing around the possibilities of going back to the bizarre, mixed up Cthulhu-ish Quake 1 world and rebooting that direction," Carmack said. "We think that would be a more interesting direction than doing more Strogg stuff after Quake 4."
"We certainly have strong factions internally that want to go do this," he explained. "But we could do something pretty grand like that, that still tweaks the memory right in all of those ways, but is actually cohesive and plays with all of the strengths of the level we're at right now."
The first Quake was a Doom-y shooter set in a moody fantasy dimension with Lovecraftian references, populated by hordes of demons. However, it also had plenty of industrial complexes, soldiers, and military weaponry. The mix-up stemmed from shifting focus during development; originally Quake was to star a Thor-like character with a mighty hammer, and feature RPG elements.
"I looked at the original Quake as this random thing, because we really didn't have our act together very well," Carmack said. "But because it was so seminal about the 3D world and the internet gaming, it's imprinted on so many people. It made such an impact in so many ways. Memory cuts us a lot of slack."
1997's Quake II had a whole new setting, pitting players against the techno-organic Strogg. Quake 4 continued the Strogg story in 2005, after 1999's Quake III: Arena largely did away single-player to focus on multiplayer.
id CEO Todd Hollenshead added, "People shouldn't worry that we're ever going to orphan or abandon Quake. We are huge fans of the game internally."
[Update] Bethesda has sent Shacknews the following response to the original story below: "The ED-E bug was in Fallout: New Vegas (not the Honest Hearts DLC) and affected a very small group of users. It was largely eliminated in the previous patch. While a few may still be encountering issues, we will be providing a way for them to manually force their companions to leave their party in the upcoming patch, thus eliminating the issue entirely."
[Original Story] It would appear that, like the original adventure, the latest DLC for Fallout: New Vegas shipped with a few bugs. According to one user on Bethesda's blog, the Honest Hearts DLC for New Vegas won't work with saved files that have fallen to any number of the bugs found in the main game's "ED-E, My Love" side quest.
Bethesda promises a fix is in the works; however, there is some additional bad news, the fix won't apply to all. "If you already have a save game where the bug is occurring, the fix will not apply and you'll need to revert to an earlier save prior to ED-E leaving in order to play through Honest Hearts," Bethesda's Nick Breckon wrote.
Shacknews has contacted Bethesda for an update on a fix and whether or not the PS3 version of the add-on will be tested for this error prior to seeing release.
Fallout: New Vegas was developed by Obsidian Entertainment and launched in October 2010 for the PC, Xbox 360, and PS3.
AAA games flee before The Witcher 2: Assassins of Kings and L.A. Noire, fearful to release in the same week as these two much-anticipated games. Smaller, cheaper, downloadable titles and downloadable content are unphased by this, though. On that front, we're getting Sega Rally Online Arcade, the Honest Hearts DLC for Fallout: New Vegas, and Terraria, which I shall lazily describe as "kind of a bit like an action-oriented 2D Minecraft."
If you're somehow not interested in any of those, there's a a colouring-in game on DSiWare and some Wii titles that'll teach you how to read.
Don't get your hopes up over anything downloadable on PlayStation 3. The PlayStation Network is still down following the hack, Sony isn't sure when it'll be be back up, and it's unclear what will happen to new releases when it does return, considering the ever-growing backlog.
Here's the list of next week's releases:
*At the time of publishing, the PlayStation Network is still offline.
Titled "Honest Hearts," the DLC entails your Courier character getting ambushed by a tribal raiding band. It's a long walk back to the Mojave, and before you know it you're plum in the middle of a war between the Burned Man and a New Canaanite missionary.
The company has teased that you will "determine the fate of Zion," which points to siding with a faction and turning the tide as you did in the main game. Chances are good that neither party is a moral paragon here.
The DLC is scheduled for an Xbox Live and Steam release on May 17. The PlayStation Network is more vague for obvious reasons, but Bethesda says it will come "on the earliest date possible."